Ted John
d4edf58a51
use a struct for rain pixels
2016-06-07 22:45:36 +01:00
Ted John
85557d169d
reinstate all drawing and fix resize
2016-06-07 22:45:36 +01:00
Ted John
3da57d0865
route old functions to new drawing interface
...
- hardware display temporarily removed
- rain, fps and other non-window elements not drawn
2016-06-07 22:45:36 +01:00
Ted John
2de332369c
add initial interfaces and software engine
2016-06-07 22:45:36 +01:00
X123M3-256
706b3db99e
Chain lift cheat ( #3818 )
...
* Fix conflict with disable plant aging cheat
* Allow chain lift on any piece
* Keep chain toggled while building
* Ignore current chain lift state when cheat enabled
* Update string ids to one not already used
* Implement command for toggling cheat
* Allow chain on steep tracks when cheat is enabled
* Add checkbox for chain cheat
* Fix spacing
* Send cheat over network
* Change label for checkbox
* Replaced tabs with spaces
2016-06-07 22:08:38 +01:00
Michael Steenbeek
0a4fa02a3e
en-GB: drop full stop in option for consistency
2016-06-07 20:01:56 +02:00
Michael Steenbeek
be96f33d0e
Merge pull request #3823 from Goddesen/fix_#3817
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Fix #3817
2016-06-07 19:49:43 +02:00
OpenRCT2 git bot
84334c1485
Merge Localisation/master into OpenRCT2/develop.
2016-06-07 04:00:18 +00:00
OpenRCT2 git bot
3dc4b601b8
Merge Localisation/master into OpenRCT2/develop.
2016-06-06 04:00:21 +00:00
Michał Janiszewski
f8fa637b68
Require OpenSSL in all but network-less builds ( #3829 )
2016-06-05 21:57:28 +01:00
Ted John
3b8f98c86b
Merge pull request #3820 from X123M3-256/set_vehicle_friction
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Add command to set vehicle friction
2016-06-04 21:37:18 +01:00
X7123M3-256
bbd7e809fd
Fix whitespace
2016-06-04 21:36:27 +01:00
X7123M3-256
fc5b5966c8
Check if ride subtype is in range
2016-06-04 21:08:03 +01:00
Goddesen
bfd0a405ee
Reformatted cheats misc. array to be consistent with other tabs
2016-06-04 22:05:30 +02:00
Goddesen
8cfddca5a9
Widen textbox for neverending marketing to full width
2016-06-04 22:00:58 +02:00
X7123M3-256
0f630bea2f
Fix formatting
2016-06-04 20:21:04 +01:00
X7123M3-256
065ffa3e3c
Add additional checks on input
2016-06-04 20:19:31 +01:00
X7123M3-256
a03979087d
Add error messages for invalid input
2016-06-04 19:48:39 +01:00
X7123M3-256
14f6da31c9
Fix segfaults on rides without vehicles
2016-06-04 17:44:29 +01:00
Marco van Munster
120ae883d4
Fix #3571 and made scrolling in windowed mode more generic
2016-06-04 18:40:06 +02:00
X7123M3-256
67d99a34f2
Implement command to set friction
2016-06-04 16:53:29 +01:00
Jeroen D Stout
9be89416e4
Removed minigolf check
2016-06-04 16:23:49 +02:00
Jeroen D Stout
e299b4d7f7
Moving lights correctly on-screen for zoom
2016-06-04 16:23:23 +02:00
Jeroen D Stout
956c796f4a
Reduce light intensity for zoom levels
2016-06-04 16:23:05 +02:00
Jeroen D Stout
de4b79b419
Remove light when off-screen
2016-06-04 16:22:21 +02:00
Jeroen D Stout
12a0c87bfd
Culling based on viewport for zoom levels
2016-06-04 16:22:14 +02:00
Jeroen D Stout
21dcb405ce
Merged with Open dev
2016-06-04 15:35:14 +02:00
Jeroen D Stout
2ea10a1e6b
Add all lights from vehicles function
2016-06-04 15:33:53 +02:00
Jeroen D Stout
add1e47d09
Gave map-based lights a qualifier from magic function
2016-06-04 15:33:43 +02:00
Jeroen D Stout
b5abb21445
Better dynamic dithering for light cull check
2016-06-04 15:33:20 +02:00
Jeroen D Stout
fb7b31a379
Calling 'magic' all lights by vehicles function
2016-06-04 15:32:13 +02:00
Jeroen D Stout
b196893603
Added 'magic' function for adding all vehicles to light list
2016-06-04 15:31:56 +02:00
Jeroen D Stout
91b97f7b7a
Added sprite source identifier
2016-06-04 15:31:46 +02:00
Jeroen D Stout
3f10698bf7
Removed insertion code from vehicle paint (was unreliable)
2016-06-04 15:31:32 +02:00
OpenRCT2 git bot
4f6929edf6
Merge Localisation/master into OpenRCT2/develop.
2016-06-04 04:00:21 +00:00
Jeroen D Stout
a099096f1b
Added offset to map coord.
2016-06-04 05:26:42 +02:00
Jeroen D Stout
f903b0c094
For now no longer occluding lights by sprites.
2016-06-04 05:26:32 +02:00
Jeroen D Stout
5ea9ec4eb6
Introduced tile offset for viewing directions
2016-06-04 05:26:07 +02:00
Jeroen D Stout
b0ab2b0a8d
Reduced light soft check radius
2016-06-04 05:25:28 +02:00
Jeroen D Stout
c98b121a05
Add lights to rides
2016-06-04 01:03:22 +02:00
Jeroen D Stout
49b749693b
Add light to cursor with special state
2016-06-04 01:02:35 +02:00
Jeroen D Stout
158f75b70f
Peeps drawing light
2016-06-04 01:02:18 +02:00
Jeroen D Stout
b60cb19939
Renamed qualifier from vehicle to sprite (all sprites share a qualifier)
2016-06-04 00:56:15 +02:00
Jeroen D Stout
8ad7ed3ad0
Major updates to lightfx, enabling light consistency (non-duplication) and culling
2016-06-04 00:40:25 +02:00
Michał Janiszewski
e5cd157edc
Fix memory leak in TcpSocket ( #3815 )
2016-06-03 23:29:25 +01:00
Ted John
e4c94d7966
fix #3813 : Scrolling texts going rogue
2016-06-03 23:27:47 +01:00
Ted John
a9bf0cdd4e
fix #3811 : Multiplayer Crash on join
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Game was probably being updated with title sequence sprite spatial index.
2016-06-03 22:03:22 +01:00
Michał Janiszewski
a79e793e67
Disable whole-project alignment for MSVC & MinGW ( #3807 )
...
As OpenRCT2/OpenRCT2#3783 has now been merged, this should be
unnecessary.
2016-06-03 19:07:52 +01:00
Ted John
428724d86c
refactor reset_sprite_spatial_index, integrate gSpriteSpatialIndex
2016-06-03 18:13:00 +01:00
Ted John
3914e92117
Update ISSUE_TEMPLATE.md
2016-06-03 15:17:05 +01:00