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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-23 23:04:36 +01:00
Implement large scenery set colour action
This commit is contained in:
@@ -30,6 +30,7 @@
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#include <openrct2/actions/LandLowerAction.hpp>
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#include <openrct2/actions/LandRaiseAction.hpp>
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#include <openrct2/actions/LandSmoothAction.hpp>
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#include <openrct2/actions/LargeScenerySetColourAction.hpp>
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#include <openrct2/actions/LoadOrQuitAction.hpp>
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#include <openrct2/actions/PauseToggleAction.hpp>
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#include <openrct2/actions/SmallSceneryPlaceAction.hpp>
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@@ -1042,11 +1043,11 @@ static void repaint_scenery_tool_down(int16_t x, int16_t y, rct_widgetindex widg
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if (!(scenery_entry->large_scenery.flags & LARGE_SCENERY_FLAG_HAS_PRIMARY_COLOUR))
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return;
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gGameCommandErrorTitle = STR_CANT_REPAINT_THIS;
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game_do_command(
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grid_x, 1 | (tile_element->GetDirection() << 8), grid_y,
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tile_element->base_height | (tile_element->AsLargeScenery()->GetSequenceIndex() << 8),
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GAME_COMMAND_SET_LARGE_SCENERY_COLOUR, 0, gWindowSceneryPrimaryColour | (gWindowScenerySecondaryColour << 8));
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auto repaintScenery = LargeScenerySetColourAction(
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{ grid_x, grid_y, tile_element->base_height * 8, tile_element->GetDirection() },
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tile_element->AsLargeScenery()->GetSequenceIndex(), gWindowSceneryPrimaryColour, gWindowScenerySecondaryColour);
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GameActions::Execute(&repaintScenery);
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break;
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}
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case VIEWPORT_INTERACTION_ITEM_BANNER:
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@@ -643,9 +643,7 @@ void game_log_multiplayer_command(int command, const int* eax, const int* ebx, c
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format_string(log_msg, 256, STR_LOG_REMOVE_SCENERY, args);
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network_append_server_log(log_msg);
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}
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else if (
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command == GAME_COMMAND_SET_LARGE_SCENERY_COLOUR || command == GAME_COMMAND_SET_BANNER_COLOUR
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|| command == GAME_COMMAND_SET_BANNER_STYLE)
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else if (command == GAME_COMMAND_SET_BANNER_COLOUR || command == GAME_COMMAND_SET_BANNER_STYLE)
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{
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// Log editing scenery
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char* args[1] = {
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@@ -1293,7 +1291,7 @@ GAME_COMMAND_POINTER* new_game_command_table[GAME_COMMAND_COUNT] = {
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game_command_remove_banner,
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nullptr,
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nullptr,
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game_command_set_large_scenery_colour,
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nullptr,
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game_command_set_banner_colour,
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game_command_set_land_ownership,
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nullptr,
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@@ -71,9 +71,9 @@ enum GAME_COMMAND
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GAME_COMMAND_PLACE_MAZE_DESIGN,
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GAME_COMMAND_PLACE_BANNER,
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GAME_COMMAND_REMOVE_BANNER,
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GAME_COMMAND_SET_SCENERY_COLOUR, // GA
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GAME_COMMAND_SET_WALL_COLOUR, // GA
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GAME_COMMAND_SET_LARGE_SCENERY_COLOUR,
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GAME_COMMAND_SET_SCENERY_COLOUR, // GA
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GAME_COMMAND_SET_WALL_COLOUR, // GA
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GAME_COMMAND_SET_LARGE_SCENERY_COLOUR, // GA
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GAME_COMMAND_SET_BANNER_COLOUR,
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GAME_COMMAND_SET_LAND_OWNERSHIP,
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GAME_COMMAND_CLEAR_SCENERY, // GA
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@@ -23,6 +23,7 @@
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#include "LandSetHeightAction.hpp"
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#include "LandSmoothAction.hpp"
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#include "LargeSceneryRemoveAction.hpp"
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#include "LargeScenerySetColourAction.hpp"
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#include "LoadOrQuitAction.hpp"
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#include "MazeSetTrackAction.hpp"
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#include "ParkEntranceRemoveAction.hpp"
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@@ -120,6 +121,7 @@ namespace GameActions
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Register<SmallSceneryRemoveAction>();
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Register<SmallScenerySetColourAction>();
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Register<LargeSceneryRemoveAction>();
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Register<LargeScenerySetColourAction>();
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Register<LandLowerAction>();
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Register<LandRaiseAction>();
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Register<LandSetHeightAction>();
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145
src/openrct2/actions/LargeScenerySetColourAction.hpp
Normal file
145
src/openrct2/actions/LargeScenerySetColourAction.hpp
Normal file
@@ -0,0 +1,145 @@
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/*****************************************************************************
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* Copyright (c) 2014-2019 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include "../OpenRCT2.h"
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#include "../management/Finance.h"
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#include "../world/Scenery.h"
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#include "GameAction.h"
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DEFINE_GAME_ACTION(LargeScenerySetColourAction, GAME_COMMAND_SET_LARGE_SCENERY_COLOUR, GameActionResult)
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{
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private:
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CoordsXYZD _loc;
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uint8_t _tileIndex;
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uint8_t _primaryColour;
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uint8_t _secondaryColour;
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public:
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LargeScenerySetColourAction() = default;
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LargeScenerySetColourAction(CoordsXYZD loc, uint8_t tileIndex, uint8_t primaryColour, uint8_t secondaryColour)
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: _loc(loc)
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, _tileIndex(tileIndex)
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, _primaryColour(primaryColour)
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, _secondaryColour(secondaryColour)
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{
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}
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uint16_t GetActionFlags() const override
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{
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return GameAction::GetActionFlags() | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED;
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}
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void Serialise(DataSerialiser & stream) override
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_loc) << DS_TAG(_tileIndex) << DS_TAG(_primaryColour) << DS_TAG(_secondaryColour);
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}
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GameActionResult::Ptr Query() const override
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{
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return QueryExecute(false);
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}
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GameActionResult::Ptr Execute() const override
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{
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return QueryExecute(true);
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}
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private:
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GameActionResult::Ptr QueryExecute(bool isExecuting) const
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{
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auto res = MakeResult();
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res->ExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
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res->Position.x = _loc.x + 16;
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res->Position.y = _loc.y + 16;
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res->Position.z = tile_element_height(_loc.x, _loc.y);
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res->ErrorTitle = STR_CANT_REPAINT_THIS;
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if (_loc.x < 0 || _loc.y < 0 || _loc.x > gMapSizeMaxXY || _loc.y > gMapSizeMaxXY)
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{
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log_error("Invalid x / y coordinates: x = %d, y = %d", _loc.x, _loc.y);
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return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_REPAINT_THIS);
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}
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if (_primaryColour > 31)
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{
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log_error("Invalid primary colour: colour = %u", _primaryColour);
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return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_REPAINT_THIS);
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}
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if (_secondaryColour > 31)
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{
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log_error("Invalid primary colour: colour = %u", _secondaryColour);
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return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_REPAINT_THIS);
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}
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auto largeElement = map_get_large_scenery_segment(_loc.x, _loc.y, _loc.z / 8, _loc.direction, _tileIndex);
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if (largeElement == nullptr)
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{
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log_error(
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"Could not find large scenery at: x = %d, y = %d, z = %d, direction = %d, tileIndex = %u", _loc.x, _loc.y,
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_loc.z, _loc.direction, _tileIndex);
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return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_REPAINT_THIS);
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}
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if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(largeElement->IsGhost()))
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{
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return res;
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}
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rct_scenery_entry* sceneryEntry = largeElement->GetEntry();
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if (sceneryEntry == nullptr)
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{
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log_error("Could not find scenery object. type = %u", largeElement->GetEntryIndex());
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return MakeResult(GA_ERROR::UNKNOWN, STR_CANT_REPAINT_THIS);
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}
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// Work out the base tile coordinates (Tile with index 0)
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auto baseX = sceneryEntry->large_scenery.tiles[_tileIndex].x_offset;
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auto baseY = sceneryEntry->large_scenery.tiles[_tileIndex].y_offset;
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rotate_map_coordinates(&baseX, &baseY, _loc.direction);
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CoordsXYZ baseTile = { _loc.x - baseX, _loc.y - baseY,
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_loc.z - sceneryEntry->large_scenery.tiles[_tileIndex].z_offset };
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auto i = 0;
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for (auto tile = sceneryEntry->large_scenery.tiles; tile->x_offset != -1; ++tile, ++i)
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{
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// Work out the current tile coordinates
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auto tileX = tile->x_offset;
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auto tileY = tile->y_offset;
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rotate_map_coordinates(&tileX, &tileY, _loc.direction);
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CoordsXYZ currentTile = { tileX + baseTile.x, tileY + baseTile.y, tile->z_offset + baseTile.z };
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if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode)
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{
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if (!map_is_location_owned(currentTile.x, currentTile.y, currentTile.z))
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{
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return MakeResult(GA_ERROR::NOT_OWNED, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK);
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}
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}
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if (isExecuting)
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{
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auto tileElement = map_get_large_scenery_segment(currentTile.x, currentTile.y, _loc.z / 8, _loc.direction, i);
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tileElement->SetPrimaryColour(_primaryColour);
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tileElement->SetSecondaryColour(_secondaryColour);
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map_invalidate_tile_full(currentTile.x, currentTile.y);
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}
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}
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return res;
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}
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};
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@@ -795,89 +795,6 @@ bool map_is_location_owned_or_has_rights(int32_t x, int32_t y)
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return false;
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}
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/**
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*
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* rct2: 0x006B909A
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*/
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void game_command_set_large_scenery_colour(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, [[maybe_unused]] int32_t* esi, [[maybe_unused]] int32_t* edi,
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int32_t* ebp)
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{
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gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
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int32_t x = *eax;
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int32_t y = *ecx;
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uint8_t tile_element_direction = *ebx >> 8;
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uint8_t flags = *ebx & 0xFF;
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uint8_t base_height = *edx;
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uint8_t tileIndex = *edx >> 8;
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uint8_t colour1 = *ebp;
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uint8_t colour2 = *ebp >> 8;
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int32_t z = tile_element_height(x, y);
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gCommandPosition.x = x + 16;
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gCommandPosition.y = y + 16;
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gCommandPosition.z = z;
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auto tile_element = map_get_large_scenery_segment(x, y, base_height, tile_element_direction, tileIndex);
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if (tile_element == nullptr)
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{
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*ebx = 0;
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return;
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}
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if ((flags & GAME_COMMAND_FLAG_GHOST) && !(tile_element->IsGhost()))
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{
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*ebx = 0;
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return;
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}
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rct_scenery_entry* scenery_entry = tile_element->GetEntry();
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// Work out the base tile coordinates (Tile with index 0)
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LocationXYZ16 baseTile = {
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scenery_entry->large_scenery.tiles[tileIndex].x_offset, scenery_entry->large_scenery.tiles[tileIndex].y_offset,
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static_cast<int16_t>((base_height * 8) - scenery_entry->large_scenery.tiles[tileIndex].z_offset)
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};
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rotate_map_coordinates(&baseTile.x, &baseTile.y, tile_element_direction);
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baseTile.x = x - baseTile.x;
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baseTile.y = y - baseTile.y;
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for (int32_t i = 0; scenery_entry->large_scenery.tiles[i].x_offset != -1; ++i)
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{
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assert(i < MAXIMUM_MAP_SIZE_TECHNICAL);
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// Work out the current tile coordinates
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LocationXYZ16 currentTile = { scenery_entry->large_scenery.tiles[i].x_offset,
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scenery_entry->large_scenery.tiles[i].y_offset,
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scenery_entry->large_scenery.tiles[i].z_offset };
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rotate_map_coordinates(¤tTile.x, ¤tTile.y, tile_element_direction);
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currentTile.x += baseTile.x;
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currentTile.y += baseTile.y;
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currentTile.z += baseTile.z;
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if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode)
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{
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if (!map_is_location_owned(currentTile.x, currentTile.y, currentTile.z))
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{
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*ebx = MONEY32_UNDEFINED;
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return;
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}
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}
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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auto tileElement = map_get_large_scenery_segment(
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currentTile.x, currentTile.y, base_height, tile_element_direction, i);
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tileElement->SetPrimaryColour(colour1);
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tileElement->SetSecondaryColour(colour2);
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map_invalidate_tile_full(currentTile.x, currentTile.y);
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}
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}
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*ebx = 0;
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}
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// 0x00981A1E
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// Table of pre-calculated surface slopes (32) when raising the land tile for a given selection (5)
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// 0x1F = new slope
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@@ -191,8 +191,6 @@ void game_command_set_land_ownership(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
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void game_command_remove_banner(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
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void game_command_set_large_scenery_colour(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
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void game_command_set_banner_colour(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
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void game_command_place_banner(
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