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Added 'magic' function for adding all vehicles to light list
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@@ -59,6 +59,8 @@ extern void lightfx_add_3d_light(uint32 lightID, uint16 lightIDqualifier, sint16
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extern void lightfx_add_3d_light_magic_from_drawing_tile(sint16 offsetX, sint16 offsetY, sint16 offsetZ, uint8 lightType);
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extern void lightfx_add_lights_magic_vehicles();
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extern uint32 lightfx_get_light_polution();
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#endif
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