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Fix #12621: Missing argument for localisation
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@@ -3634,6 +3634,7 @@ STR_6375 :Unknown Ride
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STR_6376 :{WINDOW_COLOUR_2}Ride vehicle:{NEWLINE}{BLACK}{STRINGID} for {STRINGID}
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STR_6377 :{WINDOW_COLOUR_2}Type: {BLACK}{STRINGID} for {STRINGID}
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STR_6378 :Receiving objects list: {INT32} / {INT32}
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STR_6379 :Received invalid data
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#############
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# Scenarios #
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@@ -3876,6 +3876,8 @@ enum
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STR_MULTIPLAYER_RECEIVING_OBJECTS_LIST = 6378,
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STR_MULTIPLAYER_RECEIVED_INVALID_DATA = 6379,
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// Have to include resource strings (from scenarios and objects) for the time being now that language is partially working
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/* MAX_STR_COUNT = 32768 */ // MAX_STR_COUNT - upper limit for number of strings, not the current count strings
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};
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@@ -2283,7 +2283,7 @@ void NetworkBase::Client_Handle_AUTH(NetworkConnection& connection, NetworkPacke
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connection.Socket->Disconnect();
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break;
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default:
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connection.SetLastDisconnectReason(STR_MULTIPLAYER_INCORRECT_SOFTWARE_VERSION);
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connection.SetLastDisconnectReason(STR_MULTIPLAYER_RECEIVED_INVALID_DATA);
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connection.Socket->Disconnect();
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break;
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}
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