mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-22 06:23:04 +01:00
Replacing enum NETWORK_READPACKET with enum class NetworkReadPacket.
This commit is contained in:
@@ -1673,20 +1673,20 @@ void NetworkBase::Server_Send_EVENT_PLAYER_DISCONNECTED(const char* playerName,
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bool NetworkBase::ProcessConnection(NetworkConnection& connection)
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{
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int32_t packetStatus;
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NetworkReadPacket packetStatus;
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do
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{
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packetStatus = connection.ReadPacket();
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switch (packetStatus)
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{
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case NETWORK_READPACKET_DISCONNECTED:
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case NetworkReadPacket::Disconnected:
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// closed connection or network error
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if (!connection.GetLastDisconnectReason())
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{
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connection.SetLastDisconnectReason(STR_MULTIPLAYER_CONNECTION_CLOSED);
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}
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return false;
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case NETWORK_READPACKET_SUCCESS:
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case NetworkReadPacket::Success:
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// done reading in packet
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ProcessPacket(connection, connection.InboundPacket);
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if (connection.Socket == nullptr)
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@@ -1694,14 +1694,14 @@ bool NetworkBase::ProcessConnection(NetworkConnection& connection)
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return false;
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}
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break;
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case NETWORK_READPACKET_MORE_DATA:
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case NetworkReadPacket::MoreData:
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// more data required to be read
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break;
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case NETWORK_READPACKET_NO_DATA:
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case NetworkReadPacket::NoData:
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// could not read anything from socket
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break;
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}
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} while (packetStatus == NETWORK_READPACKET_SUCCESS);
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} while (packetStatus == NetworkReadPacket::Success);
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connection.SendQueuedPackets();
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@@ -30,7 +30,7 @@ NetworkConnection::~NetworkConnection()
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delete[] _lastDisconnectReason;
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}
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int32_t NetworkConnection::ReadPacket()
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NetworkReadPacket NetworkConnection::ReadPacket()
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{
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size_t bytesRead = 0;
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@@ -42,8 +42,8 @@ int32_t NetworkConnection::ReadPacket()
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uint8_t* buffer = reinterpret_cast<uint8_t*>(&InboundPacket.Header);
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NETWORK_READPACKET status = Socket->ReceiveData(buffer, missingLength, &bytesRead);
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if (status != NETWORK_READPACKET_SUCCESS)
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NetworkReadPacket status = Socket->ReceiveData(buffer, missingLength, &bytesRead);
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if (status != NetworkReadPacket::Success)
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{
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return status;
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}
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@@ -52,7 +52,7 @@ int32_t NetworkConnection::ReadPacket()
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if (InboundPacket.BytesTransferred < sizeof(InboundPacket.Header))
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{
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// If still not enough data for header, keep waiting.
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return NETWORK_READPACKET_MORE_DATA;
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return NetworkReadPacket::MoreData;
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}
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// Normalise values.
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@@ -74,8 +74,8 @@ int32_t NetworkConnection::ReadPacket()
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if (missingLength > 0)
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{
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NETWORK_READPACKET status = Socket->ReceiveData(buffer, std::min(missingLength, NetworkBufferSize), &bytesRead);
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if (status != NETWORK_READPACKET_SUCCESS)
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NetworkReadPacket status = Socket->ReceiveData(buffer, std::min(missingLength, NetworkBufferSize), &bytesRead);
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if (status != NetworkReadPacket::Success)
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{
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return status;
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}
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@@ -91,11 +91,11 @@ int32_t NetworkConnection::ReadPacket()
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RecordPacketStats(InboundPacket, false);
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return NETWORK_READPACKET_SUCCESS;
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return NetworkReadPacket::Success;
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}
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}
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return NETWORK_READPACKET_MORE_DATA;
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return NetworkReadPacket::MoreData;
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}
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bool NetworkConnection::SendPacket(NetworkPacket& packet)
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@@ -40,7 +40,7 @@ public:
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NetworkConnection();
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~NetworkConnection();
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int32_t ReadPacket();
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NetworkReadPacket ReadPacket();
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void QueuePacket(NetworkPacket&& packet, bool front = false);
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void QueuePacket(const NetworkPacket& packet, bool front = false)
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{
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@@ -112,7 +112,7 @@ private:
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size_t recievedBytes{};
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std::unique_ptr<INetworkEndpoint> endpoint;
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auto p = _lanListener->ReceiveData(buffer, sizeof(buffer) - 1, &recievedBytes, &endpoint);
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if (p == NETWORK_READPACKET_SUCCESS)
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if (p == NetworkReadPacket::Success)
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{
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std::string sender = endpoint->GetHostname();
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log_verbose("Received %zu bytes from %s on LAN broadcast port", recievedBytes, sender.c_str());
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@@ -257,7 +257,7 @@ std::future<std::vector<ServerListEntry>> ServerList::FetchLocalServerListAsync(
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size_t recievedLen{};
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std::unique_ptr<INetworkEndpoint> endpoint;
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auto p = udpSocket->ReceiveData(buffer, sizeof(buffer) - 1, &recievedLen, &endpoint);
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if (p == NETWORK_READPACKET_SUCCESS)
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if (p == NetworkReadPacket::Success)
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{
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auto sender = endpoint->GetHostname();
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log_verbose("Received %zu bytes back from %s", recievedLen, sender.c_str());
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@@ -494,7 +494,7 @@ public:
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return totalSent;
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}
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NETWORK_READPACKET ReceiveData(void* buffer, size_t size, size_t* sizeReceived) override
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NetworkReadPacket ReceiveData(void* buffer, size_t size, size_t* sizeReceived) override
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{
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if (_status != SOCKET_STATUS_CONNECTED)
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{
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@@ -505,7 +505,7 @@ public:
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if (readBytes == 0)
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{
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*sizeReceived = 0;
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return NETWORK_READPACKET_DISCONNECTED;
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return NetworkReadPacket::Disconnected;
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}
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else if (readBytes == SOCKET_ERROR)
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{
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@@ -524,17 +524,17 @@ public:
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# endif // _WIN32
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if (LAST_SOCKET_ERROR() != EWOULDBLOCK)
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{
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return NETWORK_READPACKET_DISCONNECTED;
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return NetworkReadPacket::Disconnected;
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}
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else
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{
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return NETWORK_READPACKET_NO_DATA;
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return NetworkReadPacket::NoData;
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}
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}
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else
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{
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*sizeReceived = readBytes;
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return NETWORK_READPACKET_SUCCESS;
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return NetworkReadPacket::Success;
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}
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}
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@@ -720,7 +720,7 @@ public:
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return totalSent;
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}
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NETWORK_READPACKET ReceiveData(
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NetworkReadPacket ReceiveData(
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void* buffer, size_t size, size_t* sizeReceived, std::unique_ptr<INetworkEndpoint>* sender) override
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{
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sockaddr_in senderAddr{};
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@@ -736,7 +736,7 @@ public:
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if (readBytes <= 0)
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{
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*sizeReceived = 0;
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return NETWORK_READPACKET_NO_DATA;
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return NetworkReadPacket::NoData;
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}
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else
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{
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@@ -745,7 +745,7 @@ public:
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{
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*sender = std::make_unique<NetworkEndpoint>(reinterpret_cast<sockaddr*>(&senderAddr), senderAddrLen);
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}
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return NETWORK_READPACKET_SUCCESS;
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return NetworkReadPacket::Success;
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}
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}
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@@ -24,12 +24,12 @@ enum SOCKET_STATUS
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SOCKET_STATUS_LISTENING,
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};
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enum NETWORK_READPACKET
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enum class NetworkReadPacket : int32_t
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{
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NETWORK_READPACKET_SUCCESS,
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NETWORK_READPACKET_NO_DATA,
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NETWORK_READPACKET_MORE_DATA,
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NETWORK_READPACKET_DISCONNECTED
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Success,
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NoData,
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MoreData,
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Disconnected
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};
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/**
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@@ -65,7 +65,7 @@ public:
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virtual void ConnectAsync(const std::string& address, uint16_t port) abstract;
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virtual size_t SendData(const void* buffer, size_t size) abstract;
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virtual NETWORK_READPACKET ReceiveData(void* buffer, size_t size, size_t* sizeReceived) abstract;
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virtual NetworkReadPacket ReceiveData(void* buffer, size_t size, size_t* sizeReceived) abstract;
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virtual void Disconnect() abstract;
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virtual void Close() abstract;
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@@ -88,7 +88,7 @@ public:
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virtual size_t SendData(const std::string& address, uint16_t port, const void* buffer, size_t size) abstract;
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virtual size_t SendData(const INetworkEndpoint& destination, const void* buffer, size_t size) abstract;
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virtual NETWORK_READPACKET ReceiveData(
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virtual NetworkReadPacket ReceiveData(
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void* buffer, size_t size, size_t* sizeReceived, std::unique_ptr<INetworkEndpoint>* sender) abstract;
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virtual void Close() abstract;
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