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Fix #8201: Only quarter scenery objects in one corner can be painted
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@@ -995,7 +995,7 @@ static void repaint_scenery_tool_down(int16_t x, int16_t y, rct_widgetindex widg
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uint8_t quadrant = tile_element->AsSmallScenery()->GetSceneryQuadrant();
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gGameCommandErrorTitle = STR_CANT_REPAINT_THIS;
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game_do_command(
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grid_x, GAME_COMMAND_FLAG_APPLY | quadrant, grid_y,
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grid_x, GAME_COMMAND_FLAG_APPLY | quadrant << 8, grid_y,
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tile_element->base_height | (tile_element->AsSmallScenery()->GetEntryIndex() << 8),
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GAME_COMMAND_SET_SCENERY_COLOUR, 0, gWindowSceneryPrimaryColour | (gWindowScenerySecondaryColour << 8));
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break;
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@@ -28,7 +28,7 @@
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// This string specifies which version of network stream current build uses.
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// It is used for making sure only compatible builds get connected, even within
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// single OpenRCT2 version.
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#define NETWORK_STREAM_VERSION "7"
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#define NETWORK_STREAM_VERSION "8"
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#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
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static rct_peep* _pickup_peep = nullptr;
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