Joshua Jacobs
c27fa36367
Add new icons for the controls tab
2025-04-20 15:02:40 +02:00
Aaron van Geffen
ae16743b52
Split 'controls and interface' tab into two tabs
2025-04-21 12:34:42 +02:00
Aaron van Geffen
614d0d6d9d
Fix logic for disabling native file browser widget
2025-04-18 16:27:06 +02:00
Matt
323c616982
Rename config SOFTWARE to SOFTWARE_HW so it works on older versions ( #24325 )
2025-05-02 15:25:53 +00:00
Aaron van Geffen
846352e186
Fix park window frame after resize ( #24299 )
2025-05-02 13:55:43 +02:00
Matt
a34f1925df
Fix LightFX crashing due to operation order ( #24315 )
2025-05-02 09:47:28 +02:00
Matt
e5d515b6fb
Merge pull request #24308 from ZehMatt/renderer-gutting
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Remove Software renderer
2025-05-02 01:40:10 +03:00
Michael Steenbeek
98775a513f
Support RCT Classic+, look in /Applications for installs
2025-05-02 00:12:43 +02:00
ζeh Matt
367fe23fcd
Fix some bad logic
2025-05-02 01:11:24 +03:00
ζeh Matt
e5744076fc
Disable LightFX for OpenGL
2025-05-02 01:03:15 +03:00
ζeh Matt
dc8a911152
Remove pointless removal of disabled_widgets bits, they are never set
2025-05-02 00:42:29 +03:00
Aaron van Geffen
653826ba99
Clear plugin storage when converting save game for scenario ( #24069 )
2025-05-01 23:25:15 +02:00
ζeh Matt
78491aec26
Apply review comments
2025-05-01 15:10:39 +03:00
Michael Steenbeek
3e691cc17f
Update macOS Steam path (for download_depot)
2025-05-01 12:07:16 +02:00
kysrit
5a70a08b48
Change constants in CLEARABLE_ITEMS to use kCamelCase notation
2025-04-30 23:18:13 +02:00
Basssiiie
cae36aa010
Fix missing invalidation on various plugin api setters for entities ( #24310 )
2025-04-30 20:59:17 +00:00
Joel Teichroeb
c55049288b
Optimize AddToEntityList for end of list edgecase ( #24271 )
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* Optimize AddToEntityList for end of list edgecase
* Move the logic into a utility function, namespace Algorithm
* Use references over pointers when its known to be not null
* Strengthen the Algorithm.hpp
* Work around false positive warning in GCC 12/13
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Co-authored-by: ζeh Matt <5415177+ZehMatt@users.noreply.github.com >
2025-04-30 20:50:29 +00:00
ζeh Matt
730ceb5c33
Adjust code, deprecate and fallback to HW if software was selected
2025-04-30 18:10:12 +03:00
ζeh Matt
bac84cf17f
Remove SoftwareDrawingEngine, there is no reason to keep it
2025-04-30 18:02:52 +03:00
Max
08cb8cb8c3
Add plugin call for breakdowns ( #24207 )
2025-04-30 14:41:47 +00:00
mix
9ace1a8a2b
Fix #24303 : Track pieces do not draw in the ride construction window
2025-04-29 02:28:12 +01:00
mix
de0fbbd8e2
Revert "Fix sprite culling glitching by culling sprites at full column width"
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This reverts commit b5c925da36 .
2025-04-28 21:36:30 +01:00
mix
b5c925da36
Fix sprite culling glitching by culling sprites at full column width
2025-04-27 03:01:28 +01:00
mix
3d1c2f4e29
Revert "Nuke the bad culling, causes just odd artifacts, fast enough now"
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This reverts commit 105d0e6c4f .
2025-04-27 02:16:25 +01:00
ζeh Matt
6ff5841fb1
Fix OpenGL invalidation breaking for weather effects, they start before
2025-04-27 00:48:05 +03:00
ζeh Matt
3dc084a438
Fix #24289 : Prebuilt track designs using an invalid drawing state
2025-04-26 14:46:42 +03:00
Aaron van Geffen
ecb9921b71
Position land rights tool size widget relative to title bar ( #24290 )
2025-04-26 11:33:15 +00:00
Aaron van Geffen
7e9cc6df5d
Merge pull request #24288 from AaronVanGeffen/close-buttons
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Generalise white close button strings to all translucent title bars
2025-04-26 11:30:29 +02:00
ζeh Matt
0f2f106173
Increase invalidation grid for software renderers
2025-04-25 23:37:27 +03:00
ζeh Matt
105d0e6c4f
Nuke the bad culling, causes just odd artifacts, fast enough now
2025-04-25 23:34:10 +03:00
ζeh Matt
09a3ad1f07
Optimize InvalidationGrid
2025-04-25 22:15:32 +03:00
ζeh Matt
e2d9a44a5d
Fix stray pixels showing up when panning and moving a windows
2025-04-25 17:48:39 +03:00
ζeh Matt
12063aa884
Rename SetLocation to SetViewportLocation, this is less confusing
2025-04-25 17:48:39 +03:00
ζeh Matt
7a764a05a8
Ensure we invalidate the window when changing viewport location
2025-04-25 17:48:39 +03:00
ζeh Matt
8503faa289
Set viewport location immediately, fixes rotation using stale position
2025-04-25 17:48:39 +03:00
ζeh Matt
7aca569363
Silence warning about final
2025-04-25 17:48:38 +03:00
ζeh Matt
e991cfb97e
Fix assertion when plugins draw custom images
2025-04-25 17:48:38 +03:00
ζeh Matt
e9ee54b716
Setup the drawing context correctly for saving previews
2025-04-25 17:48:38 +03:00
ζeh Matt
983b4e1a1f
Remove the old invalidation thing
2025-04-25 17:48:38 +03:00
ζeh Matt
b33a48f2b0
Remove commented code
2025-04-25 17:48:38 +03:00
ζeh Matt
4a413ff8af
Increase the grid size for OpenGL, it's faster this way
2025-04-25 17:48:37 +03:00
ζeh Matt
eb6b554d77
Fix screenshots not having a render context
2025-04-25 17:48:37 +03:00
ζeh Matt
576a757200
Add safe guards to make sure we have a valid drawing context
2025-04-25 17:48:37 +03:00
ζeh Matt
e3062985c0
Fix code calling ViewportUpdatePosition this is incorrect
2025-04-25 17:48:37 +03:00
ζeh Matt
f51ca4dae6
Add stricter checks to validate we have a valid drawing context
2025-04-25 17:48:37 +03:00
ζeh Matt
c2d239c8c9
Fix changing scale or resizing the window having empty areas
2025-04-25 17:48:36 +03:00
ζeh Matt
e34c52de59
Work-around for weather effects, always redraw in this case
2025-04-25 17:48:36 +03:00
ζeh Matt
c9bba5ee63
Workaround for OpenGL renderer viewport panning, turn it into a hybrid
2025-04-25 17:48:36 +03:00
ζeh Matt
911f821245
Simplify + clang-format correction
2025-04-25 17:48:36 +03:00
ζeh Matt
6d63b1f752
Skip dead windows in some iterations
2025-04-25 17:48:36 +03:00