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OpenRCT2/src/openrct2/Editor.cpp

564 lines
18 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2025 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "Editor.h"
#include "Context.h"
#include "EditorObjectSelectionSession.h"
#include "FileClassifier.h"
#include "Game.h"
#include "GameState.h"
#include "OpenRCT2.h"
#include "ParkImporter.h"
#include "actions/LandBuyRightsAction.h"
#include "actions/LandSetRightsAction.h"
#include "actions/ResultWithMessage.h"
#include "audio/Audio.h"
#include "core/EnumUtils.hpp"
#include "core/Path.hpp"
#include "core/String.hpp"
#include "entity/EntityList.h"
#include "entity/EntityRegistry.h"
#include "entity/Guest.h"
#include "entity/PatrolArea.h"
#include "entity/Staff.h"
#include "interface/Viewport.h"
#include "interface/WindowBase.h"
#include "localisation/LocalisationService.h"
#include "management/Finance.h"
#include "management/NewsItem.h"
#include "object/DefaultObjects.h"
#include "object/ObjectManager.h"
#include "object/ObjectRepository.h"
#include "peep/PeepAnimations.h"
#include "rct1/RCT1.h"
#include "ui/WindowManager.h"
#include "windows/Intent.h"
#include "world/Climate.h"
#include "world/Entrance.h"
#include "world/Footpath.h"
#include "world/Park.h"
#include "world/Scenery.h"
#include <array>
#include <cassert>
#include <vector>
using namespace OpenRCT2;
namespace OpenRCT2::Editor
{
static std::array<std::vector<uint8_t>, EnumValue(ObjectType::count)> _editorSelectedObjectFlags;
static void ConvertSaveToScenarioCallback(ModalResult result, const utf8* path);
static void SetAllLandOwned();
static void FinaliseMainView();
static void ClearMapForEditing(bool fromSave);
static void ObjectListLoad()
{
auto* context = GetContext();
// Unload objects first, the repository is re-populated which owns the objects.
auto& objectManager = context->GetObjectManager();
objectManager.UnloadAll();
// Scan objects if necessary
const auto& localisationService = context->GetLocalisationService();
auto& objectRepository = context->GetObjectRepository();
objectRepository.LoadOrConstruct(localisationService.GetCurrentLanguage());
Audio::LoadAudioObjects();
// Reset loaded objects to just defaults
// Load minimum required objects (like surface and edge)
for (const auto& entry : kMinimumRequiredObjects)
{
objectManager.LoadObject(entry);
}
}
static WindowBase* OpenEditorWindows()
{
auto* main = ContextOpenWindow(WindowClass::MainWindow);
ContextOpenWindow(WindowClass::TopToolbar);
ContextOpenWindowView(WV_EDITOR_BOTTOM_TOOLBAR);
return main;
}
/**
*
* rct2: 0x0066FFE1
*/
void Load()
{
// TODO: replace with dedicated scene
auto* context = GetContext();
context->SetActiveScene(context->GetGameScene());
auto& gameState = getGameState();
Audio::StopAll();
ObjectListLoad();
gameStateInitAll(gameState, kDefaultMapSize);
gLegacyScene = LegacyScene::scenarioEditor;
gameState.editorStep = EditorStep::ObjectSelection;
gameState.park.Flags |= PARK_FLAGS_SHOW_REAL_GUEST_NAMES;
gameState.scenarioCategory = ScenarioCategory::other;
ViewportInitAll();
WindowBase* mainWindow = OpenEditorWindows();
mainWindow->SetViewportLocation(TileCoordsXYZ{ 75, 75, 14 }.ToCoordsXYZ());
LoadPalette();
gScreenAge = 0;
gameState.scenarioName = LanguageGetString(STR_MY_NEW_SCENARIO);
GameLoadScripts();
GameNotifyMapChanged();
}
/**
*
* rct2: 0x00672781
*/
void ConvertSaveToScenario()
{
ToolCancel();
auto intent = Intent(WindowClass::Loadsave);
intent.PutEnumExtra<LoadSaveAction>(INTENT_EXTRA_LOADSAVE_ACTION, LoadSaveAction::load);
intent.PutEnumExtra<LoadSaveType>(INTENT_EXTRA_LOADSAVE_TYPE, LoadSaveType::park);
intent.PutExtra(INTENT_EXTRA_CALLBACK, reinterpret_cast<CloseCallback>(ConvertSaveToScenarioCallback));
ContextOpenIntent(&intent);
}
static void ConvertSaveToScenarioCallback(ModalResult result, const utf8* path)
{
if (result != ModalResult::ok)
{
return;
}
if (!GetContext()->LoadParkFromFile(path))
{
return;
}
auto& gameState = getGameState();
ScenarioReset(gameState);
gLegacyScene = LegacyScene::scenarioEditor;
gameState.editorStep = EditorStep::OptionsSelection;
gameState.scenarioCategory = ScenarioCategory::other;
ViewportInitAll();
OpenEditorWindows();
FinaliseMainView();
gScreenAge = 0;
GameLoadScripts();
GameNotifyMapChanged();
}
/**
*
* rct2: 0x00672957
*/
void LoadTrackDesigner()
{
// TODO: replace with dedicated scene
auto* context = GetContext();
context->SetActiveScene(context->GetGameScene());
Audio::StopAll();
gLegacyScene = LegacyScene::trackDesigner;
gScreenAge = 0;
ObjectManagerUnloadAllObjects();
ObjectListLoad();
gameStateInitAll(getGameState(), kDefaultMapSize);
SetAllLandOwned();
getGameState().editorStep = EditorStep::ObjectSelection;
ViewportInitAll();
WindowBase* mainWindow = OpenEditorWindows();
mainWindow->SetViewportLocation(TileCoordsXYZ{ 75, 75, 14 }.ToCoordsXYZ());
LoadPalette();
GameLoadScripts();
GameNotifyMapChanged();
}
/**
*
* rct2: 0x006729FD
*/
void LoadTrackManager()
{
// TODO: replace with dedicated scene
auto* context = GetContext();
context->SetActiveScene(context->GetGameScene());
Audio::StopAll();
gLegacyScene = LegacyScene::trackDesignsManager;
gScreenAge = 0;
ObjectManagerUnloadAllObjects();
ObjectListLoad();
gameStateInitAll(getGameState(), kDefaultMapSize);
SetAllLandOwned();
getGameState().editorStep = EditorStep::ObjectSelection;
ViewportInitAll();
WindowBase* mainWindow = OpenEditorWindows();
mainWindow->SetViewportLocation(TileCoordsXYZ{ 75, 75, 14 }.ToCoordsXYZ());
LoadPalette();
GameLoadScripts();
GameNotifyMapChanged();
}
/**
*
* rct2: 0x0068ABEC
*/
static void SetAllLandOwned()
{
auto& gameState = getGameState();
MapRange range = { 2 * kCoordsXYStep, 2 * kCoordsXYStep, (gameState.mapSize.x - 3) * kCoordsXYStep,
(gameState.mapSize.y - 3) * kCoordsXYStep };
auto landSetRightsAction = LandSetRightsAction(range, LandSetRightSetting::SetForSale);
landSetRightsAction.SetFlags(GAME_COMMAND_FLAG_NO_SPEND);
GameActions::Execute(&landSetRightsAction);
auto landBuyRightsAction = LandBuyRightsAction(range, LandBuyRightSetting::BuyLand);
landBuyRightsAction.SetFlags(GAME_COMMAND_FLAG_NO_SPEND);
GameActions::Execute(&landBuyRightsAction);
}
static void AfterLoadCleanup(bool loadedFromSave)
{
ClearMapForEditing(loadedFromSave);
// TODO: replace with dedicated scene
auto* context = GetContext();
context->SetActiveScene(context->GetGameScene());
getGameState().editorStep = EditorStep::LandscapeEditor;
gScreenAge = 0;
gLegacyScene = LegacyScene::scenarioEditor;
ViewportInitAll();
OpenEditorWindows();
FinaliseMainView();
GameLoadScripts();
GameNotifyMapChanged();
}
bool LoadLandscape(const utf8* path)
{
// #4996: Make sure the object selection window closes here to prevent unload objects
// after we have loaded a new park.
auto* windowMgr = Ui::GetWindowManager();
windowMgr->CloseAll();
if (!GetContext()->LoadParkFromFile(path))
return false;
auto extension = Path::GetExtension(path);
bool loadedFromSave = !ParkImporter::ExtensionIsScenario(extension);
AfterLoadCleanup(loadedFromSave);
return true;
}
static void ClearMapForEditing(bool fromSave)
{
MapRemoveAllRides();
UnlinkAllRideBanners();
RideInitAll();
//
for (auto* guest : EntityList<Guest>())
{
guest->SetName({});
}
for (auto* staff : EntityList<Staff>())
{
staff->SetName({});
}
auto& gameState = getGameState();
ResetAllEntities();
UpdateConsolidatedPatrolAreas();
gameState.numGuestsInPark = 0;
gameState.numGuestsHeadingForPark = 0;
gameState.numGuestsInParkLastWeek = 0;
gameState.guestChangeModifier = 0;
if (fromSave)
{
gameState.park.Flags |= PARK_FLAGS_NO_MONEY;
if (gameState.park.EntranceFee == 0)
{
gameState.park.Flags |= PARK_FLAGS_PARK_FREE_ENTRY;
}
else
{
gameState.park.Flags &= ~PARK_FLAGS_PARK_FREE_ENTRY;
}
gameState.park.Flags &= ~PARK_FLAGS_SPRITES_INITIALISED;
gameState.guestInitialCash = std::clamp(gameState.guestInitialCash, 10.00_GBP, kMaxEntranceFee);
gameState.initialCash = std::min<money64>(gameState.initialCash, 100000);
FinanceResetCashToInitial();
gameState.bankLoan = std::clamp<money64>(gameState.bankLoan, 0.00_GBP, 5000000.00_GBP);
gameState.maxBankLoan = std::clamp<money64>(gameState.maxBankLoan, 0.00_GBP, 5000000.00_GBP);
gameState.bankLoanInterestRate = std::clamp<uint8_t>(gameState.bankLoanInterestRate, 5, MaxBankLoanInterestRate);
}
ClimateReset();
News::InitQueue(gameState);
}
/**
*
* rct2: 0x0067009A
*/
void OpenWindowsForCurrentStep()
{
if (!isInEditorMode())
{
return;
}
auto* windowMgr = Ui::GetWindowManager();
switch (getGameState().editorStep)
{
case EditorStep::ObjectSelection:
if (windowMgr->FindByClass(WindowClass::EditorObjectSelection) != nullptr)
{
return;
}
if (windowMgr->FindByClass(WindowClass::InstallTrack) != nullptr)
{
return;
}
if (gLegacyScene == LegacyScene::trackDesignsManager)
{
ObjectManagerUnloadAllObjects();
}
ContextOpenWindow(WindowClass::EditorObjectSelection);
break;
case EditorStep::InventionsListSetUp:
if (windowMgr->FindByClass(WindowClass::EditorInventionList) != nullptr)
{
return;
}
ContextOpenWindow(WindowClass::EditorInventionList);
break;
case EditorStep::OptionsSelection:
case EditorStep::ObjectiveSelection:
case EditorStep::ScenarioDetails:
if (windowMgr->FindByClass(WindowClass::EditorScenarioOptions) != nullptr)
{
return;
}
ContextOpenWindow(WindowClass::EditorScenarioOptions);
break;
case EditorStep::LandscapeEditor:
case EditorStep::SaveScenario:
case EditorStep::RollercoasterDesigner:
case EditorStep::DesignsManager:
case EditorStep::Invalid:
break;
}
}
static void FinaliseMainView()
{
auto windowManager = Ui::GetWindowManager();
auto& gameState = getGameState();
windowManager->SetMainView(gameState.savedView, gameState.savedViewZoom, gameState.savedViewRotation);
ResetAllSpriteQuadrantPlacements();
windowManager->BroadcastIntent(Intent(INTENT_ACTION_SET_DEFAULT_SCENERY_CONFIG));
windowManager->BroadcastIntent(Intent(INTENT_ACTION_REFRESH_NEW_RIDES));
windowManager->BroadcastIntent(Intent(INTENT_ACTION_CLEAR_TILE_INSPECTOR_CLIPBOARD));
gWindowUpdateTicks = 0;
LoadPalette();
}
/**
*
* rct2: 0x006AB9B8
*/
std::pair<ObjectType, StringId> CheckObjectSelection()
{
constexpr std::pair<ObjectType, StringId> kBasicCheckPairs[] = {
{ ObjectType::ride, STR_AT_LEAST_ONE_RIDE_OBJECT_MUST_BE_SELECTED },
{ ObjectType::station, STR_AT_LEAST_ONE_STATION_OBJECT_MUST_BE_SELECTED },
{ ObjectType::terrainSurface, STR_AT_LEAST_ONE_TERRAIN_SURFACE_OBJECT_MUST_BE_SELECTED },
{ ObjectType::terrainEdge, STR_AT_LEAST_ONE_TERRAIN_EDGE_OBJECT_MUST_BE_SELECTED },
};
for (auto& pair : kBasicCheckPairs)
{
if (!EditorCheckObjectGroupAtLeastOneSelected(pair.first))
{
return { pair.first, pair.second };
}
}
// No checks beyond this point apply to the track designer or track designs manager.
const bool isTrackDesignerManager = isInTrackDesignerOrManager();
if (isTrackDesignerManager)
{
return { ObjectType::none, kStringIdNone };
}
if (!EditorCheckObjectGroupAtLeastOneSurfaceSelected(false))
{
return { ObjectType::footpathSurface, STR_AT_LEAST_ONE_FOOTPATH_NON_QUEUE_SURFACE_OBJECT_MUST_BE_SELECTED };
}
if (!EditorCheckObjectGroupAtLeastOneSurfaceSelected(true))
{
return { ObjectType::footpathSurface, STR_AT_LEAST_ONE_FOOTPATH_QUEUE_SURFACE_OBJECT_MUST_BE_SELECTED };
}
constexpr std::pair<ObjectType, StringId> kParkCheckPairs[] = {
{ ObjectType::footpathRailings, STR_AT_LEAST_ONE_FOOTPATH_RAILING_OBJECT_MUST_BE_SELECTED },
{ ObjectType::parkEntrance, STR_PARK_ENTRANCE_TYPE_MUST_BE_SELECTED },
{ ObjectType::water, STR_WATER_TYPE_MUST_BE_SELECTED },
{ ObjectType::peepNames, STR_AT_LEAST_ONE_PEEP_NAMES_OBJECT_MUST_BE_SELECTED },
};
for (auto& pair : kParkCheckPairs)
{
if (!EditorCheckObjectGroupAtLeastOneSelected(pair.first))
{
return { pair.first, pair.second };
}
}
using OpenRCT2::AnimationPeepType;
constexpr std::pair<AnimationPeepType, StringId> kPeepCheckPairs[] = {
{ AnimationPeepType::Guest, STR_AT_LEAST_ONE_GUEST_PEEP_ANIMATIONS_OBJECT_MUST_BE_SELECTED },
{ AnimationPeepType::Handyman, STR_AT_LEAST_ONE_HANDYMAN_PEEP_ANIMATIONS_OBJECT_MUST_BE_SELECTED },
{ AnimationPeepType::Mechanic, STR_AT_LEAST_ONE_MECHANIC_PEEP_ANIMATIONS_OBJECT_MUST_BE_SELECTED },
{ AnimationPeepType::Security, STR_AT_LEAST_ONE_SECURITY_PEEP_ANIMATIONS_OBJECT_MUST_BE_SELECTED },
{ AnimationPeepType::Entertainer, STR_AT_LEAST_ONE_ENTERTAINER_PEEP_ANIMATIONS_OBJECT_MUST_BE_SELECTED },
};
for (auto& pair : kPeepCheckPairs)
{
if (!EditorCheckObjectGroupAtLeastOneOfPeepTypeSelected(EnumValue(pair.first)))
{
return { ObjectType::peepAnimations, pair.second };
}
}
return { ObjectType::none, kStringIdNone };
}
/**
*
* rct2: 0x0066FEAC
*/
ResultWithMessage CheckPark()
{
auto& gameState = getGameState();
int32_t parkSize = Park::UpdateSize(gameState);
if (parkSize == 0)
{
return { false, STR_PARK_MUST_OWN_SOME_LAND };
}
if (gameState.park.Entrances.empty())
{
return { false, STR_NO_PARK_ENTRANCES };
}
for (const auto& parkEntrance : gameState.park.Entrances)
{
int32_t direction = DirectionReverse(parkEntrance.direction);
switch (FootpathIsConnectedToMapEdge(parkEntrance, direction, 0))
{
case FOOTPATH_SEARCH_NOT_FOUND:
return { false, STR_PARK_ENTRANCE_WRONG_DIRECTION_OR_NO_PATH };
case FOOTPATH_SEARCH_INCOMPLETE:
case FOOTPATH_SEARCH_TOO_COMPLEX:
return { false, STR_PARK_ENTRANCE_PATH_INCOMPLETE_OR_COMPLEX };
case FOOTPATH_SEARCH_SUCCESS:
// Run the search again and unown the path
FootpathIsConnectedToMapEdge(parkEntrance, direction, (1 << 5));
break;
}
}
if (gameState.peepSpawns.empty())
{
return { false, STR_PEEP_SPAWNS_NOT_SET };
}
return { true, kStringIdNone };
}
uint8_t GetSelectedObjectFlags(ObjectType objectType, size_t index)
{
uint8_t result = 0;
auto& list = _editorSelectedObjectFlags[EnumValue(objectType)];
if (list.size() > index)
{
result = list[index];
}
return result;
}
void ClearSelectedObject(ObjectType objectType, size_t index, uint32_t flags)
{
auto& list = _editorSelectedObjectFlags[EnumValue(objectType)];
if (list.size() <= index)
{
list.resize(index + 1);
}
list[index] &= ~flags;
}
void SetSelectedObject(ObjectType objectType, size_t index, uint32_t flags)
{
if (index != kObjectEntryIndexNull)
{
assert(static_cast<size_t>(objectType) < getObjectEntryGroupCount(ObjectType::paths));
auto& list = _editorSelectedObjectFlags[EnumValue(objectType)];
if (list.size() <= index)
{
list.resize(index + 1);
}
list[index] |= flags;
}
}
} // namespace OpenRCT2::Editor
void EditorOpenWindowsForCurrentStep()
{
Editor::OpenWindowsForCurrentStep();
}