Matt
b071be49bd
Add checks for unregistered game actions and report errors.
2019-02-07 18:35:03 +01:00
duncanspumpkin
5e319a4a37
Increment network version
2019-02-07 10:16:20 +00:00
Duncan
b27923093c
Fix #7987 : Broken track designs increase money by MONEY32_UNDEFINED
2019-02-06 22:20:42 +01:00
duncanspumpkin
752df2607a
Increment network version
2019-02-05 20:39:53 +00:00
Christopher G. Dolan
19a58fa5fe
Fix format, move validation logic to query, update network version
2019-02-04 17:30:45 -08:00
Michał Janiszewski
604da7ce01
Merge pull request #8661 from tomlankhorst/refactor-random
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Refactor random engine
2019-02-03 23:29:10 +01:00
Tom Lankhorst
16691b22ba
Use state struct
2019-02-01 19:29:43 +01:00
Tom Lankhorst
6a42a95495
Refactor random engine
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Introduce RotateEngine and Rct2Engine, FixedSeedSequence and Rct2Seed.
Adhere respectively to requirements `RandomNumberEngine` and `SeedSequence`.
Can be used with C++11 adaptors and distributions in <random>.
2019-02-01 14:32:04 +01:00
Matt
4026ead774
Fix #8653 : crash when peeps attempt to enter a ride with no vehicles.
2019-01-30 13:16:45 +01:00
Tom Lankhorst
0233795add
Fix #8642 : Likely mistake in entrance fee check
2019-01-28 11:15:49 +01:00
Michael Steenbeek
247e89eb53
Revert duck fix
2019-01-24 10:40:04 +01:00
deurklink
5e39147b76
Fix #8584 : Ducks spawning function doesnt check tiles 0..63 (original bug) ( #8614 )
2019-01-20 13:20:01 +01:00
ζeh Matt
a34422dc26
Fix #8591 : Game loop does not run at a consistent tick rate of 40 Hz ( #8594 )
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* Fix #8591 : Run game loop at consistent tick rate of 40hz.
* Update distribution/changelog.txt
Co-Authored-By: ZehMatt <m.moninger.h@gmail.com >
2019-01-17 23:22:27 +01:00
deurklink
51fc2fe84a
Feature #8583 : Add booster pieces for water coaster
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Co-Authored-By: deurklink
2019-01-14 22:17:52 +01:00
Michał Janiszewski
0d2fd33fd8
Bump network version
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Co-Authored-By: ZehMatt <m.moninger.h@gmail.com >
2019-01-07 09:04:51 +01:00
Michał Janiszewski
c5e1abcfb1
Fix implicit fallthroughs
2019-01-02 22:30:57 +01:00
Matt
6e2514cd0d
Refactor sprite_checksum, returns rct_sprite_checksum now.
2018-12-29 19:23:27 +01:00
Michael Steenbeek
2530cd1ac3
Fix #8426 : Queue banner left behind after ride demolition
2018-12-22 15:34:17 +01:00
Michael Steenbeek
65dcdf77ea
Fix #8508 : Underground roto-drop is not going up
2018-12-22 11:56:00 +01:00
ζeh Matt
b572fffafa
Merge pull request #8457 from ZehMatt/refactor/game-action-name
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Automatically expose game action name via macro.
2018-12-20 23:17:49 +01:00
Matt
4ff2dbd108
Automatically expose game action name via macro.
2018-12-20 22:20:58 +01:00
ζeh Matt
7568123a9d
Fix #8482 : Pending player list not being reset. ( #8483 )
2018-12-19 20:34:41 +01:00
ζeh Matt
183e508c4d
Merge pull request #8465 from ZehMatt/fix-8464
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Fix #8464 : Crash on game shutdown.
2018-12-18 00:55:22 +01:00
Michał Janiszewski
ea61be5ebe
Prevent logging from using already-freed game command ( #8473 )
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gc variable is held by reference in the scope above, pointing to the
queue's beginning.
2018-12-17 23:56:01 +01:00
Matt
8e2e60b117
Fix #8464 : Crash on game shutdown.
2018-12-17 23:51:43 +01:00
ζeh Matt
7d19a5bc77
Refactor memcpy to std::memcpy and memset to std::memset ( #8408 )
2018-12-15 22:23:31 +01:00
Gymnasiast
748da25f78
Fix omission from #8453
2018-12-15 21:34:14 +01:00
Gymnasiast
600d32807d
Fix #8033 : Crash when placing 64th sign
2018-12-15 20:34:28 +01:00
Michael Steenbeek
cf44ea7e24
Fix #3832 : Track piece colour scheme paint not network-safe
2018-12-11 22:17:52 +01:00
roosen5
d9806305b0
Fix #8358 : infinite loop when changing vehicle count on stopped ride. ( #8375 )
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The sprite_remove in Sprite.cpp tries to find itself inside the quadrant.
It does not find itself, and because the rest of the code assumes that it will always find it
The normal code tries to set the value of the next_in_quadrant so that whoever points at it, will now point at its next sprite.
But because it didn't find whoever was pointing to it, it would set the pointer to SPRITE_INDEX_NULL to its next sprite.
This would lead to cycles in the linked list
The reason that the sprite was not found is that during the entry of a ride, the position of a peep is set to LOCATION_NULL
Exiting a ride sets it back to whatever the location is of an exit.
However stopping a ride that still has people in it would go wrong, as the people are removed from the ride through ride_remove_peeps
This function was called during the PaintWindows.
The fact that this function is called during the painting is the problem, because of the tweening:
Before painting all the positions are stored (Which would at that point be the LOCATION_NULL), during the painting
the peep would be removed from the ride, setting their location to the enrance/exit
After painting is done all the positions are restored again, so the patched position is forgotten and then it would be
removing a sprite with location LOCATION_NULL and that goes wrong
The fix is to have the window update outside of paint
2018-12-09 20:46:04 +01:00
ζeh Matt
04af3932ac
Fix #5684 : Refactor player list updates being bound on ticks. ( #8399 )
2018-12-09 20:39:44 +01:00
Michael Steenbeek
a9a583dcd1
Fix #8200 : Incorrect behaviour when removing entrances/exits on the same tile
2018-11-27 22:59:31 +01:00
Hielke Morsink
354d973a48
Use std::size instead of Util::CountOf
2018-11-23 21:59:08 +01:00
ζeh Matt
1abb31a159
Implement game action logging. ( #8138 )
2018-11-20 06:04:42 +01:00
Michał Janiszewski
0d2751a54e
Hide the network class declaration to Network.cpp ( #8276 )
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The Network class is not used by anyone other than free functions in
Network.cpp, nor should it be used by anyone with the current design.
This change leaves only the publicly-exposed functions left in the
header, drastically reducing amount of required headers in network.h,
one of the heaviest headers we had so far.
2018-11-19 23:10:54 +01:00
Michael Steenbeek
82aba96728
Cheats: use 'weather' instead of 'climate' ( #8246 )
2018-11-10 14:30:41 +01:00
Hielke Morsink
107faaf821
Add and use game action for setting the climate
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Also reordered the registered game actions the same as headers, so they are easier to find.
2018-11-08 22:39:13 +01:00
Michael Steenbeek
df768a3fad
Fix #8201 : Only quarter scenery objects in one corner can be painted
2018-11-05 20:12:22 +01:00
Felix Pelletier
0cd7f1e07c
Fix #8142 : Reliability of unbreakable rides can go below 100%
2018-11-02 09:04:27 +01:00
Michael Steenbeek
f55f323723
Allow building footpaths on 'corner down' terrain
2018-11-01 11:04:32 +01:00
Michael Steenbeek
a8f526ae48
Allow on-ride photos and water S-bends on the Water Coaster
2018-11-01 10:12:45 +01:00
Hielke Morsink
698426dad7
Increase network version to avoid conflicts ( #8194 )
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#8053 bumped the network version to 3, which we already had before but was reverted.
2018-10-31 20:47:35 +01:00
Michael Steenbeek
687fbc2a0a
Modify game_command_set_scenery_colour() to only take the scenery quadrant
2018-10-31 13:10:26 +01:00
Michael Steenbeek
15490010e1
Revert "Fix #8064 : Prohibited high construction error is sometimes shown as (undefined string)"
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This reverts commit a8e46f5eec .
2018-10-23 14:52:51 +02:00
ζeh Matt
a8e46f5eec
Fix #8064 : Prohibited high construction error is sometimes shown as (undefined string)
2018-10-21 20:51:41 +02:00
Berbe
102a2ee234
Add player hash to server log message on join ( #7946 )
2018-10-15 21:40:22 +02:00
Michael Steenbeek
28e8b4e12b
Modify game_command_remove_scenery to take unshifted scenery quadrant
2018-10-03 12:31:02 +02:00
deurklink
a5cbcb448c
Fix #7975 : Clear inspection due flag when interval set to Never
2018-09-07 13:08:26 +02:00
Matt
8c6f6a18ab
Remove unused passing of object manager.
2018-08-31 07:18:50 +02:00
Matt
04928d4b84
Refactor reference over std::shared_ptr.
2018-08-31 07:18:48 +02:00