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Dithering Images using Photoshop
Margen67 edited this page 2021-04-21 20:37:27 -10:00
Table of Contents
This guide will show how to dither images using Photoshop. For more information about dithering in general, see Dithering Images.
Requirements:
- Photoshop (the previewed version is CS6)
- Another tool for editing images with transparency (such as Paint.NET, if you're not already skilled with Photoshop)
- RCT2 Pal files (found below)
Files:
-
With Water - This should be used for any image being drawn in the intro scene, title screen, rollercoaster designer, or track manager as they will never have a different water palette.
-
Without Water - This should be used for any image being drawn in a scenario or the scenario editor since the water palette may be different.
Instructions:
- Download the RCT2 pal files.
- Open up your image in Photoshop.
- Transparency needs to be used for the background, otherwise the edges of the image won't look right after being converted.
- If the edges of your image are (or are close to) pure white, you may have a problem when adding transparency to your image.
- Goto Image > Mode > Indexed Color....
- The Indexed Color window will pop up.
- Open the Palette drop-down and select Custom....
- The Color Table window will pop up.
- Click Load to open one of the two pal files you downloaded earlier.
- In the Files of type drop-down select Microsoft Palette(R) (.Pal) and then locate the RCT2 pal file.
- Now you can color your image using dithering.
- You can change the Amount percentage between 1%-100% however somewhere around 50% usually looks best. The image will update as you change the value.
- Click OK when you're done.
- Now you have your image with the correct palette, but there's no transparency.
- I've found adding transparency with Photoshop is more complicated than just using another image editor. So if you know how to do it in Photoshop then go ahead.
- Copy the entire image and paste it in your alternative image editor.
- Next fill in the white background with transparency. This is where problems may occur if the edges of your image were already white.
- And you're done. Save the image in the resources/g2 directory as a numbered png and you're good to go.
- Home
- FAQ & Common Issues
- Roadmap
- Installation
- Building
- Features
- Development
- Benchmarking & stress testing OpenRCT2
- Coding Style
- Commit Messages
- Overall program structure
- Data Structures
- CSS1.DAT
- Custom Music and Ride Music Objects
- Game Actions
- G1 Elements Layout
- game.cfg structure
- Maps
- Music Cleanup
- Objects
- Official extended scenery set
- Peep AI
- Peep Sprite Type
- RCT1 ride and vehicle types and their RCT2 equivalents
- RCT12_MAX_SOMETHING versus MAX_SOMETHING
- Ride rating calculation
- SV6 Ride Structure
- Settings in config.ini
- Sizes and angles in the game world
- Sprite List csg1.dat
- Sprite List g1.dat
- Strings used in RCT1
- Strings used in the game
- TD6 format
- Terminology
- Track Data
- Track Designs
- Track drawers, RTDs and vehicle types
- Track types
- Vehicle Sprite Layout
- Widget colours
- Debugging OpenRCT2 on macOS
- OpenGL renderer
- Rebase and Sync fork with OpenRCT2
- Release Checklist
- Replay System
- Using minidumps from crash reports
- Using Track Block Get Previous
- History
- Testing





