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Commit Graph

7760 Commits

Author SHA1 Message Date
Jeroen D Stout
fb7b31a379 Calling 'magic' all lights by vehicles function 2016-06-04 15:32:13 +02:00
Jeroen D Stout
b196893603 Added 'magic' function for adding all vehicles to light list 2016-06-04 15:31:56 +02:00
Jeroen D Stout
91b97f7b7a Added sprite source identifier 2016-06-04 15:31:46 +02:00
Jeroen D Stout
3f10698bf7 Removed insertion code from vehicle paint (was unreliable) 2016-06-04 15:31:32 +02:00
Jeroen D Stout
a099096f1b Added offset to map coord. 2016-06-04 05:26:42 +02:00
Jeroen D Stout
f903b0c094 For now no longer occluding lights by sprites. 2016-06-04 05:26:32 +02:00
Jeroen D Stout
5ea9ec4eb6 Introduced tile offset for viewing directions 2016-06-04 05:26:07 +02:00
Jeroen D Stout
b0ab2b0a8d Reduced light soft check radius 2016-06-04 05:25:28 +02:00
Jeroen D Stout
c98b121a05 Add lights to rides 2016-06-04 01:03:22 +02:00
Jeroen D Stout
49b749693b Add light to cursor with special state 2016-06-04 01:02:35 +02:00
Jeroen D Stout
158f75b70f Peeps drawing light 2016-06-04 01:02:18 +02:00
Jeroen D Stout
b60cb19939 Renamed qualifier from vehicle to sprite (all sprites share a qualifier) 2016-06-04 00:56:15 +02:00
Jeroen D Stout
8ad7ed3ad0 Major updates to lightfx, enabling light consistency (non-duplication) and culling 2016-06-04 00:40:25 +02:00
Jeroen D Stout
1124b612e3 Reduced light intensity 2016-06-02 02:39:45 +02:00
Jeroen D Stout
8ed350e3b9 Reduced darkening effect for environment light while looking at light 2016-06-02 02:39:35 +02:00
Jeroen D Stout
30b6754c6f Changes to light behaviour - slight dynamic exposure effect, better fog 2016-06-02 02:27:44 +02:00
Jeroen D Stout
27c34c1c22 Updates for viewport settings 2016-06-02 02:27:17 +02:00
Jeroen D Stout
198bb2fb57 Reduced per-lantern intensity of light halo 2016-06-02 02:26:59 +02:00
Jeroen D Stout
d038576427 Correctly updating viewport settings - no more lag or light-ahead 2016-06-02 02:26:39 +02:00
Jeroen D Stout
892daffbf6 Included lightfx files 2016-06-02 01:30:24 +02:00
Jeroen D Stout
29b91c442c Replaced 'peep_*' with 'vehicle_*' in light insertions in vehicle_paint 2016-06-01 16:00:00 +02:00
Jeroen D Stout
ee360ecb3d Fixed line endings in vcxproj 2016-06-01 15:09:53 +02:00
JeroenDStout
2a126d8853 Lanterns no longer emit light when broken 2016-06-01 00:45:08 +02:00
JeroenDStout
4f4003b499 vcxproj 2016-05-31 23:56:58 +02:00
JeroenDStout
f5783231c0 Lightfx 2016-05-31 23:49:58 +02:00
Jeroen D Stout
0245d3ad02 Flags 2016-05-31 23:41:19 +02:00
Michał Janiszewski
9d5827520a Replace shifting with multiplication when dragging (#3789)
`dx`, `dy` can be signed negative values, shifting them left is
undefined.
2016-05-31 22:03:31 +01:00
Ted John
27d846c2f4 fix #3786: Wrong server provider information 2016-05-31 19:24:07 +01:00
Ted John
7f3998d3ca Merge pull request #3777 from IntelOrca/feature/mpinfo
Add information tab to multiplayer window
2016-05-31 17:16:23 +01:00
Ted John
c66a755ef7 request server gameinfo for window 2016-05-31 17:16:08 +01:00
Ted John
7157199b45 add information tab to multiplayer 2016-05-31 17:16:08 +01:00
Ted John
b68da1189b Merge pull request #3776 from IntelOrca/feature/chatlogs
Save chat logs
2016-05-31 11:39:00 +01:00
OpenRCT2 git bot
649ea9c705 Merge Localisation/master into OpenRCT2/develop. 2016-05-31 04:00:17 +00:00
Ted John
2a614ec4d9 rename path bits (var_06) to (flags) 2016-05-30 23:39:43 +01:00
Ted John
3e307b8e2a name path addition flags 2016-05-30 23:31:36 +01:00
Ted John
2264027afa change directory name to 'chatlogs' 2016-05-30 18:03:31 +01:00
Ted John
feb65ea93c add option to log chat history 2016-05-30 18:01:17 +01:00
Ted John
618d13a9a3 save chat logs 2016-05-30 16:25:06 +01:00
Ted John
fbcc68dff1 fix #3575: Construction Redirection Bug
Was probably only caused when a player did not have 'Allow unfinished tracks to be tested' enabled. The function was too embeded to work into a callback function, so a new flag is added to say whether the current game command is network sourced or not. This now means the host has to have the unfinished tracks option enabled, otherwise nothing will happen on the client machine. Unfortunately if the host has it enabled and the client doesn't, the command will run on the host game but not the client game and desync. The option, like some of the cheats is game session fixed.
2016-05-30 12:39:17 +01:00
Ted John
8226c29d6c Merge pull request #3766 from IntelOrca/refactor/network
Refactor network
2016-05-30 12:04:02 +01:00
YJSoft
736b8787cf Add files to xcode project
For OpenRCT2/OpenRCT2#3766
2016-05-30 11:51:25 +01:00
Ted John
8cf4a1f03f add default case to fix clang error 2016-05-30 11:28:41 +01:00
Ted John
00d4904ba9 make DISABLE_NETWORK compatible 2016-05-30 11:28:14 +01:00
Ted John
c0ad5aadd8 revert unintentional changes to vcxproj 2016-05-30 11:28:14 +01:00
Michał Janiszewski
3a697609a5 Fixes to network refactoring (#11) 2016-05-30 11:28:13 +01:00
Ted John
d69ca7f479 conform to name convention 2016-05-30 11:28:09 +01:00
Ted John
623318a35d refactor NetworkPlayer 2016-05-30 11:18:07 +01:00
Ted John
3591026078 refactor NetworkAction 2016-05-30 11:18:07 +01:00
Ted John
31ac6e7fdf refactor NetworkConnection and NetworkPacket 2016-05-30 11:18:07 +01:00
Ted John
46ecd53a99 refactor NetworkAddress 2016-05-30 11:18:07 +01:00