mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-15 11:03:00 +01:00
Rename SetLocation to SetViewportLocation, this is less confusing
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@@ -112,7 +112,7 @@ namespace OpenRCT2::Editor
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gameState.scenarioCategory = ScenarioCategory::other;
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ViewportInitAll();
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WindowBase* mainWindow = OpenEditorWindows();
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mainWindow->SetLocation(TileCoordsXYZ{ 75, 75, 14 }.ToCoordsXYZ());
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mainWindow->SetViewportLocation(TileCoordsXYZ{ 75, 75, 14 }.ToCoordsXYZ());
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LoadPalette();
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gScreenAge = 0;
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gameState.scenarioName = LanguageGetString(STR_MY_NEW_SCENARIO);
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@@ -183,7 +183,7 @@ namespace OpenRCT2::Editor
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getGameState().editorStep = EditorStep::ObjectSelection;
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ViewportInitAll();
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WindowBase* mainWindow = OpenEditorWindows();
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mainWindow->SetLocation(TileCoordsXYZ{ 75, 75, 14 }.ToCoordsXYZ());
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mainWindow->SetViewportLocation(TileCoordsXYZ{ 75, 75, 14 }.ToCoordsXYZ());
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LoadPalette();
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GameLoadScripts();
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@@ -211,7 +211,7 @@ namespace OpenRCT2::Editor
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getGameState().editorStep = EditorStep::ObjectSelection;
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ViewportInitAll();
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WindowBase* mainWindow = OpenEditorWindows();
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mainWindow->SetLocation(TileCoordsXYZ{ 75, 75, 14 }.ToCoordsXYZ());
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mainWindow->SetViewportLocation(TileCoordsXYZ{ 75, 75, 14 }.ToCoordsXYZ());
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LoadPalette();
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GameLoadScripts();
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@@ -916,7 +916,7 @@ static void ConsoleCommandSet(InteractiveConsole& console, const arguments_t& ar
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{
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auto location = TileCoordsXYZ(int_val[0], int_val[1], 0).ToCoordsXYZ().ToTileCentre();
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location.z = TileElementHeight(location);
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w->SetLocation(location);
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w->SetViewportLocation(location);
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console.Execute("get location");
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}
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}
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@@ -8,7 +8,7 @@
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namespace OpenRCT2
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{
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void WindowBase::SetLocation(const CoordsXYZ& coords)
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void WindowBase::SetViewportLocation(const CoordsXYZ& coords)
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{
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WindowScrollToLocation(*this, coords);
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flags &= ~WF_SCROLLING_TO_LOCATION;
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@@ -109,7 +109,7 @@ namespace OpenRCT2
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VisibilityCache visibility{};
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EntityId viewport_smart_follow_sprite{ EntityId::GetNull() }; // Handles setting viewport target sprite etc
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void SetLocation(const CoordsXYZ& coords);
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void SetViewportLocation(const CoordsXYZ& coords);
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void Invalidate();
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void RemoveViewport();
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void SetWidgets(const std::span<const Widget> newWidgets);
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@@ -28,7 +28,7 @@ namespace OpenRCT2::Title
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// Prevent scroll adjustment due to window placement when in-game
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auto oldLegacyScene = gLegacyScene;
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gLegacyScene = LegacyScene::titleSequence;
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w->SetLocation({ loc, z });
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w->SetViewportLocation({ loc, z });
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gLegacyScene = oldLegacyScene;
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}
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