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https://github.com/OpenRCT2/OpenRCT2
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| _Sidebar | Last updated |
| Android | Last updated |
| Audio specifics | Last updated |
| Benchmarking & stress testing OpenRCT2 | Last updated |
| Building OpenRCT2 on Linux | Last updated |
| Building OpenRCT2 on macOS using CMake | Last updated |
| Building OpenRCT2 on macOS using Xcode | Last updated |
| Building OpenRCT2 on MSYS2 MinGW | Last updated |
| Building OpenRCT2 on Windows Subsystem for Linux | Last updated |
| Building OpenRCT2 on Windows | Last updated |
| Changes to original game | Last updated |
| Changes to the SV6 file format | Last updated |
| Cheats | Last updated |
| Coding Style | Last updated |
| Commit Messages | Last updated |
| Converting Game Commands to Game Actions | Last updated |
| CSS1.DAT | Last updated |
| Custom Music and Ride Music Objects | Last updated |
| Debugging OpenRCT2 on macOS | Last updated |
| Decompiling Tips IDA | Last updated |
| Decompiling Tips OllyDbg | Last updated |
| Dithering Images using Photoshop | Last updated |
| Dithering Images | Last updated |
| Easter Eggs | Last updated |
| External influences | Last updated |
| FAQ & Common Issues | Last updated |
| Features to implement | Last updated |
| Found bugs and limitations in RCT2 | Last updated |
| G1 Elements Layout | Last updated |
| Game Actions | Last updated |
| Game Commands | Last updated |
| game.cfg structure | Last updated |
| Getting packaged versions | Last updated |
| Home | Last updated |
| How To Contribute | Last updated |
| Increasing of game limits | Last updated |
| Installation on Linux and macOS | Last updated |
| Known Issues from the RCT2 Readme | Last updated |
| Language support | Last updated |
| Legacy console | Last updated |
| Loading RCT1 scenarios and data | Last updated |
| Map Generation | Last updated |
| Maps | Last updated |
| Master Server | Last updated |
| Minimum install | Last updated |
| Multiplayer issues | Last updated |
| Multiplayer permissions | Last updated |
| Multiplayer | Last updated |
| Music Cleanup | Last updated |
| New save format status | Last updated |
| Newly Identified Fields | Last updated |
| NTDF design | Last updated |
| Objects | Last updated |
| Official extended scenery set | Last updated |
| OpenGL renderengine issues | Last updated |
| OpenGL renderer | Last updated |
| Original Graphics | Last updated |
| Overall program structure | Last updated |
| Peep AI | Last updated |
| Peep Sprite Type | Last updated |
| Performance | Last updated |
| RCT1 Features not in RCT2 | Last updated |
| RCT1 ride and vehicle types and their RCT2 equivalents | Last updated |
| RCT12_MAX_SOMETHING versus MAX_SOMETHING | Last updated |
| Rebase and Sync fork with OpenRCT2 | Last updated |
| Release Checklist | Last updated |
| Replay System | Last updated |
| Ride rating calculation | Last updated |
| Roadmap | Last updated |
| Sandbox Mode | Last updated |
| Settings in config.ini | Last updated |
| Sizes and angles in the game world | Last updated |
| Sprite compiler | Last updated |
| Sprite List csg1.dat | Last updated |
| Sprite List g1.dat | Last updated |
| STEX support removal | Last updated |
| Strings used in RCT1 | Last updated |
| Strings used in the game | Last updated |
| Submitted feature requests | Last updated |
| SV6 Ride Structure | Last updated |
| TD6 format | Last updated |
| Terminology | Last updated |
| Testing | Last updated |
| Track Data | Last updated |
| Track designs | Last updated |
| Track drawers, RTDs and vehicle types | Last updated |
| Track Element Lengths | Last updated |
| Track types | Last updated |
| Tutorials | Last updated |
| Using minidumps from crash reports | Last updated |
| Using Track Block Get Previous | Last updated |
| Vehicle Sprite Layout | Last updated |
| Widget colours | Last updated |