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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-15 11:03:00 +01:00

Implement TileModifyAction

Further work moving game commands into the game action framework
This commit is contained in:
duncanspumpkin
2019-05-15 21:15:23 +01:00
parent 99772ab3b8
commit 3162d4dc75
10 changed files with 524 additions and 424 deletions

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@@ -15,6 +15,7 @@
#include <openrct2/Game.h>
#include <openrct2/Input.h>
#include <openrct2/common.h>
#include <openrct2/actions/TileModifyAction.hpp>
#include <openrct2/core/Guard.hpp>
#include <openrct2/localisation/Localisation.h>
#include <openrct2/localisation/StringIds.h>
@@ -29,7 +30,6 @@
#include <openrct2/world/Scenery.h>
#include <openrct2/world/SmallScenery.h>
#include <openrct2/world/Surface.h>
#include <openrct2/world/TileInspector.h>
// clang-format off
static constexpr const rct_string_id TerrainTypeStringIds[] = {
@@ -619,25 +619,25 @@ static void window_tile_inspector_load_tile(rct_window* w, TileElement* elementT
static void window_tile_inspector_insert_corrupt_element(int32_t elementIndex)
{
openrct2_assert(elementIndex >= 0 && elementIndex < windowTileInspectorElementCount, "elementIndex out of range");
game_do_command(
TILE_INSPECTOR_ANY_INSERT_CORRUPT, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8),
elementIndex, GAME_COMMAND_MODIFY_TILE, 0, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::AnyInsertCorrupt, elementIndex);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_remove_element(int32_t elementIndex)
{
openrct2_assert(elementIndex >= 0 && elementIndex < windowTileInspectorElementCount, "elementIndex out of range");
game_do_command(
TILE_INSPECTOR_ANY_REMOVE, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8),
elementIndex, GAME_COMMAND_MODIFY_TILE, 0, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::AnyRemove, elementIndex);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_rotate_element(int32_t elementIndex)
{
openrct2_assert(elementIndex >= 0 && elementIndex < windowTileInspectorElementCount, "elementIndex out of range");
game_do_command(
TILE_INSPECTOR_ANY_ROTATE, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8),
elementIndex, GAME_COMMAND_MODIFY_TILE, 0, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::AnyRotate, elementIndex);
GameActions::Execute(&modifyTile);
}
// Swap element with its parent
@@ -645,17 +645,16 @@ static void window_tile_inspector_swap_elements(int16_t first, int16_t second)
{
openrct2_assert(first >= 0 && first < windowTileInspectorElementCount, "first out of range");
openrct2_assert(second >= 0 && second < windowTileInspectorElementCount, "second out of range");
game_do_command(
TILE_INSPECTOR_ANY_SWAP, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8), first,
GAME_COMMAND_MODIFY_TILE, second, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::AnySwap, first, second);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_sort_elements()
{
openrct2_assert(windowTileInspectorTileSelected, "No tile selected");
game_do_command(
TILE_INSPECTOR_ANY_SORT, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8), 0,
GAME_COMMAND_MODIFY_TILE, 0, 0);
auto modifyTile = TileModifyAction({ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::AnySort);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_copy_element(rct_window* w)
@@ -672,127 +671,130 @@ static void window_tile_inspector_paste_element(rct_window* w)
int32_t data[2];
std::memcpy(&data[0], &tileInspectorCopiedElement, 8);
assert_struct_size(data, sizeof(tileInspectorCopiedElement));
game_do_command(
TILE_INSPECTOR_ANY_PASTE, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8), data[0],
GAME_COMMAND_MODIFY_TILE, data[1], 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::AnyPaste, 0, 0,
tileInspectorCopiedElement);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_base_height_offset(int16_t elementIndex, int8_t heightOffset)
{
game_do_command(
TILE_INSPECTOR_ANY_BASE_HEIGHT_OFFSET, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), elementIndex, GAME_COMMAND_MODIFY_TILE, heightOffset, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::AnyBaseHeightOffset, elementIndex,
heightOffset);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_surface_show_park_fences(bool showFences)
{
game_do_command(
TILE_INSPECTOR_SURFACE_SHOW_PARK_FENCES, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), showFences, GAME_COMMAND_MODIFY_TILE, 0, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::SurfaceShowParkFences, showFences);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_surface_toggle_corner(int32_t cornerIndex)
{
game_do_command(
TILE_INSPECTOR_SURFACE_TOGGLE_CORNER, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), cornerIndex, GAME_COMMAND_MODIFY_TILE, 0, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::SurfaceToggleCorner, cornerIndex);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_surface_toggle_diagonal()
{
game_do_command(
TILE_INSPECTOR_SURFACE_TOGGLE_DIAGONAL, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), 0, GAME_COMMAND_MODIFY_TILE, 0, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::SurfaceToggleDiagonal);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_path_set_sloped(int32_t elementIndex, bool sloped)
{
game_do_command(
TILE_INSPECTOR_PATH_SET_SLOPE, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8),
elementIndex, GAME_COMMAND_MODIFY_TILE, sloped, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::PathSetSlope, elementIndex, sloped);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_path_set_broken(int32_t elementIndex, bool broken)
{
game_do_command(
TILE_INSPECTOR_PATH_SET_BROKEN, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8),
elementIndex, GAME_COMMAND_MODIFY_TILE, broken, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::PathSetBroken, elementIndex, broken);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_path_toggle_edge(int32_t elementIndex, int32_t cornerIndex)
{
openrct2_assert(elementIndex >= 0 && elementIndex < windowTileInspectorElementCount, "elementIndex out of range");
openrct2_assert(cornerIndex >= 0 && cornerIndex < 8, "cornerIndex out of range");
game_do_command(
TILE_INSPECTOR_PATH_TOGGLE_EDGE, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8),
elementIndex, GAME_COMMAND_MODIFY_TILE, cornerIndex, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::PathToggleEdge, elementIndex,
cornerIndex);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_entrance_make_usable(int32_t elementIndex)
{
Guard::ArgumentInRange(elementIndex, 0, windowTileInspectorElementCount - 1);
game_do_command(
TILE_INSPECTOR_ENTRANCE_MAKE_USABLE, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), elementIndex, GAME_COMMAND_MODIFY_TILE, 0, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::EntranceMakeUsable, elementIndex);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_wall_set_slope(int32_t elementIndex, int32_t slopeValue)
{
// Make sure only the correct bits are set
openrct2_assert((slopeValue & 3) == slopeValue, "slopeValue doesn't match its mask");
game_do_command(
TILE_INSPECTOR_WALL_SET_SLOPE, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8),
elementIndex, GAME_COMMAND_MODIFY_TILE, slopeValue, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::WallSetSlope, elementIndex, slopeValue);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_track_block_height_offset(int32_t elementIndex, int8_t heightOffset)
{
game_do_command(
TILE_INSPECTOR_TRACK_BASE_HEIGHT_OFFSET, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), elementIndex, GAME_COMMAND_MODIFY_TILE, heightOffset, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::TrackBaseHeightOffset, elementIndex,
heightOffset);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_track_block_set_lift(int32_t elementIndex, bool entireTrackBlock, bool chain)
{
game_do_command(
TILE_INSPECTOR_TRACK_SET_CHAIN, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8),
elementIndex, GAME_COMMAND_MODIFY_TILE, entireTrackBlock, chain);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY },
entireTrackBlock ? TileModifyType::TrackSetChainBlock : TileModifyType::TrackSetChain, elementIndex, chain);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_track_set_block_brake(int32_t elementIndex, bool blockBrake)
{
game_do_command(
TILE_INSPECTOR_TRACK_SET_BLOCK_BRAKE, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), elementIndex, GAME_COMMAND_MODIFY_TILE, blockBrake, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::TrackSetBlockBrake, elementIndex,
blockBrake);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_track_set_indestructible(int32_t elementIndex, bool isIndestructible)
{
game_do_command(
TILE_INSPECTOR_TRACK_SET_INDESTRUCTIBLE, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), elementIndex, GAME_COMMAND_MODIFY_TILE, isIndestructible,
0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::TrackSetIndestructible, elementIndex,
isIndestructible);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_quarter_tile_set(int32_t elementIndex, const int32_t quarterIndex)
{
// quarterIndex is widget index relative to WIDX_SCENERY_CHECK_QUARTER_N, so a value from 0-3
openrct2_assert(quarterIndex >= 0 && quarterIndex < 4, "quarterIndex out of range");
game_do_command(
TILE_INSPECTOR_SCENERY_SET_QUARTER_LOCATION, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), elementIndex, GAME_COMMAND_MODIFY_TILE,
(quarterIndex - get_current_rotation()) & 3, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::ScenerySetQuarterLocation, elementIndex,
(quarterIndex - get_current_rotation()) & 3);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_toggle_quadrant_collosion(int32_t elementIndex, const int32_t quadrantIndex)
{
game_do_command(
TILE_INSPECTOR_SCENERY_SET_QUARTER_COLLISION, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), elementIndex, GAME_COMMAND_MODIFY_TILE,
(quadrantIndex + 2 - get_current_rotation()) & 3, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::ScenerySetQuarterCollision, elementIndex,
(quadrantIndex + 2 - get_current_rotation()) & 3);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_banner_toggle_block(int32_t elementIndex, int32_t edgeIndex)
@@ -801,17 +803,17 @@ static void window_tile_inspector_banner_toggle_block(int32_t elementIndex, int3
// Make edgeIndex abstract
edgeIndex = (edgeIndex - get_current_rotation()) & 3;
game_do_command(
TILE_INSPECTOR_BANNER_TOGGLE_BLOCKING_EDGE, GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8), elementIndex, GAME_COMMAND_MODIFY_TILE, edgeIndex, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::BannerToggleBlockingEdge, elementIndex,
edgeIndex);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_clamp_corrupt(int32_t elementIndex)
{
game_do_command(
TILE_INSPECTOR_CORRUPT_CLAMP, GAME_COMMAND_FLAG_APPLY, windowTileInspectorTileX | (windowTileInspectorTileY << 8),
elementIndex, GAME_COMMAND_MODIFY_TILE, 0, 0);
auto modifyTile = TileModifyAction(
{ windowTileInspectorToolMapX, windowTileInspectorToolMapY }, TileModifyType::CorruptClamp, elementIndex);
GameActions::Execute(&modifyTile);
}
static void window_tile_inspector_mouseup(rct_window* w, rct_widgetindex widgetIndex)

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@@ -1225,7 +1225,7 @@ GAME_COMMAND_POINTER* new_game_command_table[GAME_COMMAND_COUNT] = {
game_command_pickup_guest,
game_command_pickup_staff,
nullptr,
game_command_modify_tile,
nullptr,
nullptr,
NULL,
};

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@@ -87,8 +87,8 @@ enum GAME_COMMAND
GAME_COMMAND_CHEAT, // GA
GAME_COMMAND_PICKUP_GUEST,
GAME_COMMAND_PICKUP_STAFF,
GAME_COMMAND_BALLOON_PRESS, // GA
GAME_COMMAND_MODIFY_TILE,
GAME_COMMAND_BALLOON_PRESS, // GA
GAME_COMMAND_MODIFY_TILE, // GA
GAME_COMMAND_EDIT_SCENARIO_OPTIONS, // GA
GAME_COMMAND_PLACE_PEEP_SPAWN, // GA, TODO: refactor to separate array for just game actions
GAME_COMMAND_SET_CLIMATE, // GA

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@@ -74,6 +74,7 @@
#include "StaffSetOrdersAction.hpp"
#include "StaffSetPatrolAreaAction.hpp"
#include "SurfaceSetStyleAction.hpp"
#include "TileModifyAction.hpp"
#include "TrackPlaceAction.hpp"
#include "TrackRemoveAction.hpp"
#include "TrackSetBrakeSpeedAction.hpp"
@@ -151,6 +152,7 @@ namespace GameActions
Register<LandSetHeightAction>();
Register<LandSetRightsAction>();
Register<LandSmoothAction>();
Register<TileModifyAction>();
Register<TrackPlaceAction>();
Register<TrackRemoveAction>();
Register<TrackSetBrakeSpeedAction>();

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@@ -0,0 +1,264 @@
/*****************************************************************************
* Copyright (c) 2014-2019 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../world/TileInspector.h"
#include "GameAction.h"
enum class TileModifyType : uint8_t
{
AnyRemove,
AnySwap,
AnyInsertCorrupt,
AnyRotate,
AnyPaste,
AnySort,
AnyBaseHeightOffset,
SurfaceShowParkFences,
SurfaceToggleCorner,
SurfaceToggleDiagonal,
PathSetSlope,
PathSetBroken,
PathToggleEdge,
EntranceMakeUsable,
WallSetSlope,
TrackBaseHeightOffset,
TrackSetChain,
TrackSetChainBlock,
TrackSetBlockBrake,
TrackSetIndestructible,
ScenerySetQuarterLocation,
ScenerySetQuarterCollision,
BannerToggleBlockingEdge,
CorruptClamp,
Count,
};
DEFINE_GAME_ACTION(TileModifyAction, GAME_COMMAND_MODIFY_TILE, GameActionResult)
{
private:
CoordsXY _loc;
uint8_t _setting{ 0 };
uint32_t _value1{ 0 };
uint32_t _value2{ 0 };
TileElement _pasteElement{ 0 };
public:
TileModifyAction()
{
}
TileModifyAction(
CoordsXY loc, TileModifyType setting, uint32_t value1 = { 0 }, uint32_t value2 = { 0 },
TileElement pasteElement = { 0 })
: _loc(loc)
, _setting(static_cast<uint8_t>(setting))
, _value1(value1)
, _value2(value2)
, _pasteElement(pasteElement)
{
}
uint16_t GetActionFlags() const override
{
return GameAction::GetActionFlags() | GA_FLAGS::ALLOW_WHILE_PAUSED;
}
void Serialise(DataSerialiser & stream) override
{
GameAction::Serialise(stream);
stream << DS_TAG(_loc) << DS_TAG(_setting) << DS_TAG(_value1) << DS_TAG(_value2)
<< DS_TAG(_pasteElement);
}
GameActionResult::Ptr Query() const override
{
return QueryExecute(false);
}
GameActionResult::Ptr Execute() const override
{
return QueryExecute(true);
}
private:
GameActionResult::Ptr QueryExecute(bool isExecuting) const
{
auto res = MakeResult();
switch (static_cast<TileModifyType>(_setting))
{
case TileModifyType::AnyRemove:
{
const auto elementIndex = _value1;
res = tile_inspector_remove_element_at(_loc.x, _loc.y, elementIndex, isExecuting);
break;
}
case TileModifyType::AnySwap:
{
const auto firstIndex = _value1;
const auto secondIndex = _value2;
res = tile_inspector_swap_elements_at(_loc.x, _loc.y, firstIndex, secondIndex, isExecuting);
break;
}
case TileModifyType::AnyInsertCorrupt:
{
const auto elementIndex = _value1;
res = tile_inspector_insert_corrupt_at(_loc.x, _loc.y, elementIndex, isExecuting);
break;
}
case TileModifyType::AnyRotate:
{
const auto elementIndex = _value1;
res = tile_inspector_rotate_element_at(_loc.x, _loc.y, elementIndex, isExecuting);
break;
}
case TileModifyType::AnyPaste:
{
res = tile_inspector_paste_element_at(_loc.x, _loc.y, _pasteElement, isExecuting);
break;
}
case TileModifyType::AnySort:
{
res = tile_inspector_sort_elements_at(_loc.x, _loc.y, isExecuting);
break;
}
case TileModifyType::AnyBaseHeightOffset:
{
const auto elementIndex = _value1;
const auto heightOffset = _value2;
res = tile_inspector_any_base_height_offset(_loc.x, _loc.y, elementIndex, heightOffset, isExecuting);
break;
}
case TileModifyType::SurfaceShowParkFences:
{
const bool showFences = _value1;
res = tile_inspector_surface_show_park_fences(_loc.x, _loc.y, showFences, isExecuting);
break;
}
case TileModifyType::SurfaceToggleCorner:
{
const auto cornerIndex = _value1;
res = tile_inspector_surface_toggle_corner(_loc.x, _loc.y, cornerIndex, isExecuting);
break;
}
case TileModifyType::SurfaceToggleDiagonal:
{
res = tile_inspector_surface_toggle_diagonal(_loc.x, _loc.y, isExecuting);
break;
}
case TileModifyType::PathSetSlope:
{
const auto elementIndex = _value1;
const bool sloped = _value2;
res = tile_inspector_path_set_sloped(_loc.x, _loc.y, elementIndex, sloped, isExecuting);
break;
}
case TileModifyType::PathSetBroken:
{
const auto elementIndex = _value1;
const bool broken = _value2;
res = tile_inspector_path_set_broken(_loc.x, _loc.y, elementIndex, broken, isExecuting);
break;
}
case TileModifyType::PathToggleEdge:
{
const auto elementIndex = _value1;
const auto edgeIndex = _value2;
res = tile_inspector_path_toggle_edge(_loc.x, _loc.y, elementIndex, edgeIndex, isExecuting);
break;
}
case TileModifyType::EntranceMakeUsable:
{
const auto elementIndex = _value1;
res = tile_inspector_entrance_make_usable(_loc.x, _loc.y, elementIndex, isExecuting);
break;
}
case TileModifyType::WallSetSlope:
{
const auto elementIndex = _value1;
const auto slopeValue = _value2;
res = tile_inspector_wall_set_slope(_loc.x, _loc.y, elementIndex, slopeValue, isExecuting);
break;
}
case TileModifyType::TrackBaseHeightOffset:
{
const auto elementIndex = _value1;
const auto heightOffset = _value2;
res = tile_inspector_track_base_height_offset(_loc.x, _loc.y, elementIndex, heightOffset, isExecuting);
break;
}
case TileModifyType::TrackSetChainBlock:
{
const auto elementIndex = _value1;
const bool setChain = _value2;
res = tile_inspector_track_set_chain(_loc.x, _loc.y, elementIndex, true, setChain, isExecuting);
break;
}
case TileModifyType::TrackSetChain:
{
const auto elementIndex = _value1;
const bool setChain = _value2;
res = tile_inspector_track_set_chain(_loc.x, _loc.y, elementIndex, false, setChain, isExecuting);
break;
}
case TileModifyType::TrackSetBlockBrake:
{
const auto elementIndex = _value1;
const bool blockBrake = _value2;
res = tile_inspector_track_set_block_brake(_loc.x, _loc.y, elementIndex, blockBrake, isExecuting);
break;
}
case TileModifyType::TrackSetIndestructible:
{
const auto elementIndex = _value1;
const bool isIndestructible = _value2;
res = tile_inspector_track_set_indestructible(_loc.x, _loc.y, elementIndex, isIndestructible, isExecuting);
break;
}
case TileModifyType::ScenerySetQuarterLocation:
{
const auto elementIndex = _value1;
const auto quarterIndex = _value2;
res = tile_inspector_scenery_set_quarter_location(_loc.x, _loc.y, elementIndex, quarterIndex, isExecuting);
break;
}
case TileModifyType::ScenerySetQuarterCollision:
{
const auto elementIndex = _value1;
const auto quarterIndex = _value2;
res = tile_inspector_scenery_set_quarter_collision(_loc.x, _loc.y, elementIndex, quarterIndex, isExecuting);
break;
}
case TileModifyType::BannerToggleBlockingEdge:
{
const auto elementIndex = _value1;
const auto edgeIndex = _value2;
res = tile_inspector_banner_toggle_blocking_edge(_loc.x, _loc.y, elementIndex, edgeIndex, isExecuting);
break;
}
case TileModifyType::CorruptClamp:
{
const auto elementIndex = _value1;
res = tile_inspector_corrupt_clamp(_loc.x, _loc.y, elementIndex, isExecuting);
break;
}
default:
log_error("invalid instruction");
return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_NONE);
break;
}
res->Position.x = _loc.x;
res->Position.y = _loc.y;
res->Position.z = tile_element_height(_loc.x, _loc.y);
return res;
}
};

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@@ -16,6 +16,7 @@
#include "../network/network.h"
#include "../ride/Ride.h"
#include "../world/Location.hpp"
#include "../world/TileElement.h"
#include "DataSerialiserTag.h"
#include "Endianness.h"
#include "MemoryStream.h"
@@ -381,6 +382,38 @@ template<> struct DataSerializerTraits<MapRange>
}
};
template<> struct DataSerializerTraits<TileElement>
{
static void encode(IStream* stream, const TileElement& tileElement)
{
stream->WriteValue(tileElement.type);
stream->WriteValue(tileElement.flags);
stream->WriteValue(tileElement.base_height);
stream->WriteValue(tileElement.clearance_height);
for (int i = 0; i < 4; ++i)
{
stream->WriteValue(tileElement.pad_04[i]);
}
}
static void decode(IStream* stream, TileElement& tileElement)
{
tileElement.type = stream->ReadValue<uint8_t>();
tileElement.flags = stream->ReadValue<uint8_t>();
tileElement.base_height = stream->ReadValue<uint8_t>();
tileElement.clearance_height = stream->ReadValue<uint8_t>();
for (int i = 0; i < 4; ++i)
{
tileElement.pad_04[i] = stream->ReadValue<uint8_t>();
}
}
static void log(IStream* stream, const TileElement& tileElement)
{
char msg[128] = {};
snprintf(msg, sizeof(msg), "TileElement(type = %u, flags = %u, base_height = %u)", tileElement.type, tileElement.flags, tileElement.base_height);
stream->Write(msg, strlen(msg));
}
};
template<> struct DataSerializerTraits<CoordsXY>
{
static void encode(IStream* stream, const CoordsXY& coords)

View File

@@ -2245,186 +2245,6 @@ void map_clear_all_elements()
}
}
void game_command_modify_tile(
int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, [[maybe_unused]] int32_t* esi, int32_t* edi, int32_t* ebp)
{
const int32_t flags = *ebx;
const int32_t x = *ecx & 0xFF;
const int32_t y = (*ecx >> 8) & 0xFF;
const TILE_INSPECTOR_INSTRUCTION_TYPE instruction = static_cast<TILE_INSPECTOR_INSTRUCTION_TYPE>(*eax);
switch (instruction)
{
case TILE_INSPECTOR_ANY_REMOVE:
{
const int16_t elementIndex = *edx;
*ebx = tile_inspector_remove_element_at(x, y, elementIndex, flags);
break;
}
case TILE_INSPECTOR_ANY_SWAP:
{
const int32_t firstIndex = *edx;
const int32_t secondIndex = *edi;
*ebx = tile_inspector_swap_elements_at(x, y, firstIndex, secondIndex, flags);
break;
}
case TILE_INSPECTOR_ANY_INSERT_CORRUPT:
{
const int16_t elementIndex = *edx;
*ebx = tile_inspector_insert_corrupt_at(x, y, elementIndex, flags);
break;
}
case TILE_INSPECTOR_ANY_ROTATE:
{
const int16_t elementIndex = *edx;
*ebx = tile_inspector_rotate_element_at(x, y, elementIndex, flags);
break;
}
case TILE_INSPECTOR_ANY_PASTE:
{
TileElement elementToPaste;
const int32_t data[] = { *edx, *edi };
assert_struct_size(data, sizeof(elementToPaste));
std::memcpy(&elementToPaste, data, 8);
*ebx = tile_inspector_paste_element_at(x, y, elementToPaste, flags);
break;
}
case TILE_INSPECTOR_ANY_SORT:
{
*ebx = tile_inspector_sort_elements_at(x, y, flags);
break;
}
case TILE_INSPECTOR_ANY_BASE_HEIGHT_OFFSET:
{
const int16_t elementIndex = *edx;
const int8_t heightOffset = *edi;
*ebx = tile_inspector_any_base_height_offset(x, y, elementIndex, heightOffset, flags);
break;
}
case TILE_INSPECTOR_SURFACE_SHOW_PARK_FENCES:
{
const bool showFences = *edx;
*ebx = tile_inspector_surface_show_park_fences(x, y, showFences, flags);
break;
}
case TILE_INSPECTOR_SURFACE_TOGGLE_CORNER:
{
const int32_t cornerIndex = *edx;
*ebx = tile_inspector_surface_toggle_corner(x, y, cornerIndex, flags);
break;
}
case TILE_INSPECTOR_SURFACE_TOGGLE_DIAGONAL:
{
*ebx = tile_inspector_surface_toggle_diagonal(x, y, flags);
break;
}
case TILE_INSPECTOR_PATH_SET_SLOPE:
{
const int32_t elementIndex = *edx;
const bool sloped = *edi;
*ebx = tile_inspector_path_set_sloped(x, y, elementIndex, sloped, flags);
break;
}
case TILE_INSPECTOR_PATH_SET_BROKEN:
{
const int32_t elementIndex = *edx;
const bool broken = *edi;
*ebx = tile_inspector_path_set_broken(x, y, elementIndex, broken, flags);
break;
}
case TILE_INSPECTOR_PATH_TOGGLE_EDGE:
{
const int32_t elementIndex = *edx;
const int32_t edgeIndex = *edi;
*ebx = tile_inspector_path_toggle_edge(x, y, elementIndex, edgeIndex, flags);
break;
}
case TILE_INSPECTOR_ENTRANCE_MAKE_USABLE:
{
const int32_t elementIndex = *edx;
*ebx = tile_inspector_entrance_make_usable(x, y, elementIndex, flags);
break;
}
case TILE_INSPECTOR_WALL_SET_SLOPE:
{
const int32_t elementIndex = *edx;
const int32_t slopeValue = *edi;
*ebx = tile_inspector_wall_set_slope(x, y, elementIndex, slopeValue, flags);
break;
}
case TILE_INSPECTOR_TRACK_BASE_HEIGHT_OFFSET:
{
const int32_t elementIndex = *edx;
const int8_t heightOffset = *edi;
*ebx = tile_inspector_track_base_height_offset(x, y, elementIndex, heightOffset, flags);
break;
}
case TILE_INSPECTOR_TRACK_SET_CHAIN:
{
const int32_t elementIndex = *edx;
const bool entireTrackBlock = *edi;
const bool setChain = *ebp;
*ebx = tile_inspector_track_set_chain(x, y, elementIndex, entireTrackBlock, setChain, flags);
break;
}
case TILE_INSPECTOR_TRACK_SET_BLOCK_BRAKE:
{
const int32_t elementIndex = *edx;
const bool blockBrake = *edi;
*ebx = tile_inspector_track_set_block_brake(x, y, elementIndex, blockBrake, flags);
break;
}
case TILE_INSPECTOR_TRACK_SET_INDESTRUCTIBLE:
{
const int32_t elementIndex = *edx;
const bool isIndestructible = *edi;
*ebx = tile_inspector_track_set_indestructible(x, y, elementIndex, isIndestructible, flags);
break;
}
case TILE_INSPECTOR_SCENERY_SET_QUARTER_LOCATION:
{
const int32_t elementIndex = *edx;
const int32_t quarterIndex = *edi;
*ebx = tile_inspector_scenery_set_quarter_location(x, y, elementIndex, quarterIndex, flags);
break;
}
case TILE_INSPECTOR_SCENERY_SET_QUARTER_COLLISION:
{
const int32_t elementIndex = *edx;
const int32_t quarterIndex = *edi;
*ebx = tile_inspector_scenery_set_quarter_collision(x, y, elementIndex, quarterIndex, flags);
break;
}
case TILE_INSPECTOR_BANNER_TOGGLE_BLOCKING_EDGE:
{
const int32_t elementIndex = *edx;
const int32_t edgeIndex = *edi;
*ebx = tile_inspector_banner_toggle_blocking_edge(x, y, elementIndex, edgeIndex, flags);
break;
}
case TILE_INSPECTOR_CORRUPT_CLAMP:
{
const int32_t elementIndex = *edx;
*ebx = tile_inspector_corrupt_clamp(x, y, elementIndex, flags);
break;
}
default:
log_error("invalid instruction");
*ebx = MONEY32_UNDEFINED;
break;
}
if (flags & GAME_COMMAND_FLAG_APPLY && gGameCommandNestLevel == 1 && !(flags & GAME_COMMAND_FLAG_GHOST)
&& *ebx != MONEY32_UNDEFINED)
{
LocationXYZ16 coord;
coord.x = (x << 5) + 16;
coord.y = (y << 5) + 16;
coord.z = tile_element_height(coord.x, coord.y);
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
}
}
/**
* Gets the track element at x, y, z.
* @param x x units, not tiles.

View File

@@ -187,8 +187,6 @@ int32_t map_can_construct_at(int32_t x, int32_t y, int32_t zLow, int32_t zHigh,
void rotate_map_coordinates(int16_t* x, int16_t* y, int32_t rotation);
LocationXY16 coordinate_3d_to_2d(const LocationXYZ16* coordinate_3d, int32_t rotation);
void game_command_modify_tile(int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
struct tile_element_iterator
{
int32_t x;

View File

@@ -12,6 +12,7 @@
#include "../Context.h"
#include "../Game.h"
#include "../common.h"
#include "../actions/GameAction.h"
#include "../core/Guard.hpp"
#include "../interface/Window.h"
#include "../localisation/Localisation.h"
@@ -77,20 +78,20 @@ static bool map_swap_elements_at(int32_t x, int32_t y, int16_t first, int16_t se
* @param elementIndex The nth element on this tile
* Returns 0 on success, MONEY_UNDEFINED otherwise.
*/
int32_t tile_inspector_insert_corrupt_at(int32_t x, int32_t y, int16_t elementIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_insert_corrupt_at(int32_t x, int32_t y, int16_t elementIndex, bool isExecuting)
{
// Make sure there is enough space for the new element
if (!map_check_free_elements_and_reorganise(1))
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::NO_FREE_ELEMENTS, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
// Create new corrupt element
TileElement* corruptElement = tile_element_insert(x, y, -1, 0); // Ugly hack: -1 guarantees this to be placed first
if (corruptElement == nullptr)
{
log_warning("Failed to insert corrupt element.");
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
}
corruptElement->SetType(TILE_ELEMENT_TYPE_CORRUPT);
@@ -98,7 +99,7 @@ int32_t tile_inspector_insert_corrupt_at(int32_t x, int32_t y, int16_t elementIn
TileElement* const selectedElement = map_get_nth_element_at(x, y, elementIndex + 1);
if (!selectedElement)
{
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
}
corruptElement->base_height = corruptElement->clearance_height = selectedElement->base_height;
@@ -135,7 +136,7 @@ int32_t tile_inspector_insert_corrupt_at(int32_t x, int32_t y, int16_t elementIn
}
// Nothing went wrong
return 0;
return std::make_unique<GameActionResult>();
}
/**
@@ -144,15 +145,15 @@ int32_t tile_inspector_insert_corrupt_at(int32_t x, int32_t y, int16_t elementIn
* @param y The y coordinate of the tile
* @param elementIndex The nth element on this tile
*/
int32_t tile_inspector_remove_element_at(int32_t x, int32_t y, int16_t elementIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_remove_element_at(int32_t x, int32_t y, int16_t elementIndex, bool isExecuting)
{
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
// Forcefully remove the element
TileElement* const tileElement = map_get_nth_element_at(x, y, elementIndex);
if (!tileElement)
{
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
}
tile_element_remove(tileElement);
map_invalidate_tile_full(x << 5, y << 5);
@@ -177,16 +178,16 @@ int32_t tile_inspector_remove_element_at(int32_t x, int32_t y, int16_t elementIn
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_swap_elements_at(int32_t x, int32_t y, int16_t first, int16_t second, int32_t flags)
GameActionResult::Ptr tile_inspector_swap_elements_at(int32_t x, int32_t y, int16_t first, int16_t second, bool isExecuting)
{
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
if (!map_swap_elements_at(x, y, first, second))
{
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
}
map_invalidate_tile_full(x << 5, y << 5);
@@ -205,19 +206,19 @@ int32_t tile_inspector_swap_elements_at(int32_t x, int32_t y, int16_t first, int
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_rotate_element_at(int32_t x, int32_t y, int32_t elementIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_rotate_element_at(int32_t x, int32_t y, int32_t elementIndex, bool isExecuting)
{
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
uint8_t newRotation, pathEdges, pathCorners;
TileElement* const tileElement = map_get_nth_element_at(x, y, elementIndex);
if (!tileElement)
{
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
}
switch (tileElement->GetType())
{
@@ -281,28 +282,28 @@ int32_t tile_inspector_rotate_element_at(int32_t x, int32_t y, int32_t elementIn
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_paste_element_at(int32_t x, int32_t y, TileElement element, int32_t flags)
GameActionResult::Ptr tile_inspector_paste_element_at(int32_t x, int32_t y, TileElement element, bool isExecuting)
{
// Make sure there is enough space for the new element
if (!map_check_free_elements_and_reorganise(1))
{
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::NO_FREE_ELEMENTS, STR_NONE);
}
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
// Check if the element to be pasted refers to a banner index
BannerIndex bannerIndex = tile_element_get_banner_index(&element);
if (bannerIndex != BANNER_INDEX_NULL)
{
// The element to be pasted refers to a banner index - make a copy of it
BannerIndex newBannerIndex = create_new_banner(flags);
BannerIndex newBannerIndex = create_new_banner(GAME_COMMAND_FLAG_APPLY);
if (newBannerIndex == BANNER_INDEX_NULL)
{
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
}
rct_banner& newBanner = gBanners[newBannerIndex];
newBanner = gBanners[bannerIndex];
@@ -321,7 +322,7 @@ int32_t tile_inspector_paste_element_at(int32_t x, int32_t y, TileElement elemen
rct_string_id newStringIdx = user_string_allocate(USER_STRING_DUPLICATION_PERMITTED, buffer);
if (newStringIdx == 0)
{
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::NO_FREE_ELEMENTS, STR_NONE);
}
gBanners[newBannerIndex].string_idx = newStringIdx;
}
@@ -356,12 +357,12 @@ int32_t tile_inspector_paste_element_at(int32_t x, int32_t y, TileElement elemen
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_sort_elements_at(int32_t x, int32_t y, int32_t flags)
GameActionResult::Ptr tile_inspector_sort_elements_at(int32_t x, int32_t y, bool isExecuting)
{
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
const TileElement* const firstElement = map_get_first_element_at(x, y);
@@ -413,23 +414,23 @@ int32_t tile_inspector_sort_elements_at(int32_t x, int32_t y, int32_t flags)
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_any_base_height_offset(int32_t x, int32_t y, int16_t elementIndex, int8_t heightOffset, int32_t flags)
GameActionResult::Ptr tile_inspector_any_base_height_offset(int32_t x, int32_t y, int16_t elementIndex, int8_t heightOffset, bool isExecuting)
{
TileElement* const tileElement = map_get_nth_element_at(x, y, elementIndex);
if (tileElement == nullptr)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
int16_t newBaseHeight = (int16_t)tileElement->base_height + heightOffset;
int16_t newClearanceHeight = (int16_t)tileElement->clearance_height + heightOffset;
if (newBaseHeight < 0 || newBaseHeight > 0xff || newClearanceHeight < 0 || newClearanceHeight > 0xff)
{
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
}
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
if (tileElement->GetType() == TILE_ELEMENT_TYPE_ENTRANCE)
{
@@ -465,18 +466,18 @@ int32_t tile_inspector_any_base_height_offset(int32_t x, int32_t y, int16_t elem
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_surface_show_park_fences(int32_t x, int32_t y, bool showFences, int32_t flags)
GameActionResult::Ptr tile_inspector_surface_show_park_fences(int32_t x, int32_t y, bool showFences, bool isExecuting)
{
TileElement* const surfaceelement = map_get_surface_element_at(x, y);
// No surface element on tile
if (surfaceelement == nullptr)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
if (!showFences)
surfaceelement->AsSurface()->SetParkFences(0);
@@ -493,18 +494,18 @@ int32_t tile_inspector_surface_show_park_fences(int32_t x, int32_t y, bool showF
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_surface_toggle_corner(int32_t x, int32_t y, int32_t cornerIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_surface_toggle_corner(int32_t x, int32_t y, int32_t cornerIndex, bool isExecuting)
{
TileElement* const surfaceElement = map_get_surface_element_at(x, y);
// No surface element on tile
if (surfaceElement == nullptr)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
const uint8_t originalSlope = surfaceElement->AsSurface()->GetSlope();
const bool diagonal = (originalSlope & TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT) >> 4;
@@ -560,18 +561,18 @@ int32_t tile_inspector_surface_toggle_corner(int32_t x, int32_t y, int32_t corne
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_surface_toggle_diagonal(int32_t x, int32_t y, int32_t flags)
GameActionResult::Ptr tile_inspector_surface_toggle_diagonal(int32_t x, int32_t y, bool isExecuting)
{
TileElement* const surfaceElement = map_get_surface_element_at(x, y);
// No surface element on tile
if (surfaceElement == nullptr)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
uint8_t newSlope = surfaceElement->AsSurface()->GetSlope() ^ TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT;
surfaceElement->AsSurface()->SetSlope(newSlope);
@@ -598,17 +599,17 @@ int32_t tile_inspector_surface_toggle_diagonal(int32_t x, int32_t y, int32_t fla
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_path_set_sloped(int32_t x, int32_t y, int32_t elementIndex, bool sloped, int32_t flags)
GameActionResult::Ptr tile_inspector_path_set_sloped(int32_t x, int32_t y, int32_t elementIndex, bool sloped, bool isExecuting)
{
TileElement* const pathElement = map_get_nth_element_at(x, y, elementIndex);
if (pathElement == nullptr || pathElement->GetType() != TILE_ELEMENT_TYPE_PATH)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
pathElement->AsPath()->SetSloped(sloped);
@@ -622,17 +623,17 @@ int32_t tile_inspector_path_set_sloped(int32_t x, int32_t y, int32_t elementInde
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_path_set_broken(int32_t x, int32_t y, int32_t elementIndex, bool broken, int32_t flags)
GameActionResult::Ptr tile_inspector_path_set_broken(int32_t x, int32_t y, int32_t elementIndex, bool broken, bool isExecuting)
{
TileElement* const pathElement = map_get_nth_element_at(x, y, elementIndex);
if (pathElement == nullptr || pathElement->GetType() != TILE_ELEMENT_TYPE_PATH)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
pathElement->AsPath()->SetIsBroken(broken);
@@ -646,17 +647,17 @@ int32_t tile_inspector_path_set_broken(int32_t x, int32_t y, int32_t elementInde
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_path_toggle_edge(int32_t x, int32_t y, int32_t elementIndex, int32_t edgeIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_path_toggle_edge(int32_t x, int32_t y, int32_t elementIndex, int32_t edgeIndex, bool isExecuting)
{
TileElement* const pathElement = map_get_nth_element_at(x, y, elementIndex);
if (pathElement == nullptr || pathElement->GetType() != TILE_ELEMENT_TYPE_PATH)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
uint8_t newEdges = pathElement->AsPath()->GetEdgesAndCorners() ^ (1 << edgeIndex);
pathElement->AsPath()->SetEdgesAndCorners(newEdges);
@@ -671,22 +672,22 @@ int32_t tile_inspector_path_toggle_edge(int32_t x, int32_t y, int32_t elementInd
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_entrance_make_usable(int32_t x, int32_t y, int32_t elementIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_entrance_make_usable(int32_t x, int32_t y, int32_t elementIndex, bool isExecuting)
{
TileElement* const entranceElement = map_get_nth_element_at(x, y, elementIndex);
if (entranceElement == nullptr || entranceElement->GetType() != TILE_ELEMENT_TYPE_ENTRANCE)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
Ride* ride = get_ride(entranceElement->AsEntrance()->GetRideIndex());
if (ride == nullptr)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
uint8_t stationIndex = entranceElement->AsEntrance()->GetStationIndex();
@@ -710,17 +711,17 @@ int32_t tile_inspector_entrance_make_usable(int32_t x, int32_t y, int32_t elemen
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_wall_set_slope(int32_t x, int32_t y, int32_t elementIndex, int32_t slopeValue, int32_t flags)
GameActionResult::Ptr tile_inspector_wall_set_slope(int32_t x, int32_t y, int32_t elementIndex, int32_t slopeValue, bool isExecuting)
{
TileElement* const wallElement = map_get_nth_element_at(x, y, elementIndex);
if (wallElement == nullptr || wallElement->GetType() != TILE_ELEMENT_TYPE_WALL)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
// Set new slope value
wallElement->AsWall()->SetSlope(slopeValue);
@@ -735,22 +736,22 @@ int32_t tile_inspector_wall_set_slope(int32_t x, int32_t y, int32_t elementIndex
}
}
return 0;
return std::make_unique<GameActionResult>();
}
// Changes the height of all track elements that belong to the same track piece
// Broxzier: Copied from track_remove and stripped of unneeded code, but I think this should be smaller
int32_t tile_inspector_track_base_height_offset(int32_t x, int32_t y, int32_t elementIndex, int8_t offset, int32_t flags)
GameActionResult::Ptr tile_inspector_track_base_height_offset(int32_t x, int32_t y, int32_t elementIndex, int8_t offset, bool isExecuting)
{
TileElement* const trackElement = map_get_nth_element_at(x, y, elementIndex);
if (offset == 0)
return 0;
return std::make_unique<GameActionResult>();
if (trackElement == nullptr || trackElement->GetType() != TILE_ELEMENT_TYPE_TRACK)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
uint8_t type = trackElement->AsTrack()->GetTrackType();
int16_t originX = x << 5;
@@ -809,7 +810,7 @@ int32_t tile_inspector_track_base_height_offset(int32_t x, int32_t y, int32_t el
if (!found)
{
log_error("Track map element part not found!");
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
}
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when
@@ -827,20 +828,20 @@ int32_t tile_inspector_track_base_height_offset(int32_t x, int32_t y, int32_t el
// TODO: Only invalidate when one of the affected tiles is selected
window_invalidate_by_class(WC_TILE_INSPECTOR);
return 0;
return std::make_unique<GameActionResult>();
}
// Sets chainlift, optionally for an entire track block
// Broxzier: Basically a copy of the above function, with just two different lines... should probably be combined somehow
int32_t tile_inspector_track_set_chain(
int32_t x, int32_t y, int32_t elementIndex, bool entireTrackBlock, bool setChain, int32_t flags)
GameActionResult::Ptr tile_inspector_track_set_chain(
int32_t x, int32_t y, int32_t elementIndex, bool entireTrackBlock, bool setChain, bool isExecuting)
{
TileElement* const trackElement = map_get_nth_element_at(x, y, elementIndex);
if (trackElement == nullptr || trackElement->GetType() != TILE_ELEMENT_TYPE_TRACK)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
if (!entireTrackBlock)
{
@@ -850,7 +851,7 @@ int32_t tile_inspector_track_set_chain(
trackElement->AsTrack()->SetHasChain(setChain);
}
return 0;
return std::make_unique<GameActionResult>();
}
uint8_t type = trackElement->AsTrack()->GetTrackType();
@@ -910,7 +911,7 @@ int32_t tile_inspector_track_set_chain(
if (!found)
{
log_error("Track map element part not found!");
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
}
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when
@@ -930,17 +931,17 @@ int32_t tile_inspector_track_set_chain(
// TODO: Only invalidate when one of the affected tiles is selected
window_invalidate_by_class(WC_TILE_INSPECTOR);
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_track_set_block_brake(int32_t x, int32_t y, int32_t elementIndex, bool blockBrake, int32_t flags)
GameActionResult::Ptr tile_inspector_track_set_block_brake(int32_t x, int32_t y, int32_t elementIndex, bool blockBrake, bool isExecuting)
{
TileElement* const trackElement = map_get_nth_element_at(x, y, elementIndex);
if (trackElement == nullptr || trackElement->GetType() != TILE_ELEMENT_TYPE_TRACK)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
trackElement->AsTrack()->SetBlockBrakeClosed(blockBrake);
@@ -954,18 +955,18 @@ int32_t tile_inspector_track_set_block_brake(int32_t x, int32_t y, int32_t eleme
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_track_set_indestructible(
int32_t x, int32_t y, int32_t elementIndex, bool isIndestructible, int32_t flags)
GameActionResult::Ptr tile_inspector_track_set_indestructible(
int32_t x, int32_t y, int32_t elementIndex, bool isIndestructible, bool isExecuting)
{
TileElement* const trackElement = map_get_nth_element_at(x, y, elementIndex);
if (trackElement == nullptr || trackElement->GetType() != TILE_ELEMENT_TYPE_TRACK)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
trackElement->AsTrack()->SetIsIndestructible(isIndestructible);
@@ -979,18 +980,18 @@ int32_t tile_inspector_track_set_indestructible(
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_scenery_set_quarter_location(
int32_t x, int32_t y, int32_t elementIndex, int32_t quarterIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_scenery_set_quarter_location(
int32_t x, int32_t y, int32_t elementIndex, int32_t quarterIndex, bool isExecuting)
{
TileElement* const tileElement = map_get_nth_element_at(x, y, elementIndex);
if (tileElement == nullptr || tileElement->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
// Set quadrant index
tileElement->AsSmallScenery()->SetSceneryQuadrant(quarterIndex);
@@ -1006,18 +1007,18 @@ int32_t tile_inspector_scenery_set_quarter_location(
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_scenery_set_quarter_collision(
int32_t x, int32_t y, int32_t elementIndex, int32_t quarterIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_scenery_set_quarter_collision(
int32_t x, int32_t y, int32_t elementIndex, int32_t quarterIndex, bool isExecuting)
{
TileElement* const tileElement = map_get_nth_element_at(x, y, elementIndex);
if (tileElement == nullptr || tileElement->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
tileElement->flags ^= 1 << quarterIndex;
@@ -1028,17 +1029,17 @@ int32_t tile_inspector_scenery_set_quarter_collision(
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_banner_toggle_blocking_edge(int32_t x, int32_t y, int32_t elementIndex, int32_t edgeIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_banner_toggle_blocking_edge(int32_t x, int32_t y, int32_t elementIndex, int32_t edgeIndex, bool isExecuting)
{
TileElement* const bannerElement = map_get_nth_element_at(x, y, elementIndex);
if (bannerElement == nullptr || bannerElement->GetType() != TILE_ELEMENT_TYPE_BANNER)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
uint8_t edges = bannerElement->AsBanner()->GetAllowedEdges();
edges ^= (1 << edgeIndex);
@@ -1050,20 +1051,20 @@ int32_t tile_inspector_banner_toggle_blocking_edge(int32_t x, int32_t y, int32_t
}
}
return 0;
return std::make_unique<GameActionResult>();
}
int32_t tile_inspector_corrupt_clamp(int32_t x, int32_t y, int32_t elementIndex, int32_t flags)
GameActionResult::Ptr tile_inspector_corrupt_clamp(int32_t x, int32_t y, int32_t elementIndex, bool isExecuting)
{
TileElement* const corruptElement = map_get_nth_element_at(x, y, elementIndex);
if (corruptElement == nullptr || corruptElement->GetType() != TILE_ELEMENT_TYPE_CORRUPT)
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (corruptElement->IsLastForTile())
return MONEY32_UNDEFINED;
return std::make_unique<GameActionResult>(GA_ERROR::UNKNOWN, STR_NONE);
if (flags & GAME_COMMAND_FLAG_APPLY)
if (isExecuting)
{
TileElement* const nextElement = corruptElement + 1;
corruptElement->base_height = corruptElement->clearance_height = nextElement->base_height;
@@ -1074,5 +1075,5 @@ int32_t tile_inspector_corrupt_clamp(int32_t x, int32_t y, int32_t elementIndex,
}
}
return 0;
return std::make_unique<GameActionResult>();
}

View File

@@ -26,58 +26,38 @@ enum TILE_INSPECTOR_ELEMENT_TYPE
TILE_INSPECTOR_ELEMENT_CORRUPT,
};
enum TILE_INSPECTOR_INSTRUCTION_TYPE
{
TILE_INSPECTOR_ANY_REMOVE,
TILE_INSPECTOR_ANY_SWAP,
TILE_INSPECTOR_ANY_INSERT_CORRUPT,
TILE_INSPECTOR_ANY_ROTATE,
TILE_INSPECTOR_ANY_PASTE,
TILE_INSPECTOR_ANY_SORT,
TILE_INSPECTOR_ANY_BASE_HEIGHT_OFFSET,
TILE_INSPECTOR_SURFACE_SHOW_PARK_FENCES,
TILE_INSPECTOR_SURFACE_TOGGLE_CORNER,
TILE_INSPECTOR_SURFACE_TOGGLE_DIAGONAL,
TILE_INSPECTOR_PATH_SET_SLOPE,
TILE_INSPECTOR_PATH_SET_BROKEN,
TILE_INSPECTOR_PATH_TOGGLE_EDGE,
TILE_INSPECTOR_ENTRANCE_MAKE_USABLE,
TILE_INSPECTOR_WALL_SET_SLOPE,
TILE_INSPECTOR_TRACK_BASE_HEIGHT_OFFSET,
TILE_INSPECTOR_TRACK_SET_CHAIN,
TILE_INSPECTOR_SCENERY_SET_QUARTER_LOCATION,
TILE_INSPECTOR_SCENERY_SET_QUARTER_COLLISION,
TILE_INSPECTOR_BANNER_TOGGLE_BLOCKING_EDGE,
TILE_INSPECTOR_CORRUPT_CLAMP,
TILE_INSPECTOR_TRACK_SET_BLOCK_BRAKE,
TILE_INSPECTOR_TRACK_SET_INDESTRUCTIBLE,
};
int32_t tile_inspector_insert_corrupt_at(int32_t x, int32_t y, int16_t elementIndex, int32_t flags);
int32_t tile_inspector_remove_element_at(int32_t x, int32_t y, int16_t elementIndex, int32_t flags);
int32_t tile_inspector_swap_elements_at(int32_t x, int32_t y, int16_t first, int16_t second, int32_t flags);
int32_t tile_inspector_rotate_element_at(int32_t x, int32_t y, int32_t elementIndex, int32_t flags);
int32_t tile_inspector_paste_element_at(int32_t x, int32_t y, TileElement element, int32_t flags);
int32_t tile_inspector_sort_elements_at(int32_t x, int32_t y, int32_t flags);
int32_t tile_inspector_any_base_height_offset(int32_t x, int32_t y, int16_t elementIndex, int8_t heightOffset, int32_t flags);
int32_t tile_inspector_surface_show_park_fences(int32_t x, int32_t y, bool enabled, int32_t flags);
int32_t tile_inspector_surface_toggle_corner(int32_t x, int32_t y, int32_t cornerIndex, int32_t flags);
int32_t tile_inspector_surface_toggle_diagonal(int32_t x, int32_t y, int32_t flags);
int32_t tile_inspector_path_set_sloped(int32_t x, int32_t y, int32_t elementIndex, bool sloped, int32_t flags);
int32_t tile_inspector_path_set_broken(int32_t x, int32_t y, int32_t elementIndex, bool broken, int32_t flags);
int32_t tile_inspector_path_toggle_edge(int32_t x, int32_t y, int32_t elementIndex, int32_t cornerIndex, int32_t flags);
int32_t tile_inspector_entrance_make_usable(int32_t x, int32_t y, int32_t elementIndex, int32_t flags);
int32_t tile_inspector_wall_set_slope(int32_t x, int32_t y, int32_t elementIndex, int32_t slopeValue, int32_t flags);
int32_t tile_inspector_track_base_height_offset(int32_t x, int32_t y, int32_t elementIndex, int8_t offset, int32_t flags);
int32_t tile_inspector_track_set_block_brake(int32_t x, int32_t y, int32_t elementIndex, bool blockBrake, int32_t flags);
int32_t tile_inspector_track_set_indestructible(
int32_t x, int32_t y, int32_t elementIndex, bool isIndestructible, int32_t flags);
int32_t tile_inspector_track_set_chain(
int32_t x, int32_t y, int32_t elementIndex, bool entireTrackBlock, bool setChain, int32_t flags);
int32_t tile_inspector_scenery_set_quarter_location(
int32_t x, int32_t y, int32_t elementIndex, int32_t quarterIndex, int32_t flags);
int32_t tile_inspector_scenery_set_quarter_collision(
int32_t x, int32_t y, int32_t elementIndex, int32_t quarterIndex, int32_t flags);
int32_t tile_inspector_banner_toggle_blocking_edge(
int32_t x, int32_t y, int32_t elementIndex, int32_t edgeIndex, int32_t flags);
int32_t tile_inspector_corrupt_clamp(int32_t x, int32_t y, int32_t elementIndex, int32_t flags);
class GameActionResult;
using GameActionResultPtr = std::unique_ptr<GameActionResult>;
GameActionResultPtr tile_inspector_insert_corrupt_at(int32_t x, int32_t y, int16_t elementIndex, bool isExecuting);
GameActionResultPtr tile_inspector_remove_element_at(int32_t x, int32_t y, int16_t elementIndex, bool isExecuting);
GameActionResultPtr tile_inspector_swap_elements_at(int32_t x, int32_t y, int16_t first, int16_t second, bool isExecuting);
GameActionResultPtr tile_inspector_rotate_element_at(int32_t x, int32_t y, int32_t elementIndex, bool isExecuting);
GameActionResultPtr tile_inspector_paste_element_at(int32_t x, int32_t y, TileElement element, bool isExecuting);
GameActionResultPtr tile_inspector_sort_elements_at(int32_t x, int32_t y, bool isExecuting);
GameActionResultPtr tile_inspector_any_base_height_offset(
int32_t x, int32_t y, int16_t elementIndex, int8_t heightOffset, bool isExecuting);
GameActionResultPtr tile_inspector_surface_show_park_fences(int32_t x, int32_t y, bool enabled, bool isExecuting);
GameActionResultPtr tile_inspector_surface_toggle_corner(int32_t x, int32_t y, int32_t cornerIndex, bool isExecuting);
GameActionResultPtr tile_inspector_surface_toggle_diagonal(int32_t x, int32_t y, bool isExecuting);
GameActionResultPtr tile_inspector_path_set_sloped(int32_t x, int32_t y, int32_t elementIndex, bool sloped, bool isExecuting);
GameActionResultPtr tile_inspector_path_set_broken(int32_t x, int32_t y, int32_t elementIndex, bool broken, bool isExecuting);
GameActionResultPtr tile_inspector_path_toggle_edge(
int32_t x, int32_t y, int32_t elementIndex, int32_t cornerIndex, bool isExecuting);
GameActionResultPtr tile_inspector_entrance_make_usable(int32_t x, int32_t y, int32_t elementIndex, bool isExecuting);
GameActionResultPtr tile_inspector_wall_set_slope(
int32_t x, int32_t y, int32_t elementIndex, int32_t slopeValue, bool isExecuting);
GameActionResultPtr tile_inspector_track_base_height_offset(
int32_t x, int32_t y, int32_t elementIndex, int8_t offset, bool isExecuting);
GameActionResultPtr tile_inspector_track_set_block_brake(
int32_t x, int32_t y, int32_t elementIndex, bool blockBrake, bool isExecuting);
GameActionResultPtr tile_inspector_track_set_indestructible(
int32_t x, int32_t y, int32_t elementIndex, bool isIndestructible, bool isExecuting);
GameActionResultPtr tile_inspector_track_set_chain(
int32_t x, int32_t y, int32_t elementIndex, bool entireTrackBlock, bool setChain, bool isExecuting);
GameActionResultPtr tile_inspector_scenery_set_quarter_location(
int32_t x, int32_t y, int32_t elementIndex, int32_t quarterIndex, bool isExecuting);
GameActionResultPtr tile_inspector_scenery_set_quarter_collision(
int32_t x, int32_t y, int32_t elementIndex, int32_t quarterIndex, bool isExecuting);
GameActionResultPtr tile_inspector_banner_toggle_blocking_edge(
int32_t x, int32_t y, int32_t elementIndex, int32_t edgeIndex, bool isExecuting);
GameActionResultPtr tile_inspector_corrupt_clamp(int32_t x, int32_t y, int32_t elementIndex, bool isExecuting);