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Fix #16007: Scenario Editor "Entry Price" appears in wrong place
Entry Price label was being drawn to the right of the entryPriceWidget which is outside of the window. Changed to draw it to the right of the payForParkOrRidesWidget widget instead.
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@@ -14,6 +14,7 @@
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- Improved: [#10664, #16072] Visibility status can be modified directly in the Tile Inspector's list.
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- Fix: [#15571] Non-ASCII characters in scenario description get distorted while saving.
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- Fix: [#15998] Cannot set map size to the actual maximum.
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- Fix: [#16007] Scenario Editor "Entry Price" appears to the right of the value field
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- Fix: [#16008] Tile Inspector can select elements from last tile without reselecting it.
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- Fix: [#16063] Object Selection preview for objects with glass is broken.
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- Fix: [#16087] The Looping Roller Coaster booster is now always drawn correctly.
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@@ -1380,7 +1380,7 @@ static void WindowEditorScenarioOptionsParkPaint(rct_window* w, rct_drawpixelinf
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if (entryPriceWidget.type != WindowWidgetType::Empty)
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{
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// Entry price label
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screenCoords = w->windowPos + ScreenCoordsXY{ entryPriceWidget.right + 8, entryPriceWidget.top };
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screenCoords = w->windowPos + ScreenCoordsXY{ payForParkOrRidesWidget.right + 8, entryPriceWidget.top };
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DrawTextBasic(dpi, screenCoords, STR_ENTRY_PRICE_LABEL);
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// Entry price value
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