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Fix #11085: Handle player list before game actions during map load
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@@ -2723,6 +2723,11 @@ void NetworkBase::Client_Handle_MAP([[maybe_unused]] NetworkConnection& connecti
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// Fix invalid vehicle sprite sizes, thus preventing visual corruption of sprites
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fix_invalid_vehicle_sprite_sizes();
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// NOTE: Game actions are normally processed before processing the player list.
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// Given that during map load game actions are buffered we have to process the
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// player list first to have valid players for the queued game actions.
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ProcessPlayerList();
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}
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else
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{
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