mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2025-12-10 01:22:25 +01:00
Page:
Minimum install
Pages
Android
Audio specifics
Benchmarking & stress testing OpenRCT2
Building OpenRCT2 on Linux
Building OpenRCT2 on MSYS2 MinGW
Building OpenRCT2 on Windows Subsystem for Linux
Building OpenRCT2 on Windows
Building OpenRCT2 on macOS using CMake
Building OpenRCT2 on macOS using Xcode
CSS1.DAT
Changes to original game
Changes to the SV6 file format
Cheats
Coding Style
Commit Messages
Converting Game Commands to Game Actions
Custom Music and Ride Music Objects
Debugging OpenRCT2 on macOS
Decompiling Tips IDA
Decompiling Tips OllyDbg
Dithering Images using Photoshop
Dithering Images
Easter Eggs
External influences
FAQ & Common Issues
Features to implement
Found bugs and limitations in RCT2
G1 Elements Layout
Game Actions
Game Commands
Getting packaged versions
Home
How To Contribute
Increasing of game limits
Installation on Linux and macOS
Known Issues from the RCT2 Readme
Language support
Legacy console
Loading RCT1 scenarios and data
Map Generation
Maps
Master Server
Minimum install
Multiplayer issues
Multiplayer permissions
Multiplayer
Music Cleanup
NTDF design
New save format status
Newly Identified Fields
Objects
Official extended scenery set
OpenGL renderengine issues
OpenGL renderer
Original Graphics
Overall program structure
Peep AI
Peep Sprite Type
Performance
RCT1 Features not in RCT2
RCT1 ride and vehicle types and their RCT2 equivalents
RCT12_MAX_SOMETHING versus MAX_SOMETHING
Rebase and Sync fork with OpenRCT2
Release Checklist
Replay System
Ride rating calculation
Roadmap
STEX support removal
SV6 Ride Structure
Sandbox Mode
Settings in config.ini
Sizes and angles in the game world
Sprite List csg1.dat
Sprite List g1.dat
Sprite compiler
Strings used in RCT1
Strings used in the game
Submitted feature requests
TD6 format
Terminology
Testing
Track Data
Track Element Lengths
Track designs
Track drawers, RTDs and vehicle types
Track types
Tutorials
Using Track Block Get Previous
Using minidumps from crash reports
Vehicle Sprite Layout
Widget colours
game.cfg structure
Clone
Table of Contents
This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
As of 3 August 2024, OpenRCT2 needs some files from RCT2 in order to run. You can simply install RCT2 and link OpenRCT2, but if you want to optimise your installation, you can use the information on this page to see which files OpenRCT2 needs specifically.
Required and optional RCT2 files
- Data:
- Required: g1.dat
- Optional: CSS1.DAT and CSS2.DAT (sound effects)
- Optional: CSS3.DAT - CSS9.DAT, CSS11.DAT - CSS15.DAT and CSS18.DAT - CSS46.DAT (music styles)
- Optional: CSS17.DAT (title screen music)
- ObjData:
- Required: The 772 default RCT2 objects. Easy to identify by sorting on date, since all 772 have a similar timestamp (usually from 2002 or 2003).
- Optional: The ObjData from Wacky Worlds and Time Twister.
- Scenarios:
- Required: If you use the OpenRCT2 title sequence, no scenarios are needed. Six Flags Magic Mountain.SC6 is needed for the RCT2 title sequence.
- Optional: The standard scenarios from RCT2.
- Tracks:
- Required: None.
- Optional: The entire Tracks folder (with the *.TD6 files), which will enable you to select prebuilt rides if you don't want to create them all manually.
Required and optional RCT1 files
Note: RCT1 is not required to run OpenRCT2. However, it is strongly recommended if you want to open parks or scenarios that contain RCT1 content.
- Data:
- Required: csg1i.dat and csg1.dat (sometimes named csg1.1).
- Optional: mp.dat, which contains the “Mega Park” scenario in encoded form.
- Scenarios:
- Required: None.
- Optional: All scenarios in this folder.
- Tracks:
- Required: None.
- Optional: All files with the *.TD4 extension that don’t begin with
u(. - Optional: All files with the *.TD4 extension that do begin with
u(. These are user-created track designs of varying quality.
- Home
- FAQ & Common Issues
- Roadmap
- Installation
- Building
- Features
- Development
- Benchmarking & stress testing OpenRCT2
- Coding Style
- Commit Messages
- Overall program structure
- Data Structures
- CSS1.DAT
- Custom Music and Ride Music Objects
- Game Actions
- G1 Elements Layout
- game.cfg structure
- Maps
- Music Cleanup
- Objects
- Official extended scenery set
- Peep AI
- Peep Sprite Type
- RCT1 ride and vehicle types and their RCT2 equivalents
- RCT12_MAX_SOMETHING versus MAX_SOMETHING
- Ride rating calculation
- SV6 Ride Structure
- Settings in config.ini
- Sizes and angles in the game world
- Sprite List csg1.dat
- Sprite List g1.dat
- Strings used in RCT1
- Strings used in the game
- TD6 format
- Terminology
- Track Data
- Track Designs
- Track drawers, RTDs and vehicle types
- Track types
- Vehicle Sprite Layout
- Widget colours
- Debugging OpenRCT2 on macOS
- OpenGL renderer
- Rebase and Sync fork with OpenRCT2
- Release Checklist
- Replay System
- Using minidumps from crash reports
- Using Track Block Get Previous
- History
- Testing