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Calling 'magic' all lights by vehicles function
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@@ -374,6 +374,7 @@ void platform_draw()
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gfx_invalidate_screen();
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lightfx_add_lights_magic_vehicles();
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lightfx_add_3d_light(0xFFFFFFFF, 0xFFFF, gCursorState.x, gCursorState.y, 0x7FFF, LIGHTFX_LIGHT_TYPE_LANTERN_3);
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lightfx_update_viewport_settings();
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