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Fix #11085: Handle player list before game actions during map load

This commit is contained in:
Matt
2020-08-08 20:47:34 +02:00
parent 1702c90c8e
commit c16bdb5c69

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@@ -2723,6 +2723,11 @@ void NetworkBase::Client_Handle_MAP([[maybe_unused]] NetworkConnection& connecti
// Fix invalid vehicle sprite sizes, thus preventing visual corruption of sprites
fix_invalid_vehicle_sprite_sizes();
// NOTE: Game actions are normally processed before processing the player list.
// Given that during map load game actions are buffered we have to process the
// player list first to have valid players for the queued game actions.
ProcessPlayerList();
}
else
{