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Home
Pages
Android
Audio specifics
Benchmarking & stress testing OpenRCT2
Building OpenRCT2 on Linux
Building OpenRCT2 on MSYS2 MinGW
Building OpenRCT2 on Windows Subsystem for Linux
Building OpenRCT2 on Windows
Building OpenRCT2 on macOS using CMake
Building OpenRCT2 on macOS using Xcode
CSS1.DAT
Changes to original game
Changes to the SV6 file format
Cheats
Coding Style
Commit Messages
Converting Game Commands to Game Actions
Custom Music and Ride Music Objects
Debugging OpenRCT2 on macOS
Decompiling Tips IDA
Decompiling Tips OllyDbg
Dithering Images using Photoshop
Dithering Images
Easter Eggs
External influences
FAQ & Common Issues
Features to implement
Found bugs and limitations in RCT2
G1 Elements Layout
Game Actions
Game Commands
Getting packaged versions
Home
How To Contribute
Increasing of game limits
Installation on Linux and macOS
Known Issues from the RCT2 Readme
Language support
Legacy console
Loading RCT1 scenarios and data
Map Generation
Maps
Master Server
Minimum install
Multiplayer issues
Multiplayer permissions
Multiplayer
Music Cleanup
NTDF design
New save format status
Newly Identified Fields
Objects
Official extended scenery set
OpenGL renderengine issues
OpenGL renderer
Original Graphics
Overall program structure
Peep AI
Peep Sprite Type
Performance
RCT1 Features not in RCT2
RCT1 ride and vehicle types and their RCT2 equivalents
RCT12_MAX_SOMETHING versus MAX_SOMETHING
Rebase and Sync fork with OpenRCT2
Release Checklist
Replay System
Ride rating calculation
Roadmap
STEX support removal
SV6 Ride Structure
Sandbox Mode
Settings in config.ini
Sizes and angles in the game world
Sprite List csg1.dat
Sprite List g1.dat
Sprite compiler
Strings used in RCT1
Strings used in the game
Submitted feature requests
TD6 format
Terminology
Testing
Track Data
Track Element Lengths
Track designs
Track drawers, RTDs and vehicle types
Track types
Tutorials
Using Track Block Get Previous
Using minidumps from crash reports
Vehicle Sprite Layout
Widget colours
game.cfg structure
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IRC / Reddit
Check out OpenRCT2 on Discord where development chat takes place.
The OpenRCT2 subreddit and the #openrct2-talk channel in the Discord server above can be used to discuss less technical issues or you can get help in the #help channel on the Discord.
What shall I work on?
Things you can do:
- Improve the wiki pages.
- Improve language support by helping to translate.
- Contribute code or graphics. Check out the pages with information for contributors below!
Ensure that you do not work on something that someone else is already working on. To do so, please have a chat with developers at OpenRCT2's Discord.
Pages
General information
- Changes to original game, for a list of changes and features that have been made and implemented so far.
- FAQ & common issues
- Minimum install for running the game.
- Known Issues from the RCT2 Readme
- Found bugs and limitations in RCT2
- Settings in config.ini for a list of settings that can be configured in config.ini.
- Using multiplayer
- Language support
- Loading RCT1 scenarios and data
- Roadmap
- Tutorials
- RCT1 features not in RCT2
- OpenGL renderengine issues
- Official extended scenery set
- Increasing of game limits
- Getting packaged versions
- External influences
Feature documentation
Contributing
See a step-by-step guide on How to Contribute, or skip to a relevant section below.
General information for contributors
- Coding style
- Commit messages
- Features to implement, for a list of features that are ready to be implemented right now without any more game functions being re-written.
- Submitted feature requests, for a complete list of all feature requests submitted as issues.
- Dithering images, for creating large images or realistic sprites that use the RCT2 palette.
Testing
Technical information for contributors
- Overall program structure (WIP)
- Terminology
- Game actions
- Peep AI
- OpenGL renderer
- Sprite compiler
- Vehicle sprite layout
- Using Track Block Get Previous
- RCT12_MAX_SOMETHING versus MAX_SOMETHING
Platform-specific information
Windows
macOS
Linux
- Installation on Linux
- Building OpenRCT2 on Linux
- Building OpenRCT2 on Windows Subsystem for Linux
- ArchLinux AUR Package
- PPA for Ubuntu/Debian
Android
RCT2 Technical Information
- SV6 ride structure
- TD6 format
- Track data
- Maps
- game.cfg structure
- Strings used in the game
- Strings used in RCT1
- Widget colours
- G1 elements layout
- Sprite list G1.DAT
- Sprite list CSG1.DAT
- Music cleanup
- CSS1.DAT
- OpenRCT2 palette spreadsheet
- Easter eggs
- Objects
- Original graphics
- Performance
- RCT1 ride and vehicle types and their RCT2 equivalents
- Ride rating calculation
- Sizes and angles in the game world
- Track types
Technical information for contributors (historical)
- Decompiling tips IDA
- Decompiling tips OllyDbg
- Converting Game Commands to Game Actions
- Game commands
- Newly identified fields
- Peep sprite type
- STEX support removal
Blogs
- Mostly Prog a blog by @duncanspumpkin.
- Kevin Burke a blog by @kevinburke.
Check out the wiki locally
If you have push access, you may find it more convenient to edit the wiki in a text editor on your own machine; if so, run git clone git@github.com:OpenRCT2/OpenRCT2.wiki.git, edit, commit, and push as you see fit.
- Home
- FAQ & Common Issues
- Roadmap
- Installation
- Building
- Features
- Development
- Benchmarking & stress testing OpenRCT2
- Coding Style
- Commit Messages
- Overall program structure
- Data Structures
- CSS1.DAT
- Custom Music and Ride Music Objects
- Game Actions
- G1 Elements Layout
- game.cfg structure
- Maps
- Music Cleanup
- Objects
- Official extended scenery set
- Peep AI
- Peep Sprite Type
- RCT1 ride and vehicle types and their RCT2 equivalents
- RCT12_MAX_SOMETHING versus MAX_SOMETHING
- Ride rating calculation
- SV6 Ride Structure
- Settings in config.ini
- Sizes and angles in the game world
- Sprite List csg1.dat
- Sprite List g1.dat
- Strings used in RCT1
- Strings used in the game
- TD6 format
- Terminology
- Track Data
- Track Designs
- Track drawers, RTDs and vehicle types
- Track types
- Vehicle Sprite Layout
- Widget colours
- Debugging OpenRCT2 on macOS
- OpenGL renderer
- Rebase and Sync fork with OpenRCT2
- Release Checklist
- Replay System
- Using minidumps from crash reports
- Using Track Block Get Previous
- History
- Testing