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Commit Graph

22392 Commits

Author SHA1 Message Date
Gymnasiast
94f2fdce7f Add forgotten dot to changelog
[ci skip]
2021-12-02 21:06:16 +01:00
Ian Polito
d3ee7eded1 Fix #16007: Scenario Editor "Entry Price" appears in wrong place
Entry Price label was being drawn to the right of the entryPriceWidget which is
outside of the window. Changed to draw it to the right of the
payForParkOrRidesWidget widget instead.
2021-12-02 21:05:57 +01:00
Gymnasiast
9eeb22da5e Add #16087 to changelog
[ci skip]
2021-12-02 21:00:12 +01:00
Michael Steenbeek
75aecadbc5 Always show Looping RC booster 2021-12-02 10:40:25 +01:00
Duncan
79b12d2953 Introduce DATLimits.h for RCT2 Dat file object limits (#16034) 2021-12-01 21:55:52 +00:00
Trey Kreis
e4a314a160 Refactor Editor Object Selection Window to class (#16027)
* Refactor Editor Object Selection Window to class

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2021-12-01 20:43:08 +00:00
ζeh Matt
ad5e54460f Merge pull request #16062 from ZehMatt/refactor/map-iterators
Refactor tile map iterations
2021-12-01 06:16:39 -08:00
Sadret
03d2ddf265 Implement #16029: Add rideType to plugin API (#16030) 2021-12-01 13:39:03 +00:00
OpenRCT2 git bot
8d48a82796 Merge Localisation/master into OpenRCT2/develop 2021-12-01 04:11:00 +00:00
Michael Steenbeek
fb9d02cab5 Fix #15998: Map action only accepts 998×998 instead of 999×999 2021-11-30 21:27:46 +01:00
Hielke Morsink
fea0a1480f Merge pull request #16072 2021-11-30 20:28:13 +01:00
Hielke Morsink
68c7279f4f Properly handle clicking below the list 2021-11-30 19:07:39 +01:00
Hielke Morsink
2592b3a4ab Use ScreenRect::Contains to check for clicked area 2021-11-30 19:06:26 +01:00
Duncan
60ef13ed0c Load placeholder empty images if CSG not linked (#16071) 2021-11-30 13:27:16 +00:00
OpenRCT2 git bot
c58f96c029 Merge Localisation/master into OpenRCT2/develop 2021-11-30 04:07:43 +00:00
Hielke Morsink
a15d417d55 Update existing changelog entry to reflect this change 2021-11-30 00:06:39 +01:00
Hielke Morsink
43537830c5 Replace visibility button with checkboxes per element 2021-11-30 00:06:39 +01:00
GalBr
c2fa54057a Remove vehicle_colour and replace references to VehicleColour (#16055)
This is done because we had two identical structs: vehicle_colour and
VehicleColour. We now only use VehicleColour.

See: #16028
2021-11-29 22:04:31 +00:00
Michael Steenbeek
25cfa06830 Fix #16063: Broken Object Selection preview for glass 2021-11-29 22:27:54 +01:00
ζeh Matt
be5d6ac3db Fix the loops 2021-11-29 14:12:26 +02:00
Gymnasiast
1a580e3999 Add some missing NSF issues to changelog
[ci skip]
2021-11-29 12:38:14 +01:00
ζeh Matt
0b3fa8a9d3 Refactor iterating over all map tiles in ride_clear_blocked_tiles 2021-11-29 13:09:58 +02:00
ζeh Matt
9e89be71ab Refactor iterating over all map tiles in ride_clear_leftover_entrances 2021-11-29 13:05:32 +02:00
ζeh Matt
56425b33e4 Refactor iterating over all map tiles in RideDemolishAction 2021-11-29 12:59:36 +02:00
OpenRCT2 git bot
c30d574480 Merge Localisation/master into OpenRCT2/develop 2021-11-29 04:09:27 +00:00
Duncan
7037524759 Remove and cleanup RCT2 string code 2021-11-28 22:53:40 +01:00
Duncan
cc22b584fd Introduce RCT2 namespace (#16037)
* Introduce RCT2 namespace

* Drop RCT2:: prefix where possible

* Drop RCT2 from structure names

* Reduce header includes
2021-11-28 16:51:38 +00:00
Alib234
c7851983e4 Added missing #include for limits 2021-11-28 15:08:45 +01:00
ζeh Matt
15ee72a688 Merge pull request #16031 from ZehMatt/refactor/entity-4
Refactor entity painting code
2021-11-27 08:54:07 -08:00
Duncan
eba42a9584 Introduce Limits headers. (#15329)
* Move RCT12 limits to seperate file and namespace

* Remove prefix from constants

* Add rct1 limits file

* Rename constants to remove prefix

* Add RCT2 limits file

* Remove RCT2 prefix from constants

* Move constant to correct header

* Fix rebase mistakes

* Drop prefix
2021-11-27 16:20:05 +00:00
ζeh Matt
9f2e8372ae Rename sprite_paint_setup to EntityPaintSetup 2021-11-27 16:17:02 +02:00
ζeh Matt
7a0fb048f8 Move reorganize structure of Paint.Sprite 2021-11-27 16:16:10 +02:00
ζeh Matt
d2bf07a9ce Fix mistake 2021-11-27 16:08:29 +02:00
ζeh Matt
1395ace71b Use paint function 2021-11-27 16:08:25 +02:00
ζeh Matt
e3eff3cddf Refactor entity paint setup 2021-11-27 16:07:53 +02:00
ζeh Matt
5fce6d340d Add Paint function to Vehicle entity 2021-11-27 16:00:35 +02:00
ζeh Matt
fd2f3edbf2 Remove Paint.Litter.cpp 2021-11-27 15:55:42 +02:00
ζeh Matt
a1ea1dc4fb Move painting to Litter entity 2021-11-27 15:55:24 +02:00
ζeh Matt
846a270cb3 Remove Paint.Peep.cpp 2021-11-27 15:52:31 +02:00
ζeh Matt
95a2967b75 Move painting into Peep entity 2021-11-27 15:51:54 +02:00
ζeh Matt
97bcfcff82 Remove Paint.Misc.cpp 2021-11-27 15:47:23 +02:00
ζeh Matt
53e4bf1bbf Move painting for MoneyEffect entity 2021-11-27 15:47:05 +02:00
ζeh Matt
686e15fd1a Move painting for SteamParticle entity 2021-11-27 15:43:39 +02:00
ζeh Matt
effddb4a1f Move painting for VehicleCrashParticle entity 2021-11-27 15:42:16 +02:00
ζeh Matt
3db8ef1a75 Move painting for ExplosionCloud entity 2021-11-27 15:39:48 +02:00
ζeh Matt
0e1dbf7cf1 Move painting for SplashCrash entity 2021-11-27 15:38:58 +02:00
ζeh Matt
4ba2314eba Move painting for explosion flare entity 2021-11-27 15:37:32 +02:00
ζeh Matt
bbd95f1910 Move painting for Fountain entity 2021-11-27 15:37:12 +02:00
ζeh Matt
30349f80f5 Move painting for Balloon entity 2021-11-27 15:29:33 +02:00
ζeh Matt
eaff0a343d Move painting for Duck entity 2021-11-27 15:27:41 +02:00