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Calling 'magic' all lights by vehicles function

This commit is contained in:
Jeroen D Stout
2016-06-04 15:32:13 +02:00
parent b196893603
commit fb7b31a379

View File

@@ -374,6 +374,7 @@ void platform_draw()
gfx_invalidate_screen();
lightfx_add_lights_magic_vehicles();
lightfx_add_3d_light(0xFFFFFFFF, 0xFFFF, gCursorState.x, gCursorState.y, 0x7FFF, LIGHTFX_LIGHT_TYPE_LANTERN_3);
lightfx_update_viewport_settings();