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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-19 21:13:05 +01:00

For now no longer occluding lights by sprites.

This commit is contained in:
Jeroen D Stout
2016-06-04 05:26:32 +02:00
parent 5ea9ec4eb6
commit f903b0c094

View File

@@ -243,7 +243,7 @@ void lightfx_prepare_light_list()
if (w != NULL) {
// get_map_coordinates_from_pos(entry->x + offsetPattern[pat*2] / mapFrontDiv, entry->y + offsetPattern[pat*2+1] / mapFrontDiv, VIEWPORT_INTERACTION_MASK_NONE, &mapCoord.x, &mapCoord.y, &interactionType, &mapElement, NULL);
RCT2_GLOBAL(0x9AC154, uint16_t) = VIEWPORT_INTERACTION_MASK_NONE & 0xFFFF;
RCT2_GLOBAL(0x9AC154, uint16_t) = ~VIEWPORT_INTERACTION_MASK_SPRITE & 0xFFFF;
RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_ZOOM, uint16_t) = _current_view_zoom_front;
RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_X, int16_t) = entry->x + offsetPattern[0 + pat * 2] / mapFrontDiv;
RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_Y, int16_t) = entry->y + offsetPattern[1 + pat * 2] / mapFrontDiv;