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https://github.com/OpenRCT2/OpenRCT2
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Rename sprite_paint_setup to EntityPaintSetup
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@@ -33,7 +33,7 @@
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* Paint Quadrant
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* rct2: 0x0069E8B0
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*/
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void sprite_paint_setup(paint_session* session, const CoordsXY& pos)
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void EntityPaintSetup(paint_session* session, const CoordsXY& pos)
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{
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if (!map_is_location_valid(pos))
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{
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@@ -12,4 +12,4 @@
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struct paint_session;
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struct CoordsXY;
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void sprite_paint_setup(paint_session* session, const CoordsXY& pos);
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void EntityPaintSetup(paint_session* session, const CoordsXY& pos);
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@@ -222,17 +222,17 @@ template<uint8_t direction> void PaintSessionGenerateRotate(paint_session* sessi
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for (; numVerticalTiles > 0; --numVerticalTiles)
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{
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tile_element_paint_setup(session, mapTile);
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sprite_paint_setup(session, mapTile);
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EntityPaintSetup(session, mapTile);
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const auto loc1 = mapTile + adjacentTiles[0];
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sprite_paint_setup(session, loc1);
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EntityPaintSetup(session, loc1);
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const auto loc2 = mapTile + adjacentTiles[1];
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tile_element_paint_setup(session, loc2);
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sprite_paint_setup(session, loc2);
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EntityPaintSetup(session, loc2);
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const auto loc3 = mapTile + adjacentTiles[2];
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sprite_paint_setup(session, loc3);
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EntityPaintSetup(session, loc3);
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mapTile += nextVerticalTile;
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}
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