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Commit Graph

170 Commits

Author SHA1 Message Date
Ted John
7fd4fd0c2a Fix #9179: Crash when modifying a ride occasionally (#9756)
Add lots of nullptr and tile element checks in the ride_modify call chain.
2019-08-08 12:59:06 +01:00
0cufox0
b4e0df2e5f Fix review issues and formatting 2019-08-05 20:19:57 +01:00
0cufox0
8e33619b63 Refactor LargeSceneryRemoveAction 2019-08-05 20:18:01 +01:00
0cufox0
5cd8541a1c Refactor smalSceneryRemoveAction 2019-08-05 20:17:57 +01:00
0cufox0
0320f195e3 refactor wallRemoveAction 2019-08-05 19:52:47 +01:00
Ted John
c3234b1442 Refactor map animations and dynamically create on park load (#9705) 2019-08-03 22:18:33 +02:00
Ted John
6fff2079f9 Refactor ride name to dynamic args and std::string 2019-07-29 19:18:16 +01:00
duncanspumpkin
3162d4dc75 Implement TileModifyAction
Further work moving game commands into the game action framework
2019-06-11 18:42:52 +01:00
Duncan
993709c087 Merge pull request #9321 from aw20368/fix/8723-use-rotate_map_coordinates
Fix #8723 Use rotate_map_coordinates to rotate coordinate
2019-06-08 07:52:52 +01:00
aw20368
e0cf476398 Fix #8723 Use rotate_map_coordinates to rotate coordinate
Added Rotate to CoordsXY, TileCoordsXY and used them to replace redundant rotation code.
2019-06-06 08:21:40 -04:00
aw20368
3ee6be0dbf Fix #9288: Replace repeated 3d to 2d functions (#9301)
Replaced duplicate 3d to 2d code with translate_3d_to_2d_with_z(...).
2019-05-30 22:41:53 +02:00
joshtucker132
4dc77bf121 Feature #8791: Improved tile element flag manipulation in Tile Inspector 2019-05-14 21:38:31 +02:00
duncanspumpkin
e9e445837f Add landset/buyrights action 2019-05-12 17:29:19 +01:00
Filip Gawin
6833da77e3 Simplify boolean expresions 2019-05-10 22:00:38 +02:00
duncanspumpkin
d14637e1ca Fix narrowing and formatting 2019-05-02 17:47:01 +01:00
duncanspumpkin
f6b610c325 Implement Banner Place/Remove Actions 2019-05-02 17:47:01 +01:00
Nicole
d38fb6a7a2 Fix #8800: ensure tile_element_height is used correctly (#9087)
* Changed calls to tile_element_height to tile_element_water_height

* Changes to calls to tile_element_height

* Removed tile element_height, map_get_highest_land_height, and map_get lowest_land_height

3 functions removed due to relocation.

* Added function tile_element_height back to map.cpp

Added tile_element height back to map.cpp. Was unnecessarily deleted.

* Update Map.h

* water_height changes

* Update Scenario.cpp

* Update Scenario.cpp

* Fix 8800: applied clang format

* Removed unnecessary ANDs
2019-04-23 18:26:48 +01:00
duncanspumpkin
d63919c0cc Implement LargeSceneryPlaceAction 2019-04-07 14:55:07 +01:00
duncanspumpkin
5ab42488a9 Implement large scenery set colour action 2019-04-07 09:22:33 +01:00
duncanspumpkin
30a5194085 Use a vector for map selection tiles 2019-04-04 19:23:44 +01:00
duncanspumpkin
227786e05b Remove game command 2019-03-27 18:48:26 +00:00
Duncan
791c3059f6 Add ParkEntranceRemove GameAction 2019-03-24 21:41:14 +01:00
duncanspumpkin
9fc464a322 Remove game command
Correct the copyright

Include correct headers
2019-03-17 07:20:37 +00:00
Aaron van Geffen
2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
duncanspumpkin
6c92594c4b Use wall element as return 2019-03-16 16:35:30 +00:00
duncanspumpkin
2c2239b131 Use small scenery element as return 2019-03-16 16:29:02 +00:00
duncanspumpkin
c80c7b5cd2 Use LargeSceneryElement for return type 2019-03-16 16:23:26 +00:00
Duncan
9c4430736d Use get track element (#8884)
* Use get_track_element and change its return type

* Make things work

* Use helper functions where possible
2019-03-16 11:21:36 +00:00
duncanspumpkin
d8f764723f Remove old game command 2019-03-15 19:44:17 +00:00
duncanspumpkin
c84927306e Implement land/water lower raise 2019-03-15 19:44:17 +00:00
duncanspumpkin
e4ab16acc1 Fix #8804: Raising water shows money effect at the bottom rather than new height 2019-03-03 11:17:21 +01:00
duncanspumpkin
aef3f24178 Remove reference to game command 2019-03-02 16:06:03 +00:00
duncanspumpkin
61cb84e0ca Add WaterSetHeightAction 2019-03-02 16:06:03 +00:00
Duncan
f0092b7aae Merge pull request #8781 from duncanspumpkin/flag_refactor
Flag refactor
2019-02-27 19:18:02 +00:00
jensj12
89066759eb Fix #8264: Rides and scenery placeable outside of map with ZC and Sandbox mode enabled (#8715)
* Fix #8264: Rides and scenery placeable outside of map with ZC and Sandbox mode enabled

map_can_construct_with_clear_at first checks whether it is inside the map, and then checks gCheatsDisableClearanceChecks, making earlier checks for gCheatsDisableClearanceChecks unnecessary.

* Increase network version
2019-02-27 18:46:18 +00:00
duncanspumpkin
d3c0a76259 Use correct functions where defined 2019-02-27 10:49:48 +00:00
duncanspumpkin
112b40910b Pass a bool to the set function. Make review changes 2019-02-25 20:44:12 +00:00
duncanspumpkin
737c308e4e Use IsGhost() to access ghost state
Added set and clear ghost to further prevent direct access to flags
2019-02-25 15:12:35 +00:00
duncanspumpkin
6890f4f756 Use quarter tile for map can construct at
Make callees of map_can_construct_with_clear use QuarterTile

Use quarter tile for small scenery rotation

Fix clang format

Further clang format
2019-02-25 13:51:08 +00:00
Matt
00be865ff1 Use ExecuteNested/QueryNested instead of passing a parameter. 2019-02-15 16:32:11 +01:00
Matt
60ec1da0f8 Remove direct calls to Execute Query on action. 2019-02-15 08:55:01 +01:00
Michael Steenbeek
2a4215a30f Create constant for SCROLLING_MODE_NONE 2019-02-14 22:41:48 +01:00
duncanspumpkin
fd7f9fefca Move Land Set Height over to GameAction Framework 2019-02-08 14:08:26 +00:00
Christopher G. Dolan
075983da0f Implement game action for sign set style 2019-02-03 22:20:01 -08:00
Michael Steenbeek
b4bef2fe7d Merge pull request #8560 from richard-fine/directions
Begin cleanup of direction handling
2019-01-18 19:09:39 +01:00
Ted John
8701286772 Use new ride_id_t typedef (#8561) 2019-01-12 10:11:55 +00:00
Matt
9f613833ce Rename actions. 2019-01-07 09:04:51 +01:00
IntelOrca
b9fd90ffd3 Implement ClearAction. 2019-01-07 09:04:51 +01:00
Matt
d7096f71cb Implement SceneryRemoveLargeAction. 2019-01-07 09:04:51 +01:00
Matt
b34b09c6bb Implement SceneryRemoveSmallAction. 2019-01-07 09:04:51 +01:00