Gymnasiast
94f2fdce7f
Add forgotten dot to changelog
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[ci skip]
2021-12-02 21:06:16 +01:00
Ian Polito
d3ee7eded1
Fix #16007 : Scenario Editor "Entry Price" appears in wrong place
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Entry Price label was being drawn to the right of the entryPriceWidget which is
outside of the window. Changed to draw it to the right of the
payForParkOrRidesWidget widget instead.
2021-12-02 21:05:57 +01:00
Gymnasiast
9eeb22da5e
Add #16087 to changelog
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[ci skip]
2021-12-02 21:00:12 +01:00
Michael Steenbeek
75aecadbc5
Always show Looping RC booster
2021-12-02 10:40:25 +01:00
Duncan
79b12d2953
Introduce DATLimits.h for RCT2 Dat file object limits ( #16034 )
2021-12-01 21:55:52 +00:00
Trey Kreis
e4a314a160
Refactor Editor Object Selection Window to class ( #16027 )
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* Refactor Editor Object Selection Window to class
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2021-12-01 20:43:08 +00:00
ζeh Matt
ad5e54460f
Merge pull request #16062 from ZehMatt/refactor/map-iterators
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Refactor tile map iterations
2021-12-01 06:16:39 -08:00
Sadret
03d2ddf265
Implement #16029 : Add rideType to plugin API ( #16030 )
2021-12-01 13:39:03 +00:00
OpenRCT2 git bot
8d48a82796
Merge Localisation/master into OpenRCT2/develop
2021-12-01 04:11:00 +00:00
Michael Steenbeek
fb9d02cab5
Fix #15998 : Map action only accepts 998×998 instead of 999×999
2021-11-30 21:27:46 +01:00
Hielke Morsink
fea0a1480f
Merge pull request #16072
2021-11-30 20:28:13 +01:00
Hielke Morsink
68c7279f4f
Properly handle clicking below the list
2021-11-30 19:07:39 +01:00
Hielke Morsink
2592b3a4ab
Use ScreenRect::Contains to check for clicked area
2021-11-30 19:06:26 +01:00
Duncan
60ef13ed0c
Load placeholder empty images if CSG not linked ( #16071 )
2021-11-30 13:27:16 +00:00
OpenRCT2 git bot
c58f96c029
Merge Localisation/master into OpenRCT2/develop
2021-11-30 04:07:43 +00:00
Hielke Morsink
a15d417d55
Update existing changelog entry to reflect this change
2021-11-30 00:06:39 +01:00
Hielke Morsink
43537830c5
Replace visibility button with checkboxes per element
2021-11-30 00:06:39 +01:00
GalBr
c2fa54057a
Remove vehicle_colour and replace references to VehicleColour ( #16055 )
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This is done because we had two identical structs: vehicle_colour and
VehicleColour. We now only use VehicleColour.
See: #16028
2021-11-29 22:04:31 +00:00
Michael Steenbeek
25cfa06830
Fix #16063 : Broken Object Selection preview for glass
2021-11-29 22:27:54 +01:00
ζeh Matt
be5d6ac3db
Fix the loops
2021-11-29 14:12:26 +02:00
Gymnasiast
1a580e3999
Add some missing NSF issues to changelog
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[ci skip]
2021-11-29 12:38:14 +01:00
ζeh Matt
0b3fa8a9d3
Refactor iterating over all map tiles in ride_clear_blocked_tiles
2021-11-29 13:09:58 +02:00
ζeh Matt
9e89be71ab
Refactor iterating over all map tiles in ride_clear_leftover_entrances
2021-11-29 13:05:32 +02:00
ζeh Matt
56425b33e4
Refactor iterating over all map tiles in RideDemolishAction
2021-11-29 12:59:36 +02:00
OpenRCT2 git bot
c30d574480
Merge Localisation/master into OpenRCT2/develop
2021-11-29 04:09:27 +00:00
Duncan
7037524759
Remove and cleanup RCT2 string code
2021-11-28 22:53:40 +01:00
Duncan
cc22b584fd
Introduce RCT2 namespace ( #16037 )
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* Introduce RCT2 namespace
* Drop RCT2:: prefix where possible
* Drop RCT2 from structure names
* Reduce header includes
2021-11-28 16:51:38 +00:00
Alib234
c7851983e4
Added missing #include for limits
2021-11-28 15:08:45 +01:00
ζeh Matt
15ee72a688
Merge pull request #16031 from ZehMatt/refactor/entity-4
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Refactor entity painting code
2021-11-27 08:54:07 -08:00
Duncan
eba42a9584
Introduce Limits headers. ( #15329 )
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* Move RCT12 limits to seperate file and namespace
* Remove prefix from constants
* Add rct1 limits file
* Rename constants to remove prefix
* Add RCT2 limits file
* Remove RCT2 prefix from constants
* Move constant to correct header
* Fix rebase mistakes
* Drop prefix
2021-11-27 16:20:05 +00:00
ζeh Matt
9f2e8372ae
Rename sprite_paint_setup to EntityPaintSetup
2021-11-27 16:17:02 +02:00
ζeh Matt
7a0fb048f8
Move reorganize structure of Paint.Sprite
2021-11-27 16:16:10 +02:00
ζeh Matt
d2bf07a9ce
Fix mistake
2021-11-27 16:08:29 +02:00
ζeh Matt
1395ace71b
Use paint function
2021-11-27 16:08:25 +02:00
ζeh Matt
e3eff3cddf
Refactor entity paint setup
2021-11-27 16:07:53 +02:00
ζeh Matt
5fce6d340d
Add Paint function to Vehicle entity
2021-11-27 16:00:35 +02:00
ζeh Matt
fd2f3edbf2
Remove Paint.Litter.cpp
2021-11-27 15:55:42 +02:00
ζeh Matt
a1ea1dc4fb
Move painting to Litter entity
2021-11-27 15:55:24 +02:00
ζeh Matt
846a270cb3
Remove Paint.Peep.cpp
2021-11-27 15:52:31 +02:00
ζeh Matt
95a2967b75
Move painting into Peep entity
2021-11-27 15:51:54 +02:00
ζeh Matt
97bcfcff82
Remove Paint.Misc.cpp
2021-11-27 15:47:23 +02:00
ζeh Matt
53e4bf1bbf
Move painting for MoneyEffect entity
2021-11-27 15:47:05 +02:00
ζeh Matt
686e15fd1a
Move painting for SteamParticle entity
2021-11-27 15:43:39 +02:00
ζeh Matt
effddb4a1f
Move painting for VehicleCrashParticle entity
2021-11-27 15:42:16 +02:00
ζeh Matt
3db8ef1a75
Move painting for ExplosionCloud entity
2021-11-27 15:39:48 +02:00
ζeh Matt
0e1dbf7cf1
Move painting for SplashCrash entity
2021-11-27 15:38:58 +02:00
ζeh Matt
4ba2314eba
Move painting for explosion flare entity
2021-11-27 15:37:32 +02:00
ζeh Matt
bbd95f1910
Move painting for Fountain entity
2021-11-27 15:37:12 +02:00
ζeh Matt
30349f80f5
Move painting for Balloon entity
2021-11-27 15:29:33 +02:00
ζeh Matt
eaff0a343d
Move painting for Duck entity
2021-11-27 15:27:41 +02:00