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Gave map-based lights a qualifier from magic function
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@@ -643,7 +643,7 @@ void lightfx_add_3d_light_magic_from_drawing_tile(sint16 offsetX, sint16 offsetY
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return;
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}
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lightfx_add_3d_light((x << 16) | y, offsetZ, x, y, offsetZ, lightType);
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lightfx_add_3d_light((x << 16) | y, (offsetZ << 8) | LIGHTFX_LIGHT_QUALIFIER_MAP, x, y, offsetZ, lightType);
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}
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uint32 lightfx_get_light_polution()
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