Jonathan G Rennison
712ca5e3ec
Codechange: [Script] Use std::optional for script list next iteration item ( #14753 )
...
Avoids false positive updates in Remove when iterating the final item
and leftover values being returned when IsEnd is true
2025-11-29 17:36:41 +00:00
Peter Nelson
069833963c
Codechange: Replace drop down list's default bools with DropDownOptions. ( #14837 )
...
Improves maintainability and avoids positional ambiguity.
2025-11-29 16:17:44 +00:00
Peter Nelson
2675295675
Fix #8062 : (Try to) ensure enough room for profit in vehicle group window.
...
Width of group info panel previously relied entirely on the size of other widgets.
2025-11-29 16:17:23 +00:00
Peter Nelson
91a12a3928
Codechange: Precalculate group column rects.
...
Simplifies drawing group list which no longer needs to calculate horizontal positions for each row.
2025-11-29 16:17:23 +00:00
Peter Nelson
e15539c430
Codechange: Extract functions to get group name and profit sprite.
...
Improves readability and allows long if-else conditions to be replaced with early returns.
2025-11-29 16:17:23 +00:00
translators
1810354622
Update: Translations from eints
...
galician: 17 changes by pvillaverde
german: 47 changes by Wuzzy2
2025-11-29 04:39:53 +00:00
translators
ff578faf95
Update: Translations from eints
...
korean: 17 changes by telk5093
hungarian: 18 changes by vargaviktor
portuguese: 9 changes by jcteotonio
2025-11-28 04:40:44 +00:00
Peter Nelson
b9deabab7e
Codefix: Add missing consts in group handling. ( #14834 )
2025-11-27 20:56:02 +00:00
translators
fa0fd235c2
Update: Translations from eints
...
english (au): 9 changes by krysclarke
swedish: 17 changes by robert-i
english (us): 17 changes by 2TallTyler
greek: 9 changes by gh658804
russian: 9 changes by Ln-Wolf
finnish: 9 changes by hpiirai
portuguese (brazilian): 9 changes by pasantoro
polish: 9 changes by pAter-exe
2025-11-27 04:39:51 +00:00
Tyler Trahan
3e73a130d8
Fix 509cbed: Don't give up erroneously when building lakes ( #14832 )
2025-11-26 21:34:05 +00:00
TheDude-gh
75aee10e1e
Add: [Script] ScriptTile::IsHouseTile
2025-11-26 20:44:50 +01:00
translators
67ded4f980
Update: Translations from eints
...
english (au): 8 changes by krysclarke
greek: 8 changes by gh658804
russian: 8 changes by Ln-Wolf
finnish: 8 changes by hpiirai
portuguese: 8 changes by jcteotonio
portuguese (brazilian): 8 changes by pasantoro
polish: 10 changes by pAter-exe
2025-11-26 04:41:30 +00:00
Peter Nelson
f1937222d3
Change: Make picker label/text colours consistent. ( #14829 )
...
Use {GOLD} instead of {ORANGE} in house picker window, to match other picker windows.
2025-11-25 21:23:19 +00:00
mmtunligit
c3f9cdf84f
Codechange 7a0814c: Use SetDisplayedPlane instead of UpdateWidgetSize ( #14823 )
2025-11-25 06:05:24 -05:00
mmtunligit
3b541d4c74
Codefix: Add comments to SetViewport functions ( #14822 )
2025-11-25 06:04:16 -05:00
Tyler Trahan
b4ac5e2231
Change: Ensure generated towns have enough room ( #14803 )
2025-11-25 05:39:17 -05:00
translators
5bd28fa692
Update: Translations from eints
...
portuguese: 4 changes by jcteotonio
2025-11-25 04:41:35 +00:00
Cyprian Klimaszewski
26a84fad55
Fix 98700eee43, Fix #14815 : Properly handle picker window invalidation. ( #14816 )
2025-11-24 23:28:41 +01:00
Peter Nelson
3555f26ae6
Add: [NewGRF] Allow badges to be excluded from badge name list. ( #14818 )
...
This allows badges to have names that can be filtered, but avoid cluttering the purchase text.
2025-11-24 22:19:25 +00:00
Rubidium
5533a24d84
Codechange: silence CodeQL complaints about long switches
2025-11-24 23:17:44 +01:00
Rubidium
316f36fe14
Codefix: comparison of narrow type with wide type in loop condition
2025-11-24 23:02:00 +01:00
mmtunligit
07177467b3
Feature: Signs, waypoint and station names may be moved ( #14744 )
2025-11-24 14:56:19 -05:00
Richard Wheeler
f128d0de1d
Fix: Bridge deck sprites were not toyland aware ( #14821 )
2025-11-24 19:43:12 +00:00
Jonathan G Rennison
84eb3fb0e0
Fix #14800 : Incorrect register processing in GetCustomStationRelocation ( #14801 )
...
ProcessRegisters must be called even if the sprite resolve result
is not valid.
A zero-length ResultSpriteGroup is valid because the output value
is an offset, not a sprite ID within the ResultSpriteGroup.
2025-11-24 06:22:58 -05:00
translators
74cb4dcefc
Update: Translations from eints
...
portuguese: 11 changes by jcteotonio
2025-11-24 04:43:59 +00:00
Peter Nelson
c9b73247e0
Codefix: Remove this-> from static call to CleaningPool. ( #14817 )
...
Don't call unnecessarily.
2025-11-23 21:37:43 +00:00
translators
7ffd3b2c48
Update: Translations from eints
...
catalan: 4 changes by J0anJosep
portuguese: 6 changes by jcteotonio
2025-11-23 04:43:07 +00:00
Peter Nelson
e8dbd3aad2
Change: Add debug messages for errors encountered reading sounds. ( #14810 )
2025-11-22 12:31:08 +00:00
Peter Nelson
f3b24d51c3
Fix ed67aedabf: Saved default houses had incorrect class and index information. ( #14812 )
...
Saved default houses would not appear properly in the 'Saved' tab after restarting the game.
2025-11-22 12:15:14 +00:00
Peter Nelson
821a496495
Codefix 0455627d16: Don't make temporary copies of order when converting old orders. ( #14808 )
2025-11-21 17:26:12 +00:00
Peter Nelson
9237685f4c
Fix #14794 : Default railtype missing for some NewGRF rail vehicles. ( #14795 )
2025-11-20 22:12:10 +00:00
Peter Nelson
98275ee5d3
Codechange: Use enum class for water-related enums. ( #14804 )
2025-11-19 20:35:11 +00:00
davidxn
4e24c205d6
Fix 741c431: Miscalculated cargo penalty for poor station rating ( #14712 )
2025-11-18 20:18:02 +00:00
kos
98700eee43
Fix #14755 : Remove clicked type selection when not visible
2025-11-18 20:26:45 +01:00
Rubidium
62e568ce65
Codefix: shadowing variable, grouping loop increments
2025-11-18 20:22:31 +01:00
Jonathan G Rennison
f0f964577d
Fix 98481ecc: Incorrect parsing of var 6x parameter in NewGRF debug window
2025-11-18 20:21:03 +01:00
Jonathan G Rennison
a321509d90
Fix 2b244441: [CMake] Regression tests failed if no previous crashes present
...
On CMake 3.x
2025-11-18 20:20:47 +01:00
Tyler Trahan
509cbedf0b
Feature: Rivers can end in wetlands if unable to reach sea ( #14784 )
2025-11-18 07:38:55 -05:00
translators
a8b000f982
Update: Translations from eints
...
swedish: 4 changes by joeax910
portuguese: 1 change by jcteotonio
2025-11-18 04:39:55 +00:00
Peter Nelson
c3451b5d97
Codechange: Replace color with colour.
2025-11-18 00:02:48 +00:00
Peter Nelson
73660bfaf2
Codechange: Replace favorite with favourite.
2025-11-18 00:02:48 +00:00
Peter Nelson
30955da3ce
Codechange: Use enum class for Roadside.
2025-11-17 20:46:05 +00:00
Peter Nelson
2cd5a241c5
Codechange: Use enum class for RoadTileType.
2025-11-17 20:46:05 +00:00
Peter Nelson
2851c70a59
Codechange: Use enum class for RailGroundType.
2025-11-17 20:46:05 +00:00
Peter Nelson
0f5a4290df
Codechange: Use enum class for RailTileType
2025-11-17 20:46:05 +00:00
Peter Nelson
e8ba7d0a08
Codefix f98b90ac2e: Use to_underlying instead of direct static_cast. ( #14790 )
2025-11-17 18:12:27 +00:00
Tyler Trahan
e8d49ebfe6
Fix: Two lighthouse spawn issues ( #14785 )
...
* Fix: Lighthouses need sea to generate, not rivers
* Fix: Don't spawn lighthouses close together
2025-11-17 12:55:23 +00:00
translators
7398d2e290
Update: Translations from eints
...
portuguese: 17 changes by jcteotonio
portuguese (brazilian): 1 change by jcteotonio
maori (new zealand): 21 changes by Kyle-McDangersword
2025-11-17 04:41:35 +00:00
translators
21329071df
Update: Translations from eints
...
portuguese: 21 changes by jcteotonio
2025-11-16 04:40:12 +00:00
SamuXarick
06d2f44891
Codechange: HighScore sorting to use std::vector ( #14779 )
...
Replaces the fixed-size array for company sorting with a std::vector and updates sorting to use std::ranges::sort. This removes the need for manual count management.
2025-11-15 16:40:36 -05:00