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Gave map-based lights a qualifier from magic function

This commit is contained in:
Jeroen D Stout
2016-06-04 15:33:43 +02:00
parent b5abb21445
commit add1e47d09

View File

@@ -643,7 +643,7 @@ void lightfx_add_3d_light_magic_from_drawing_tile(sint16 offsetX, sint16 offsetY
return;
}
lightfx_add_3d_light((x << 16) | y, offsetZ, x, y, offsetZ, lightType);
lightfx_add_3d_light((x << 16) | y, (offsetZ << 8) | LIGHTFX_LIGHT_QUALIFIER_MAP, x, y, offsetZ, lightType);
}
uint32 lightfx_get_light_polution()