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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-28 01:04:50 +01:00

Scale lightning and thunder inversely proportional to game speed (#23803)

* Disable lightning flashes at higher speeds

* Scale lightning/thunder inversely proportional to game speed

* Change gGameSpéed from uint32 to uint8

* Update changelog.txt

* Increment network version
This commit is contained in:
matheusvb3
2025-04-07 13:45:26 -03:00
committed by GitHub
parent 99836faeff
commit 2adf16f726
7 changed files with 12 additions and 11 deletions

View File

@@ -1,5 +1,6 @@
0.4.22 (in development)
------------------------------------------------------------------------
- Change: [#23803] Lightning strikes and thunder happen at the same frequency independently of the game speed.
0.4.21 (2025-04-05)
------------------------------------------------------------------------

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@@ -80,7 +80,7 @@ using namespace OpenRCT2;
uint16_t gCurrentDeltaTime;
uint8_t gGamePaused = 0;
int32_t gGameSpeed = 1;
uint8_t gGameSpeed = 1;
bool gDoSingleUpdate = false;
float gDayNightCycle = 0;
bool gInUpdateCode = false;

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@@ -141,7 +141,7 @@ extern uint32_t gCurrentRealTimeTicks;
extern uint16_t gCurrentDeltaTime;
extern uint8_t gGamePaused;
extern int32_t gGameSpeed;
extern uint8_t gGameSpeed;
extern bool gDoSingleUpdate;
extern float gDayNightCycle;
extern bool gInUpdateCode;

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@@ -15,7 +15,7 @@
using namespace OpenRCT2;
GameSetSpeedAction::GameSetSpeedAction(int32_t speed)
GameSetSpeedAction::GameSetSpeedAction(uint8_t speed)
: _speed(speed)
{
}
@@ -70,7 +70,7 @@ GameActions::Result GameSetSpeedAction::Execute() const
return res;
}
bool GameSetSpeedAction::IsValidSpeed(int32_t speed) const
bool GameSetSpeedAction::IsValidSpeed(uint8_t speed) const
{
return (speed >= 1 && speed <= 4) || (Config::Get().general.DebuggingTools && speed == 8);
}

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@@ -14,11 +14,11 @@
class GameSetSpeedAction final : public GameActionBase<GameCommand::SetGameSpeed>
{
private:
int32_t _speed{ 1 };
uint8_t _speed{ 1 };
public:
GameSetSpeedAction() = default;
GameSetSpeedAction(int32_t speed);
GameSetSpeedAction(uint8_t speed);
void AcceptParameters(GameActionParameterVisitor& visitor) override;
@@ -29,5 +29,5 @@ public:
OpenRCT2::GameActions::Result Execute() const override;
private:
bool IsValidSpeed(int32_t speed) const;
bool IsValidSpeed(uint8_t speed) const;
};

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@@ -49,7 +49,7 @@ using namespace OpenRCT2;
// It is used for making sure only compatible builds get connected, even within
// single OpenRCT2 version.
constexpr uint8_t kNetworkStreamVersion = 0;
constexpr uint8_t kNetworkStreamVersion = 1;
const std::string kNetworkStreamID = std::string(kOpenRCT2Version) + "-" + std::to_string(kNetworkStreamVersion);

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@@ -208,9 +208,9 @@ void ClimateUpdate()
gameState.weatherCurrent.weatherEffect == WeatherEffectType::Storm
|| gameState.weatherCurrent.weatherEffect == WeatherEffectType::Blizzard)
{
// Create new thunder and lightning
uint32_t randomNumber = UtilRand();
if ((randomNumber & 0xFFFF) <= 0x1B4)
// Create new thunder and lightning. Their amount is scaled inversely proportional
// to the game speed, otherwise they become annoying at very high speeds
if (uint32_t randomNumber = UtilRand(); (randomNumber & 0xFFFF) <= (0x1B4u >> gGameSpeed))
{
randomNumber >>= 16;
_thunderTimer = 43 + (randomNumber % 64);