Duncan
da82144bfb
Fix #12944 . Mistake from refactor meant formatter optimised away ( #12961 )
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Not sure why it should get optimised away but this will fix the crashes.
2020-09-18 09:25:17 +01:00
Matt
b3b9a348c5
Apply review suggestions
2020-09-17 22:16:05 +03:00
Matt
ccde06ab0f
Explicitly pass formatter arguments to ShowError and family
2020-09-17 22:14:36 +03:00
Matt
2639349925
Move storage into Formatter class and refactor usage
2020-09-17 22:14:36 +03:00
Simon Jarrett
f1bcf20050
Refactor NetworkBase to use new JSON library
2020-09-16 20:18:52 +01:00
Michael Steenbeek
3acbb92074
Merge pull request #12922 from Gymnasiast/LetItSnow2
2020-09-15 18:11:45 +02:00
Tulio Leao
c1729c8a87
Merge pull request #12858 from ju-pinheiro/network-strong-enums
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NETWORK_PERMISSION and NETWORK_AUTH replaced by strong enums
2020-09-15 08:07:19 -03:00
Gymnasiast
a46a21973f
Amend changelog; bump network version
2020-09-14 22:00:54 +02:00
ju-pinheiro
214620951f
Close #12421 : Refactor NETWORK_AUTH to use strong enum
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Replacing enum NETWORK_AUTH with enum class NetworkAuth.
2020-09-10 19:32:28 -03:00
ju-pinheiro
20a8bbc322
Close #12420 : Refactor NETWORK_PERMISSION to use strong enum
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First approach, instead of a bigger refactor to avoid the need of "static_cast".
2020-09-10 19:32:27 -03:00
Michael Steenbeek
bd28b74655
Make all game actions take an ObjectEntryIndex where applicable ( #12384 )
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* Make all game actions take an ObjectEntryIndex where applicable
* Update replays for parameter size change
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2020-09-09 17:03:20 +01:00
Richard Fine
d2d9750a5b
Fix #5753 : Entertainers make themselves happy instead of the guests
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After identifying guests that are near an entertainer, modify the guest's HappinessTarget and TimeInQueue values instead of the entertainer's own values.
2020-09-08 16:40:29 -04:00
chess123mate
83de5fab2a
Fix #12818 - Ride prices not ignored in free-rides parks ( #12832 )
2020-09-05 11:10:42 -03:00
Ted John
fd6fddb61a
Improve WSA handling
2020-09-03 22:38:42 +01:00
Nils Caspar
359bbee9f5
Fix #12845 : Cancel marketing campaigns for demolished rides ( #12848 )
2020-09-03 18:20:42 -03:00
Julia Pinheiro
dafde532af
Close #12426 : Refactor NETWORK_READPACKET to use strong enum ( #12807 )
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Replacing enum NETWORK_READPACKET with enum class NetworkReadPacket.
2020-08-31 09:13:15 -03:00
ju-pinheiro
e9c3f31422
Close #12423 : Refactor NETWORK_SERVER_STATE to use strong enum ( #12802 )
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#12423
2020-08-29 08:05:51 -03:00
Tulio Leao
10aca0fe6e
Fix #12764 : Rides don't start aged anymore
2020-08-25 08:21:34 -03:00
frutiemax
4165d64e60
Part of #11159 : save_for_network returns unique_ptr ( #12163 )
2020-08-22 18:56:34 -03:00
Simon Jarrett
9fb51c18d4
Fix: Incomplete loop collision box allowed overlap (original bug)
2020-08-18 17:03:35 +01:00
Aaron van Geffen
135cc10b47
Release v0.3.0
2020-08-15 21:13:50 +02:00
ζeh Matt
c1076658fc
Merge pull request #12658 from ZehMatt/fix-network-hang
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Fix freezes on incomplete packet transmission
2020-08-12 19:00:27 +02:00
Michael Steenbeek
d1b193c06d
Fix #11968 : Maze height is higher than it should be
2020-08-12 18:33:15 +02:00
Matt
ebc2be4cd0
Fix freezes on incomplete packet transmission
2020-08-12 18:11:09 +02:00
Matt
2a9796f2cc
Add more guards in network code
2020-08-11 15:56:09 +02:00
ζeh Matt
cb38d28b62
Fix #12621 : Missing argument for localisation
2020-08-10 14:58:39 +02:00
Matt
c16bdb5c69
Fix #11085 : Handle player list before game actions during map load
2020-08-08 20:47:34 +02:00
ζeh Matt
765eada18e
Merge pull request #12526 from ZehMatt/win32-cleanup
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Win32 and namespace cleanup
2020-08-05 17:18:50 +02:00
Duncan
3533d1734f
Merge pull request #12571 from ZehMatt/network/update-2
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Refactor more network code
2020-08-05 15:55:24 +01:00
Matt
83355e35cc
Move IStream, MemoryStream, FileStream into OpenRCT2 namespace
2020-08-05 16:29:36 +02:00
Tulio Leao
78053e34d5
Fix #12561 : Synchronized coasters not synced ( #12572 )
2020-08-04 15:51:35 +01:00
Matt
28dcaeae2f
Refactor reading/writing packets
2020-08-03 00:36:02 +02:00
Matt
21f63c1010
Pass NetworkCommand type as constructor to simplify code
2020-08-02 22:31:00 +02:00
Matt
313b8a7518
Remove std::unique_ptr and use move semantics instead
2020-08-02 22:08:56 +02:00
Duncan
f49bfa777a
Change maze pathfinding to not prefer a direction ( #12546 )
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* Change maze pathfinding to not prefer a direction
* Increment network version
* Update changelog
* Update replays
2020-08-02 08:20:34 +01:00
Michael Steenbeek
e0f2aa9b99
Fix: Brakes keep working during "Brakes failure"
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This was an error in the original implementation back in 2015.
Thanks to @duncanspumpkin for checking the assembly.
2020-07-30 22:21:19 +02:00
Matt
cf1fb9ecff
Move some types into NetworkTypes.h
2020-07-30 20:29:15 +02:00
Matt
37f6a11a1f
Move Network declaration into header and rename to NetworkBase
2020-07-30 20:29:15 +02:00