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https://github.com/OpenRCT2/OpenRCT2
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Fix sprite culling glitching by culling sprites at full column width
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@@ -103,40 +103,23 @@ static void PaintSessionAddPSToQuadrant(PaintSession& session, PaintStruct* ps)
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session.QuadrantFrontIndex = std::max(session.QuadrantFrontIndex, paintQuadrantIndex);
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}
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static constexpr bool ImageWithinDPI(const ScreenCoordsXY& imagePos, const G1Element& g1, const DrawPixelInfo& dpi)
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static constexpr bool imageWithinColumn(const ScreenCoordsXY& imagePos, const G1Element& g1, const DrawPixelInfo& dpi)
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{
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int32_t left = imagePos.x + g1.x_offset;
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int32_t bottom = imagePos.y + g1.y_offset;
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const int32_t left = imagePos.x + g1.x_offset;
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const int32_t right = left + g1.width;
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int32_t right = left + g1.width;
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int32_t top = bottom + g1.height;
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const int32_t columnWidth = dpi.zoom_level.ApplyInversedTo(kCoordsXYStep);
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const int32_t alignedX = floor2(dpi.x, columnWidth);
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// check if a sprite is within the full unclipped column width
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// culling sprites outside the clipped column causes sorting differences between invalidation blocks
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// not culling sprites outside the full column width also causes a different kind of glitching
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if (dpi.zoom_level.ApplyInversedTo(right) <= alignedX)
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return false;
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if (dpi.zoom_level.ApplyInversedTo(left) >= alignedX + columnWidth)
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return false;
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// mber: It is possible to use only the bottom else block here if you change <= and >= to simply < and >.
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// However, since this is used to cull paint structs, I'd prefer to keep the condition strict and calculate
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// the culling differently for minifying and magnifying.
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auto zoom = dpi.zoom_level;
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if (zoom > ZoomLevel{ 0 })
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{
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if (right <= dpi.WorldX())
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return false;
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if (top <= dpi.WorldY())
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return false;
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if (left >= dpi.WorldX() + dpi.WorldWidth())
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return false;
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if (bottom >= dpi.WorldY() + dpi.WorldHeight())
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return false;
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}
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else
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{
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if (zoom.ApplyInversedTo(right) <= dpi.x)
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return false;
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if (zoom.ApplyInversedTo(top) <= dpi.y)
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return false;
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if (zoom.ApplyInversedTo(left) >= dpi.x + dpi.width)
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return false;
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if (zoom.ApplyInversedTo(bottom) >= dpi.y + dpi.height)
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return false;
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}
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return true;
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}
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@@ -184,7 +167,7 @@ static PaintStruct* CreateNormalPaintStruct(
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const auto imagePos = Translate3DTo2DWithZ(session.CurrentRotation, swappedRotCoord);
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if (!ImageWithinDPI(imagePos, *g1, session.DPI))
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if (!imageWithinColumn(imagePos, *g1, session.DPI))
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{
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return nullptr;
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}
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@@ -232,7 +215,7 @@ static PaintStruct* CreateNormalPaintStructHeight(
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const auto imagePos = Translate3DTo2DWithZ(session.CurrentRotation, swappedRotCoord);
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if (!ImageWithinDPI(imagePos, *g1, session.DPI))
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if (!imageWithinColumn(imagePos, *g1, session.DPI))
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{
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return nullptr;
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}
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