mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2025-12-10 01:22:25 +01:00
Page:
Music Cleanup
Pages
Android
Audio specifics
Benchmarking & stress testing OpenRCT2
Building OpenRCT2 on Linux
Building OpenRCT2 on MSYS2 MinGW
Building OpenRCT2 on Windows Subsystem for Linux
Building OpenRCT2 on Windows
Building OpenRCT2 on macOS using CMake
Building OpenRCT2 on macOS using Xcode
CSS1.DAT
Changes to original game
Changes to the SV6 file format
Cheats
Coding Style
Commit Messages
Converting Game Commands to Game Actions
Custom Music and Ride Music Objects
Debugging OpenRCT2 on macOS
Decompiling Tips IDA
Decompiling Tips OllyDbg
Dithering Images using Photoshop
Dithering Images
Easter Eggs
External influences
FAQ & Common Issues
Features to implement
Found bugs and limitations in RCT2
G1 Elements Layout
Game Actions
Game Commands
Getting packaged versions
Home
How To Contribute
Increasing of game limits
Installation on Linux and macOS
Known Issues from the RCT2 Readme
Language support
Legacy console
Loading RCT1 scenarios and data
Map Generation
Maps
Master Server
Minimum install
Multiplayer issues
Multiplayer permissions
Multiplayer
Music Cleanup
NTDF design
New save format status
Newly Identified Fields
Objects
Official extended scenery set
OpenGL renderengine issues
OpenGL renderer
Original Graphics
Overall program structure
Peep AI
Peep Sprite Type
Performance
RCT1 Features not in RCT2
RCT1 ride and vehicle types and their RCT2 equivalents
RCT12_MAX_SOMETHING versus MAX_SOMETHING
Rebase and Sync fork with OpenRCT2
Release Checklist
Replay System
Ride rating calculation
Roadmap
STEX support removal
SV6 Ride Structure
Sandbox Mode
Settings in config.ini
Sizes and angles in the game world
Sprite List csg1.dat
Sprite List g1.dat
Sprite compiler
Strings used in RCT1
Strings used in the game
Submitted feature requests
TD6 format
Terminology
Testing
Track Data
Track Element Lengths
Track designs
Track drawers, RTDs and vehicle types
Track types
Tutorials
Using Track Block Get Previous
Using minidumps from crash reports
Vehicle Sprite Layout
Widget colours
game.cfg structure
Clone
6
Music Cleanup
Margen67 edited this page 2021-04-20 15:48:30 -10:00
Table of Contents
Lossless audio compression saves space compared to the original RCT2 WAV files. No audio data is lost; it is simply stored more efficiently.
The RCT2 audio is stored without much metadata. Data about original composers, performing artists, and the title of each piece of music can be added to the RCT2 music. For an implementation of these suggestions, check this project.
Compression methods
All three of these have very similar compression ratios.
- The RCT2 soundtrack stored as FLAC is 58% of its original size, to 251 MB from 436 MB.
- TAK works perfectly and can restore the WAVs to checksum-identical original files, but it's not natively cross-platform and it's not available under the GNU General Public License.
- WavPack has near-identical compression results to TAK or FLAC, while remaining in WAV format. Neither FLAC nor WavPack can restore the WAVs to what they were like TAK can.
Names
All tracks have names: both "_____ style" and an even more official name (check the sound credits). We have heard from the composer for the RCT2 soundtrack that our track listing is correct. This listing is consistent with the MusicBrainz tagging style.
| Filename | Style name | Official name |
|---|---|---|
| css3.dat | Dodgems beat style | Dodgems beat |
| css4.dat | Fairground organ style (1) | Children of the regiment (Die Regimentskinder; Julius Fučík) |
| css5.dat | Fairground organ style (2) | Serenade, op. 21 (Jonny Heykens) |
| css6.dat | Fairground organ style (3) | In Continental Mood (anonymous) |
| css7.dat | Fairground organ style (4) | Wedding Journey (Traumfahrt; traditional) |
| css8.dat | Fairground organ style (5) | Tales from the Vienna Woods (Johann Strauss jr.) |
| css9.dat | Fairground organ style (6) | Slavonic Dance (traditional) |
| css11.dat | Fairground organ style (7) | Das Alpenhorn (traditional) |
| css12.dat | Fairground organ style (8) | Bella Bella Bimba (tradtional) |
| css13.dat | Fairground organ style (9) | The Blond Sailor (traditional) |
| css14.dat | Fairground organ style (10) | Poet & Peasant Overture (Franz von Suppé) |
| css15.dat | Fairground organ style (11) | Waltz Medley (medley of waltzes from Johann Strauss jr.) |
| css17.dat | (none) | (Title music) |
| css18.dat | Roman fanfare style | Caesar's March |
| css19.dat | Oriental style | Ninja's Noodles |
| css20.dat | Martian style | Invaders |
| css21.dat | Jungle drums style | Jungle juice |
| css22.dat | Egyptian style | Pharaoh's Tomb |
| css23.dat | Toyland style | Eternal Toybox |
| css24.dat | (none) | (Circus show) |
| css25.dat | Space style | Voyage to Andromeda |
| css26.dat | Horror Style | Vampire's Lair |
| css27.dat | Techno Style | Brimble's Beat |
| css28.dat | Gentle Style | Drifting to Heaven |
| css29.dat | Summer Style | Mid Summer's Heat |
| css30.dat | Water Style | Atlantis |
| css31.dat | Wild West Style | Wild West Kid |
| css32.dat | Jurassic Style | Blockbuster |
| css33.dat | Rock Style | Airtime Rock |
| css34.dat | Ragtime Style | Searchlight Rag (written by Scott Joplin) |
| css35.dat | Fantasy Style | Flight of Fantasy |
| css36.dat | Rock Style 2 | Big Rock |
| css37.dat | Ice Style | Hypothermia |
| css38.dat | Snow Style | Last Sleigh Ride |
| css39.dat | Medieval Style | Pipes of Glencairn |
| css40.dat | Urban Style | Traffic Jam |
| css41.dat | Organ Style | Toccata (written by Charles-Marie Widor) |
| css42.dat | Mechanical Style | Manic Mechanic |
| css43.dat | Modern Style | Techno Torture |
| css44.dat | Pirates Style | What shall we do with the Drunken Sailor (traditional) |
| css45.dat | Rock Style 3 | Space Rock |
| css46.dat | Candy Style | Sweat Dreams (sic!) |
Other files
- css1 is a special WAV for sound effects.
- css2 contains the long "crowd" sound effect.
- css10 and css16 are nearly empty, and are probably unused. The rest are seemingly just WAV files named as DATs. Check the header:
RIFF %. WAVEfmt. - css35 is titled "MPEG-1 layer III audio" and though its bitrate is high (488 kbps as FLAC), it's possible that it was transcoded from MP3.
- Home
- FAQ & Common Issues
- Roadmap
- Installation
- Building
- Features
- Development
- Benchmarking & stress testing OpenRCT2
- Coding Style
- Commit Messages
- Overall program structure
- Data Structures
- CSS1.DAT
- Custom Music and Ride Music Objects
- Game Actions
- G1 Elements Layout
- game.cfg structure
- Maps
- Music Cleanup
- Objects
- Official extended scenery set
- Peep AI
- Peep Sprite Type
- RCT1 ride and vehicle types and their RCT2 equivalents
- RCT12_MAX_SOMETHING versus MAX_SOMETHING
- Ride rating calculation
- SV6 Ride Structure
- Settings in config.ini
- Sizes and angles in the game world
- Sprite List csg1.dat
- Sprite List g1.dat
- Strings used in RCT1
- Strings used in the game
- TD6 format
- Terminology
- Track Data
- Track Designs
- Track drawers, RTDs and vehicle types
- Track types
- Vehicle Sprite Layout
- Widget colours
- Debugging OpenRCT2 on macOS
- OpenGL renderer
- Rebase and Sync fork with OpenRCT2
- Release Checklist
- Replay System
- Using minidumps from crash reports
- Using Track Block Get Previous
- History
- Testing