Jeroen D Stout
fb7b31a379
Calling 'magic' all lights by vehicles function
2016-06-04 15:32:13 +02:00
Jeroen D Stout
b196893603
Added 'magic' function for adding all vehicles to light list
2016-06-04 15:31:56 +02:00
Jeroen D Stout
91b97f7b7a
Added sprite source identifier
2016-06-04 15:31:46 +02:00
Jeroen D Stout
3f10698bf7
Removed insertion code from vehicle paint (was unreliable)
2016-06-04 15:31:32 +02:00
Jeroen D Stout
a099096f1b
Added offset to map coord.
2016-06-04 05:26:42 +02:00
Jeroen D Stout
f903b0c094
For now no longer occluding lights by sprites.
2016-06-04 05:26:32 +02:00
Jeroen D Stout
5ea9ec4eb6
Introduced tile offset for viewing directions
2016-06-04 05:26:07 +02:00
Jeroen D Stout
b0ab2b0a8d
Reduced light soft check radius
2016-06-04 05:25:28 +02:00
Jeroen D Stout
c98b121a05
Add lights to rides
2016-06-04 01:03:22 +02:00
Jeroen D Stout
49b749693b
Add light to cursor with special state
2016-06-04 01:02:35 +02:00
Jeroen D Stout
158f75b70f
Peeps drawing light
2016-06-04 01:02:18 +02:00
Jeroen D Stout
b60cb19939
Renamed qualifier from vehicle to sprite (all sprites share a qualifier)
2016-06-04 00:56:15 +02:00
Jeroen D Stout
8ad7ed3ad0
Major updates to lightfx, enabling light consistency (non-duplication) and culling
2016-06-04 00:40:25 +02:00
Jeroen D Stout
1124b612e3
Reduced light intensity
2016-06-02 02:39:45 +02:00
Jeroen D Stout
8ed350e3b9
Reduced darkening effect for environment light while looking at light
2016-06-02 02:39:35 +02:00
Jeroen D Stout
30b6754c6f
Changes to light behaviour - slight dynamic exposure effect, better fog
2016-06-02 02:27:44 +02:00
Jeroen D Stout
27c34c1c22
Updates for viewport settings
2016-06-02 02:27:17 +02:00
Jeroen D Stout
198bb2fb57
Reduced per-lantern intensity of light halo
2016-06-02 02:26:59 +02:00
Jeroen D Stout
d038576427
Correctly updating viewport settings - no more lag or light-ahead
2016-06-02 02:26:39 +02:00
Jeroen D Stout
892daffbf6
Included lightfx files
2016-06-02 01:30:24 +02:00
Jeroen D Stout
29b91c442c
Replaced 'peep_*' with 'vehicle_*' in light insertions in vehicle_paint
2016-06-01 16:00:00 +02:00
Jeroen D Stout
ee360ecb3d
Fixed line endings in vcxproj
2016-06-01 15:09:53 +02:00
JeroenDStout
2a126d8853
Lanterns no longer emit light when broken
2016-06-01 00:45:08 +02:00
JeroenDStout
4f4003b499
vcxproj
2016-05-31 23:56:58 +02:00
JeroenDStout
f5783231c0
Lightfx
2016-05-31 23:49:58 +02:00
Jeroen D Stout
0245d3ad02
Flags
2016-05-31 23:41:19 +02:00
Michał Janiszewski
9d5827520a
Replace shifting with multiplication when dragging ( #3789 )
...
`dx`, `dy` can be signed negative values, shifting them left is
undefined.
2016-05-31 22:03:31 +01:00
Ted John
27d846c2f4
fix #3786 : Wrong server provider information
2016-05-31 19:24:07 +01:00
Ted John
7f3998d3ca
Merge pull request #3777 from IntelOrca/feature/mpinfo
...
Add information tab to multiplayer window
2016-05-31 17:16:23 +01:00
Ted John
c66a755ef7
request server gameinfo for window
2016-05-31 17:16:08 +01:00
Ted John
7157199b45
add information tab to multiplayer
2016-05-31 17:16:08 +01:00
Ted John
b68da1189b
Merge pull request #3776 from IntelOrca/feature/chatlogs
...
Save chat logs
2016-05-31 11:39:00 +01:00
OpenRCT2 git bot
649ea9c705
Merge Localisation/master into OpenRCT2/develop.
2016-05-31 04:00:17 +00:00
Ted John
2a614ec4d9
rename path bits (var_06) to (flags)
2016-05-30 23:39:43 +01:00
Ted John
3e307b8e2a
name path addition flags
2016-05-30 23:31:36 +01:00
Ted John
2264027afa
change directory name to 'chatlogs'
2016-05-30 18:03:31 +01:00
Ted John
feb65ea93c
add option to log chat history
2016-05-30 18:01:17 +01:00
Ted John
618d13a9a3
save chat logs
2016-05-30 16:25:06 +01:00
Ted John
fbcc68dff1
fix #3575 : Construction Redirection Bug
...
Was probably only caused when a player did not have 'Allow unfinished tracks to be tested' enabled. The function was too embeded to work into a callback function, so a new flag is added to say whether the current game command is network sourced or not. This now means the host has to have the unfinished tracks option enabled, otherwise nothing will happen on the client machine. Unfortunately if the host has it enabled and the client doesn't, the command will run on the host game but not the client game and desync. The option, like some of the cheats is game session fixed.
2016-05-30 12:39:17 +01:00
Ted John
8226c29d6c
Merge pull request #3766 from IntelOrca/refactor/network
...
Refactor network
2016-05-30 12:04:02 +01:00
YJSoft
736b8787cf
Add files to xcode project
...
For OpenRCT2/OpenRCT2#3766
2016-05-30 11:51:25 +01:00
Ted John
8cf4a1f03f
add default case to fix clang error
2016-05-30 11:28:41 +01:00
Ted John
00d4904ba9
make DISABLE_NETWORK compatible
2016-05-30 11:28:14 +01:00
Ted John
c0ad5aadd8
revert unintentional changes to vcxproj
2016-05-30 11:28:14 +01:00
Michał Janiszewski
3a697609a5
Fixes to network refactoring ( #11 )
2016-05-30 11:28:13 +01:00
Ted John
d69ca7f479
conform to name convention
2016-05-30 11:28:09 +01:00
Ted John
623318a35d
refactor NetworkPlayer
2016-05-30 11:18:07 +01:00
Ted John
3591026078
refactor NetworkAction
2016-05-30 11:18:07 +01:00
Ted John
31ac6e7fdf
refactor NetworkConnection and NetworkPacket
2016-05-30 11:18:07 +01:00
Ted John
46ecd53a99
refactor NetworkAddress
2016-05-30 11:18:07 +01:00