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Peeps drawing light
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@@ -52,7 +52,8 @@ void peep_paint(rct_peep * peep, int imageDirection)
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return;
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};
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lightfx_add_3d_light(peep_x, peep_y, peep_z, LIGHTFX_LIGHT_TYPE_SPOT_1);
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uint32 uniqueID = RCT2_GLOBAL(0x9DE578, uint32);
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lightfx_add_3d_light(uniqueID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, peep_x, peep_y, peep_z, LIGHTFX_LIGHT_TYPE_SPOT_1);
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}
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#endif
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