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Commit Graph

2595 Commits

Author SHA1 Message Date
Gymnasiast
42adb068db Add missing issues to changelog 2025-05-10 23:11:13 +02:00
Gymnasiast
3641d80519 'Update available' button should lead to openrct2.io 2025-05-10 20:30:17 +02:00
Aaron van Geffen
4035e01b38 Start v0.4.23 2025-05-04 20:23:00 +02:00
Aaron van Geffen
b7199e3099 Release v0.4.22
- Feature: [#24206] [Plugin] Add APIs for breaking down rides, reading the current breakdown, and for fixing broken down rides.
- Improved: [#20073] The OpenGL drawing engine now supports screen invalidation which avoids the redrawing of unchanged regions.
- Improved: [#21767] RCT Classic for macOS can now be used as the source game.
- Improved: [#23590] Title bars are now drawn bigger when “Enlarged UI” is enabled.
- Improved: [#23626] Add small, medium and large flat and sloped turns, S-bends and diagonal track to the Go-Karts.
- Improved: [#23982] The scenario objective window has been merged into the scenario options window.
- Improved: [#24233] RCT Classic+ from Apple Arcade can now be used as the source game, and is detected automatically.
- Improved: [#24260] Better performance on parks that have a lot of Guests and Entertainers.
- Improved: [#24319] RCT Classic installs via Steam are now detected automatically on Windows.
- Change: [#23803] Lightning strikes and thunder now happen at the same frequency independently of the game speed.
- Change: [#23857] Replace display options tab with custom sprites.
- Change: [#24069] [Plugin] Plugins are now available in the scenario editor and track designer.
- Change: [#24135] Compress Emscripten js/wasm files.
- Change: [#24194] The advanced options tab has been reworked to make it easier to find the RCT1 path setting.
- Change: [#24235] Small changes to RCT1 theme.
- Change: [#24236] Controls and Interface options now both have their own tabs in the Options window.
- Change: [#24308] “Software” and “Software (hardware display)” renderers have been merged into a single “Software” renderer.
- Change: [#24317] The scenery window now shows at least one row of scenery objects, even if there are multiple rows of tabs.
- Fix: [#18479] Tile elements ordered beneath water do not draw correctly.
- Fix: [#19782] Game stops counting inversions and golf holes after 31 (original bug).
- Fix: [#21207] Track List window gets positioned incorrectly.
- Fix: [#21919] Non-recolourable cars still show colour picker (original bug).
- Fix: [#22182] [Plugin] Crash when using map.getAllEntities("car").
- Fix: [#22634] Asset packs with sound effect overrides are not loaded correctly at startup.
- Fix: [#23108] Missing pieces on Hypercoaster and Hyper-Twister, even with the ‘all drawable track pieces’ cheat enabled.
- Fix: [#24013] Failure to load a scenario preview image (minimap) could lead to an uncaught exception error message.
- Fix: [#24045] [Plugin] Data storage is not cleared when converting save game to scenario.
- Fix: [#24121] Checkbox labels run beyond the edge of the window if they’re too long to fit.
- Fix: [#24142] [Plugin] Track origin is miscalculated on downward slopes.
- Fix: [#24220] Narrow station platforms have missing sides on certain rotations.
- Fix: [#24286] Steam installs of RCT1 and RCT2 are not autodetected on macOS.
- Fix: [#24310] [Plugin] Missing invalidation on various plugin api setters for entities.
2025-05-04 19:17:54 +02:00
Aaron van Geffen
93ae8a3553 Rework 'advanced options' tab to use group boxes (#24194)
* Turn RCT1 path button into label widget

* Rename WIDX_EXPORT_CUSTOM_OBJECTS_CHECKBOX

* Draw RCT1 path in black text

* Rework advanced tab into groupboxes

* Adjust clear/browse button width based on current language

* Tweak labels a little so desync label _just_ fits

* Let Emscripten buttons be offset to title bar height

* Tweak emscripten import/export button positions

* Amend changelog
2025-05-04 13:30:49 +00:00
Michael Steenbeek
a69f4f5d0f Close #24319: Autodetect Steam RCT Classic on Windows 2025-05-04 14:34:55 +02:00
Michael Steenbeek
dd423de4a8 Add two PRs to changelog 2025-05-03 22:26:27 +02:00
mix
c9a80f7c2b Fix #18479: Tile elements ordered beneath water do not draw correctly (#24306) 2025-05-03 14:57:33 +02:00
Aaron van Geffen
a23bf8695a Improve scenery window (minimum) height (#24317)
* Add constant for max scenery window height

* Let scenery window minimum height depend on number of tab strips

* Hide eyedropper and cluster buttons if window is too small

* Amend changelog
2025-05-02 20:56:56 +00:00
Aaron van Geffen
ae16743b52 Split 'controls and interface' tab into two tabs 2025-04-21 12:34:42 +02:00
Matt
e5d515b6fb Merge pull request #24308 from ZehMatt/renderer-gutting
Remove Software renderer
2025-05-02 01:40:10 +03:00
Aaron van Geffen
653826ba99 Clear plugin storage when converting save game for scenario (#24069) 2025-05-01 23:25:15 +02:00
ζeh Matt
47d10cfa70 Update changelog.txt 2025-05-01 15:10:40 +03:00
Basssiiie
cae36aa010 Fix missing invalidation on various plugin api setters for entities (#24310) 2025-04-30 20:59:17 +00:00
Max
08cb8cb8c3 Add plugin call for breakdowns (#24207) 2025-04-30 14:41:47 +00:00
Michael Steenbeek
d8c0149c2a Small touchups to changelog 2025-04-27 00:17:09 +02:00
ζeh Matt
ae21ed7219 Update changelog.txt 2025-04-25 17:48:39 +03:00
Harry Lam
ad731c13bb zh-TW: Add zh-TW text to Appdata file 2025-04-22 12:06:17 +02:00
Matt
bb41d0022f Fix #24260: Optimize the lookup for nearby guests by entertainers (#24263) 2025-04-21 17:09:30 +00:00
Michael Steenbeek
63e247454b Merge pull request #22766 from Gymnasiast/fix/19782
Fix #19782: Game stops counting inversions after 31
2025-04-20 13:52:20 +02:00
Max
923a38c990 Close #24146: Expand plugin functionality for balloons and money effects 2025-04-19 23:23:02 +02:00
Gymnasiast
cc2546b681 Close #19782: Game stops counting inversions after 31 2025-04-19 19:00:22 +02:00
Gymnasiast
8b6dda09cf Fix #21207: Track List window gets positioned incorrectly 2025-04-19 14:20:07 +02:00
Michael Steenbeek
293ca0db33 Touch up some RCT1 window colours 2025-04-19 13:48:56 +02:00
mix
a2ab2f6ec1 Add changelog entry for new go-kart pieces 2025-04-18 21:05:31 +01:00
Michael Steenbeek
188245ad69 Fix #22634: Asset packs with sound effect overrides are not loaded correctly at startup 2025-04-18 00:05:35 +02:00
Aaron van Geffen
cd286c8cd0 Add changelog entry 2025-04-17 21:55:58 +02:00
ZeroBreakpoint
76cc04d044 Fix crash in map.getAllEntities("car") when car has an invalid ride 2025-04-17 19:18:23 +02:00
spacek531
2249dffe91 Replace display options tab with custom sprites 2025-04-17 16:45:03 +02:00
Aaron van Geffen
c6f59cd57b Amend changelog 2025-04-17 12:26:11 +02:00
Aaron van Geffen
2de3e96dfb Let checkbox widgets respect widget width for their labels 2025-04-11 16:22:08 +02:00
Gymnasiast
cc16c573b4 Add it-IT translation to openrct2.appdata.xml 2025-04-16 13:38:22 +02:00
mix
cfaff31aff Fix narrow station base drawing with incorrect rotation 2025-04-16 11:30:34 +00:00
Aaron van Geffen
3404405f7e Load scripts in the scenario editor and track designer (#24090)
* Load scripts in the scenario editor and track designer

* Explicitly unload plugins upon saving scenario
2025-04-13 13:41:22 +02:00
Michael Steenbeek
87765d662d Close #21767: Cannot select macOS version of RCTC as source 2025-04-11 17:00:57 +02:00
Basssiiie
0ae984842b Fix track origin being miscalculated for plugins on downward slopes 2025-04-09 17:29:44 +00:00
Ethan O'Brien
6693278b7f Load emscripten data via a ZIP file 2025-04-08 11:26:23 +00:00
Garrett Leach
a8c476a9a2 Fix crash from failing to open file for preview (#24171)
If the file open fails in FileStream it will throw an IOException. We now capture that exception in the existing catch.
2025-04-07 21:26:10 +00:00
Michael Steenbeek
ee7c7a3a9a Fix #21919: Non-recolourable cars still show colour picker 2025-04-07 20:50:40 +00:00
Michael Steenbeek
5a9d0d0cd6 Fix #23108: Missing pieces on Hypercoaster and Hyper-Twister, even with cheat 2025-04-07 21:52:24 +02:00
matheusvb3
2adf16f726 Scale lightning and thunder inversely proportional to game speed (#23803)
* Disable lightning flashes at higher speeds

* Scale lightning/thunder inversely proportional to game speed

* Change gGameSpéed from uint32 to uint8

* Update changelog.txt

* Increment network version
2025-04-07 18:45:26 +02:00
Gymnasiast
dfa41aa55e Start v0.4.21+1 2025-04-05 23:29:51 +02:00
Gymnasiast
ea5f02a87a Release v0.4.21
- Feature: [#22646] New scenario files now contain a minimap image, shown in the scenario selection window.
- Feature: [#23774] Climates can now be customised using objects.
- Feature: [#23876] New park save files now contain a preview image, shown in the load/save window.
- Improved: [#24078] Handrails on Wooden Roller Coaster station sprites with no platforms have been removed.
- Improved: [objects#379] Add additional colour schemes to Mine Train.
- Change: [#23932] The land rights window now checks “Land Owned” by default.
- Change: [#23936] The ‘guests prefer less/more intense rides’ settings have been turned into a dropdown.
- Change: [#24059] The ‘select other ride’ button is now available in the track designs manager.
- Change: [#24067] [Plugin] Registered menu items are now listed alphabetically.
- Change: [#24070] Footpath selection menus now show object names on hover using a tooltip.
- Change: [#24101] Frozen peeps are no longer removed when using the 'remove all guests' cheat.
- Fix: [#4225] Ride Construction window offers non-existent banked sloped to level curve (original bug).
- Fix: [#5281] Missing supports on miniature railways built backwards.
- Fix: [#7222] Transparent pixels in sloped path tunnels (original bug).
- Fix: [#10379] Banners outside the park can be renamed and modified (original bug).
- Fix: [#10582] Low clearance tunnels below water are drawn incorrectly (original bug).
- Fix: [#17524, #23710] Station bases are drawn on many ride types when the “No entrance, no platform station” style is selected.
- Fix: [#18169] CJK, Arabic and Vietnamese display all text as ‘???’ on Android.
- Fix: [#18309] Flying and Multi Dimension trains glitch when changing between inverted and uninverted track when uncap fps is on.
- Fix: [#19506] Queue paths can be placed on level crossings by replacing an existing regular path.
- Fix: [#21803] The park fence is drawn differently in OpenGL compared to software rendering when zoomed out.
- Fix: [#21824] Some sprites are drawn incorrectly when zoomed out in OpenGL rendering.
- Fix: [#21908] Ride mode warnings when hovering track designs.
- Fix: [#22820] OpenGL does not draw masked sprites correctly.
- Fix: [#22961] Clicking on the construction preview places duplicate flat rides and stalls.
- Fix: [#23359] Scripting: Add car.moveToTrack, an easier API than setting car.trackLocation directly.
- Fix: [#23443] New GOG version of RCT2 is not extracted correctly.
- Fix: [#23484] Stray coloured pixels on castle-themed stations and Roman-themed entrances/exits (original bug).
- Fix: [#23486] Object selection minimum requirements can be bypassed with close window hotkey.
- Fix: [#23743] Parks with guest goals over 32767 do not appear in the scenario list.
- Fix: [#23844] Sound effects keep playing when loading another save.
- Fix: [#23881] Compiling on Raspbian/arm-linux-gnueabihf fails.
- Fix: [#23891] Inverted Hairpin Coaster track can draw over things above it (original bug).
- Fix: [#23892] Gentle banked Wooden Roller Coaster track glitches as trains pass (original bug).
- Fix: [#23897] Reverse Freefall Coaster slope up to vertical track piece does not draw a vertical tunnel.
- Fix: [#23910] Heartline Twister Coaster track can draw over things above it (original bug).
- Fix: [#23939] Incorrect assertion when trying to load heightmap.
- Fix: [#23941] Underflow in “Repay loan and achieve a certain park value” objective when using Japanese.
- Fix: [#23949] Walls draw over sloped rear water edges and those edge sprites are misaligned (original bug).
- Fix: [#23960] Corner path fences can draw over adjacent sloped land (original bug).
- Fix: [#23961] Lamps and queue line tvs draw incorrectly on paths with fences.
- Fix: [#23983] Ordering files by size does not work and occasionally crashes the game.
- Fix: [#24009] [Plugin] The object manager API does not identify recently introduced object types.
- Fix: [#24028] Giga and LSM Launched Coaster booster sprites have pixels that draw over transparent pixels.
- Fix: [#24077] Track Designer crashes when clicking the park fence.
2025-04-05 20:26:47 +02:00
Michael Steenbeek
cd86eb659c Clarify changelog entry
[ci skip]
2025-04-05 16:29:41 +02:00
mix
69016f546e Fix #21824, #22820: OpenGL draws downscaled and masked sprites wrong 2025-04-03 22:01:40 +00:00
Michael Steenbeek
9fb0ba0f3d Bump objects to v1.6.1 2025-04-03 23:48:06 +02:00
Guy Sviry
b92e05bc14 Scripting: Add Car.moveToTrack API (#23359)
* Scripting: Redraw vehicle when setting track location

* Scripting: introduce car.moveToTrack

A new function to move cars to tracks easier. Also redraws the car.

* Revert car.trackLocation to CoordsXYZD

reverts 30a555d3c2
car.moveToTrack() achieves the same thing in a saner API.

* Final fixes for vehicle.moveToTrack

added back tracklocation.Get with track type
added EntityTweener call at the end of travelBy/moveToTrack

* moveToTrack: final bassie review fixes.

* moveToTrack: use tile coords

* moveToTrack: api increment

---------

Co-authored-by: Guy Sviry <guy@axissecurity.com>
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2025-04-02 23:42:30 +00:00
mix
910ba56a06 Add new Wooden Roller Coaster no platform station sprites 2025-04-02 19:29:22 +02:00
mix
2583397af7 Fix #22961: Click on construction preview places dupe rides and stalls 2025-04-02 16:59:03 +02:00
Michael Steenbeek
50beb138c0 Fix #21908: Ride mode warnings when hovering track designs 2025-03-31 21:22:22 +00:00