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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-23 23:04:36 +01:00

Implement large scenery set colour action

This commit is contained in:
duncanspumpkin
2019-04-07 08:51:14 +01:00
parent 8ef5afe2ce
commit 5ab42488a9
7 changed files with 158 additions and 97 deletions

View File

@@ -30,6 +30,7 @@
#include <openrct2/actions/LandLowerAction.hpp>
#include <openrct2/actions/LandRaiseAction.hpp>
#include <openrct2/actions/LandSmoothAction.hpp>
#include <openrct2/actions/LargeScenerySetColourAction.hpp>
#include <openrct2/actions/LoadOrQuitAction.hpp>
#include <openrct2/actions/PauseToggleAction.hpp>
#include <openrct2/actions/SmallSceneryPlaceAction.hpp>
@@ -1042,11 +1043,11 @@ static void repaint_scenery_tool_down(int16_t x, int16_t y, rct_widgetindex widg
if (!(scenery_entry->large_scenery.flags & LARGE_SCENERY_FLAG_HAS_PRIMARY_COLOUR))
return;
gGameCommandErrorTitle = STR_CANT_REPAINT_THIS;
game_do_command(
grid_x, 1 | (tile_element->GetDirection() << 8), grid_y,
tile_element->base_height | (tile_element->AsLargeScenery()->GetSequenceIndex() << 8),
GAME_COMMAND_SET_LARGE_SCENERY_COLOUR, 0, gWindowSceneryPrimaryColour | (gWindowScenerySecondaryColour << 8));
auto repaintScenery = LargeScenerySetColourAction(
{ grid_x, grid_y, tile_element->base_height * 8, tile_element->GetDirection() },
tile_element->AsLargeScenery()->GetSequenceIndex(), gWindowSceneryPrimaryColour, gWindowScenerySecondaryColour);
GameActions::Execute(&repaintScenery);
break;
}
case VIEWPORT_INTERACTION_ITEM_BANNER:

View File

@@ -643,9 +643,7 @@ void game_log_multiplayer_command(int command, const int* eax, const int* ebx, c
format_string(log_msg, 256, STR_LOG_REMOVE_SCENERY, args);
network_append_server_log(log_msg);
}
else if (
command == GAME_COMMAND_SET_LARGE_SCENERY_COLOUR || command == GAME_COMMAND_SET_BANNER_COLOUR
|| command == GAME_COMMAND_SET_BANNER_STYLE)
else if (command == GAME_COMMAND_SET_BANNER_COLOUR || command == GAME_COMMAND_SET_BANNER_STYLE)
{
// Log editing scenery
char* args[1] = {
@@ -1293,7 +1291,7 @@ GAME_COMMAND_POINTER* new_game_command_table[GAME_COMMAND_COUNT] = {
game_command_remove_banner,
nullptr,
nullptr,
game_command_set_large_scenery_colour,
nullptr,
game_command_set_banner_colour,
game_command_set_land_ownership,
nullptr,

View File

@@ -71,9 +71,9 @@ enum GAME_COMMAND
GAME_COMMAND_PLACE_MAZE_DESIGN,
GAME_COMMAND_PLACE_BANNER,
GAME_COMMAND_REMOVE_BANNER,
GAME_COMMAND_SET_SCENERY_COLOUR, // GA
GAME_COMMAND_SET_WALL_COLOUR, // GA
GAME_COMMAND_SET_LARGE_SCENERY_COLOUR,
GAME_COMMAND_SET_SCENERY_COLOUR, // GA
GAME_COMMAND_SET_WALL_COLOUR, // GA
GAME_COMMAND_SET_LARGE_SCENERY_COLOUR, // GA
GAME_COMMAND_SET_BANNER_COLOUR,
GAME_COMMAND_SET_LAND_OWNERSHIP,
GAME_COMMAND_CLEAR_SCENERY, // GA

View File

@@ -23,6 +23,7 @@
#include "LandSetHeightAction.hpp"
#include "LandSmoothAction.hpp"
#include "LargeSceneryRemoveAction.hpp"
#include "LargeScenerySetColourAction.hpp"
#include "LoadOrQuitAction.hpp"
#include "MazeSetTrackAction.hpp"
#include "ParkEntranceRemoveAction.hpp"
@@ -120,6 +121,7 @@ namespace GameActions
Register<SmallSceneryRemoveAction>();
Register<SmallScenerySetColourAction>();
Register<LargeSceneryRemoveAction>();
Register<LargeScenerySetColourAction>();
Register<LandLowerAction>();
Register<LandRaiseAction>();
Register<LandSetHeightAction>();

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@@ -0,0 +1,145 @@
/*****************************************************************************
* Copyright (c) 2014-2019 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../OpenRCT2.h"
#include "../management/Finance.h"
#include "../world/Scenery.h"
#include "GameAction.h"
DEFINE_GAME_ACTION(LargeScenerySetColourAction, GAME_COMMAND_SET_LARGE_SCENERY_COLOUR, GameActionResult)
{
private:
CoordsXYZD _loc;
uint8_t _tileIndex;
uint8_t _primaryColour;
uint8_t _secondaryColour;
public:
LargeScenerySetColourAction() = default;
LargeScenerySetColourAction(CoordsXYZD loc, uint8_t tileIndex, uint8_t primaryColour, uint8_t secondaryColour)
: _loc(loc)
, _tileIndex(tileIndex)
, _primaryColour(primaryColour)
, _secondaryColour(secondaryColour)
{
}
uint16_t GetActionFlags() const override
{
return GameAction::GetActionFlags() | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED;
}
void Serialise(DataSerialiser & stream) override
{
GameAction::Serialise(stream);
stream << DS_TAG(_loc) << DS_TAG(_tileIndex) << DS_TAG(_primaryColour) << DS_TAG(_secondaryColour);
}
GameActionResult::Ptr Query() const override
{
return QueryExecute(false);
}
GameActionResult::Ptr Execute() const override
{
return QueryExecute(true);
}
private:
GameActionResult::Ptr QueryExecute(bool isExecuting) const
{
auto res = MakeResult();
res->ExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
res->Position.x = _loc.x + 16;
res->Position.y = _loc.y + 16;
res->Position.z = tile_element_height(_loc.x, _loc.y);
res->ErrorTitle = STR_CANT_REPAINT_THIS;
if (_loc.x < 0 || _loc.y < 0 || _loc.x > gMapSizeMaxXY || _loc.y > gMapSizeMaxXY)
{
log_error("Invalid x / y coordinates: x = %d, y = %d", _loc.x, _loc.y);
return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_REPAINT_THIS);
}
if (_primaryColour > 31)
{
log_error("Invalid primary colour: colour = %u", _primaryColour);
return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_REPAINT_THIS);
}
if (_secondaryColour > 31)
{
log_error("Invalid primary colour: colour = %u", _secondaryColour);
return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_REPAINT_THIS);
}
auto largeElement = map_get_large_scenery_segment(_loc.x, _loc.y, _loc.z / 8, _loc.direction, _tileIndex);
if (largeElement == nullptr)
{
log_error(
"Could not find large scenery at: x = %d, y = %d, z = %d, direction = %d, tileIndex = %u", _loc.x, _loc.y,
_loc.z, _loc.direction, _tileIndex);
return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_REPAINT_THIS);
}
if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(largeElement->IsGhost()))
{
return res;
}
rct_scenery_entry* sceneryEntry = largeElement->GetEntry();
if (sceneryEntry == nullptr)
{
log_error("Could not find scenery object. type = %u", largeElement->GetEntryIndex());
return MakeResult(GA_ERROR::UNKNOWN, STR_CANT_REPAINT_THIS);
}
// Work out the base tile coordinates (Tile with index 0)
auto baseX = sceneryEntry->large_scenery.tiles[_tileIndex].x_offset;
auto baseY = sceneryEntry->large_scenery.tiles[_tileIndex].y_offset;
rotate_map_coordinates(&baseX, &baseY, _loc.direction);
CoordsXYZ baseTile = { _loc.x - baseX, _loc.y - baseY,
_loc.z - sceneryEntry->large_scenery.tiles[_tileIndex].z_offset };
auto i = 0;
for (auto tile = sceneryEntry->large_scenery.tiles; tile->x_offset != -1; ++tile, ++i)
{
// Work out the current tile coordinates
auto tileX = tile->x_offset;
auto tileY = tile->y_offset;
rotate_map_coordinates(&tileX, &tileY, _loc.direction);
CoordsXYZ currentTile = { tileX + baseTile.x, tileY + baseTile.y, tile->z_offset + baseTile.z };
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode)
{
if (!map_is_location_owned(currentTile.x, currentTile.y, currentTile.z))
{
return MakeResult(GA_ERROR::NOT_OWNED, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK);
}
}
if (isExecuting)
{
auto tileElement = map_get_large_scenery_segment(currentTile.x, currentTile.y, _loc.z / 8, _loc.direction, i);
tileElement->SetPrimaryColour(_primaryColour);
tileElement->SetSecondaryColour(_secondaryColour);
map_invalidate_tile_full(currentTile.x, currentTile.y);
}
}
return res;
}
};

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@@ -795,89 +795,6 @@ bool map_is_location_owned_or_has_rights(int32_t x, int32_t y)
return false;
}
/**
*
* rct2: 0x006B909A
*/
void game_command_set_large_scenery_colour(
int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, [[maybe_unused]] int32_t* esi, [[maybe_unused]] int32_t* edi,
int32_t* ebp)
{
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
int32_t x = *eax;
int32_t y = *ecx;
uint8_t tile_element_direction = *ebx >> 8;
uint8_t flags = *ebx & 0xFF;
uint8_t base_height = *edx;
uint8_t tileIndex = *edx >> 8;
uint8_t colour1 = *ebp;
uint8_t colour2 = *ebp >> 8;
int32_t z = tile_element_height(x, y);
gCommandPosition.x = x + 16;
gCommandPosition.y = y + 16;
gCommandPosition.z = z;
auto tile_element = map_get_large_scenery_segment(x, y, base_height, tile_element_direction, tileIndex);
if (tile_element == nullptr)
{
*ebx = 0;
return;
}
if ((flags & GAME_COMMAND_FLAG_GHOST) && !(tile_element->IsGhost()))
{
*ebx = 0;
return;
}
rct_scenery_entry* scenery_entry = tile_element->GetEntry();
// Work out the base tile coordinates (Tile with index 0)
LocationXYZ16 baseTile = {
scenery_entry->large_scenery.tiles[tileIndex].x_offset, scenery_entry->large_scenery.tiles[tileIndex].y_offset,
static_cast<int16_t>((base_height * 8) - scenery_entry->large_scenery.tiles[tileIndex].z_offset)
};
rotate_map_coordinates(&baseTile.x, &baseTile.y, tile_element_direction);
baseTile.x = x - baseTile.x;
baseTile.y = y - baseTile.y;
for (int32_t i = 0; scenery_entry->large_scenery.tiles[i].x_offset != -1; ++i)
{
assert(i < MAXIMUM_MAP_SIZE_TECHNICAL);
// Work out the current tile coordinates
LocationXYZ16 currentTile = { scenery_entry->large_scenery.tiles[i].x_offset,
scenery_entry->large_scenery.tiles[i].y_offset,
scenery_entry->large_scenery.tiles[i].z_offset };
rotate_map_coordinates(&currentTile.x, &currentTile.y, tile_element_direction);
currentTile.x += baseTile.x;
currentTile.y += baseTile.y;
currentTile.z += baseTile.z;
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode)
{
if (!map_is_location_owned(currentTile.x, currentTile.y, currentTile.z))
{
*ebx = MONEY32_UNDEFINED;
return;
}
}
if (flags & GAME_COMMAND_FLAG_APPLY)
{
auto tileElement = map_get_large_scenery_segment(
currentTile.x, currentTile.y, base_height, tile_element_direction, i);
tileElement->SetPrimaryColour(colour1);
tileElement->SetSecondaryColour(colour2);
map_invalidate_tile_full(currentTile.x, currentTile.y);
}
}
*ebx = 0;
}
// 0x00981A1E
// Table of pre-calculated surface slopes (32) when raising the land tile for a given selection (5)
// 0x1F = new slope

View File

@@ -191,8 +191,6 @@ void game_command_set_land_ownership(
int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
void game_command_remove_banner(
int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
void game_command_set_large_scenery_colour(
int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
void game_command_set_banner_colour(
int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
void game_command_place_banner(