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Codechange: Replace favorite with favourite.

This commit is contained in:
Peter Nelson
2025-11-17 22:02:57 +00:00
committed by Peter Nelson
parent 30955da3ce
commit 73660bfaf2

View File

@@ -623,8 +623,8 @@ Company *DoStartupNewCompany(bool is_ai, CompanyID company = CompanyID::Invalid(
c->inaugurated_year = TimerGameEconomy::year;
c->inaugurated_year_calendar = TimerGameCalendar::year;
/* If starting a player company in singleplayer and a favorite company manager face is selected, choose it. Otherwise, use a random face.
* In a network game, we'll choose the favorite face later in CmdCompanyCtrl to sync it to all clients. */
/* If starting a player company in singleplayer and a favourite company manager face is selected, choose it. Otherwise, use a random face.
* In a network game, we'll choose the favourite face later in CmdCompanyCtrl to sync it to all clients. */
bool randomise_face = true;
if (!_company_manager_face.empty() && !is_ai && !_networking) {
auto cmf = ParseCompanyManagerFaceCode(_company_manager_face);
@@ -917,7 +917,7 @@ CommandCost CmdCompanyCtrl(DoCommandFlags flags, CompanyCtrlAction cca, CompanyI
SetLocalCompany(c->index);
/*
* If a favorite company manager face is selected, choose it. Otherwise, use a random face.
* If a favourite company manager face is selected, choose it. Otherwise, use a random face.
* Because this needs to be synchronised over the network, only the client knows
* its configuration and we are currently in the execution of a command, we have
* to circumvent the normal ::Post logic for commands and just send the command.