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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-10 09:32:29 +01:00

Revert "Nuke the bad culling, causes just odd artifacts, fast enough now"

This reverts commit 105d0e6c4f.
This commit is contained in:
mix
2025-04-27 02:16:25 +01:00
parent 1ba14c279d
commit 3d1c2f4e29

View File

@@ -103,6 +103,43 @@ static void PaintSessionAddPSToQuadrant(PaintSession& session, PaintStruct* ps)
session.QuadrantFrontIndex = std::max(session.QuadrantFrontIndex, paintQuadrantIndex);
}
static constexpr bool ImageWithinDPI(const ScreenCoordsXY& imagePos, const G1Element& g1, const DrawPixelInfo& dpi)
{
int32_t left = imagePos.x + g1.x_offset;
int32_t bottom = imagePos.y + g1.y_offset;
int32_t right = left + g1.width;
int32_t top = bottom + g1.height;
// mber: It is possible to use only the bottom else block here if you change <= and >= to simply < and >.
// However, since this is used to cull paint structs, I'd prefer to keep the condition strict and calculate
// the culling differently for minifying and magnifying.
auto zoom = dpi.zoom_level;
if (zoom > ZoomLevel{ 0 })
{
if (right <= dpi.WorldX())
return false;
if (top <= dpi.WorldY())
return false;
if (left >= dpi.WorldX() + dpi.WorldWidth())
return false;
if (bottom >= dpi.WorldY() + dpi.WorldHeight())
return false;
}
else
{
if (zoom.ApplyInversedTo(right) <= dpi.x)
return false;
if (zoom.ApplyInversedTo(top) <= dpi.y)
return false;
if (zoom.ApplyInversedTo(left) >= dpi.x + dpi.width)
return false;
if (zoom.ApplyInversedTo(bottom) >= dpi.y + dpi.height)
return false;
}
return true;
}
static constexpr CoordsXYZ RotateBoundBoxSize(const CoordsXYZ& bbSize, const uint8_t rotation)
{
auto output = bbSize;
@@ -146,6 +183,12 @@ static PaintStruct* CreateNormalPaintStruct(
swappedRotCoord += session.SpritePosition;
const auto imagePos = Translate3DTo2DWithZ(session.CurrentRotation, swappedRotCoord);
if (!ImageWithinDPI(imagePos, *g1, session.DPI))
{
return nullptr;
}
const auto rotBoundBoxOffset = CoordsXYZ{ boundBox.offset.Rotate(swappedRotation), boundBox.offset.z };
const auto rotBoundBoxSize = RotateBoundBoxSize(boundBox.length, session.CurrentRotation);
@@ -188,6 +231,12 @@ static PaintStruct* CreateNormalPaintStructHeight(
swappedRotCoord += session.SpritePosition;
const auto imagePos = Translate3DTo2DWithZ(session.CurrentRotation, swappedRotCoord);
if (!ImageWithinDPI(imagePos, *g1, session.DPI))
{
return nullptr;
}
const auto rotBoundBoxOffset = CoordsXYZ{ boundBox.offset.Rotate(swappedRotation), boundBox.offset.z + height };
const auto rotBoundBoxSize = RotateBoundBoxSize(boundBox.length, session.CurrentRotation);