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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-15 19:13:07 +01:00
Implement wall set colour action
This commit is contained in:
@@ -36,6 +36,7 @@
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#include <openrct2/actions/SmallScenerySetColourAction.hpp>
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#include <openrct2/actions/SurfaceSetStyleAction.hpp>
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#include <openrct2/actions/WallPlaceAction.hpp>
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#include <openrct2/actions/WallSetColourAction.hpp>
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#include <openrct2/actions/WaterLowerAction.hpp>
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#include <openrct2/actions/WaterRaiseAction.hpp>
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#include <openrct2/audio/audio.h>
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@@ -1026,11 +1027,11 @@ static void repaint_scenery_tool_down(int16_t x, int16_t y, rct_widgetindex widg
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if (!(scenery_entry->wall.flags & (WALL_SCENERY_HAS_PRIMARY_COLOUR | WALL_SCENERY_HAS_GLASS)))
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return;
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gGameCommandErrorTitle = STR_CANT_REPAINT_THIS;
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game_do_command(
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grid_x, 1 | (gWindowSceneryPrimaryColour << 8), grid_y,
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tile_element->GetDirection() | (tile_element->base_height << 8), GAME_COMMAND_SET_WALL_COLOUR, 0,
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gWindowScenerySecondaryColour | (gWindowSceneryTertiaryColour << 8));
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auto repaintScenery = WallSetColourAction(
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{ grid_x, grid_y, tile_element->base_height * 8, tile_element->GetDirection() }, gWindowSceneryPrimaryColour,
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gWindowScenerySecondaryColour, gWindowSceneryTertiaryColour);
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GameActions::Execute(&repaintScenery);
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break;
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}
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case VIEWPORT_INTERACTION_ITEM_LARGE_SCENERY:
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@@ -644,8 +644,8 @@ void game_log_multiplayer_command(int command, const int* eax, const int* ebx, c
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network_append_server_log(log_msg);
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}
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else if (
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command == GAME_COMMAND_SET_WALL_COLOUR || command == GAME_COMMAND_SET_LARGE_SCENERY_COLOUR
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|| command == GAME_COMMAND_SET_BANNER_COLOUR || command == GAME_COMMAND_SET_BANNER_STYLE)
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command == GAME_COMMAND_SET_LARGE_SCENERY_COLOUR || command == GAME_COMMAND_SET_BANNER_COLOUR
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|| command == GAME_COMMAND_SET_BANNER_STYLE)
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{
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// Log editing scenery
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char* args[1] = {
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@@ -1292,7 +1292,7 @@ GAME_COMMAND_POINTER* new_game_command_table[GAME_COMMAND_COUNT] = {
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game_command_place_banner,
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game_command_remove_banner,
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nullptr,
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game_command_set_wall_colour,
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nullptr,
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game_command_set_large_scenery_colour,
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game_command_set_banner_colour,
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game_command_set_land_ownership,
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@@ -72,7 +72,7 @@ enum GAME_COMMAND
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GAME_COMMAND_PLACE_BANNER,
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GAME_COMMAND_REMOVE_BANNER,
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GAME_COMMAND_SET_SCENERY_COLOUR, // GA
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GAME_COMMAND_SET_WALL_COLOUR,
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GAME_COMMAND_SET_WALL_COLOUR, // GA
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GAME_COMMAND_SET_LARGE_SCENERY_COLOUR,
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GAME_COMMAND_SET_BANNER_COLOUR,
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GAME_COMMAND_SET_LAND_OWNERSHIP,
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@@ -65,6 +65,7 @@
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#include "TrackSetBrakeSpeedAction.hpp"
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#include "WallPlaceAction.hpp"
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#include "WallRemoveAction.hpp"
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#include "WallSetColourAction.hpp"
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#include "WaterLowerAction.hpp"
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#include "WaterRaiseAction.hpp"
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#include "WaterSetHeightAction.hpp"
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@@ -114,6 +115,7 @@ namespace GameActions
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Register<SurfaceSetStyleAction>();
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Register<WallPlaceAction>();
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Register<WallRemoveAction>();
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Register<WallSetColourAction>();
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Register<SmallSceneryPlaceAction>();
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Register<SmallSceneryRemoveAction>();
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Register<SmallScenerySetColourAction>();
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161
src/openrct2/actions/WallSetColourAction.hpp
Normal file
161
src/openrct2/actions/WallSetColourAction.hpp
Normal file
@@ -0,0 +1,161 @@
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/*****************************************************************************
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* Copyright (c) 2014-2019 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include "../OpenRCT2.h"
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#include "../management/Finance.h"
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#include "../ride/RideGroupManager.h"
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#include "../ride/Track.h"
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#include "../ride/TrackData.h"
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#include "../world/Banner.h"
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#include "../world/LargeScenery.h"
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#include "../world/MapAnimation.h"
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#include "../world/Scenery.h"
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#include "../world/SmallScenery.h"
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#include "../world/Surface.h"
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#include "GameAction.h"
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DEFINE_GAME_ACTION(WallSetColourAction, GAME_COMMAND_SET_WALL_COLOUR, GameActionResult)
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{
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private:
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CoordsXYZD _loc;
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int32_t _primaryColour;
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int32_t _secondaryColour;
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int32_t _tertiaryColour;
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public:
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WallSetColourAction()
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{
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}
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WallSetColourAction(CoordsXYZD loc, int32_t primaryColour, int32_t secondaryColour, int32_t tertiaryColour)
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: _loc(loc)
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, _primaryColour(primaryColour)
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, _secondaryColour(secondaryColour)
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, _tertiaryColour(tertiaryColour)
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{
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}
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uint16_t GetActionFlags() const override
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{
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return GameAction::GetActionFlags() | GA_FLAGS::ALLOW_WHILE_PAUSED;
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}
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void Serialise(DataSerialiser & stream) override
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_loc) << DS_TAG(_primaryColour) << DS_TAG(_secondaryColour) << DS_TAG(_tertiaryColour);
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}
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GameActionResult::Ptr Query() const override
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{
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auto res = MakeResult();
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res->ErrorTitle = STR_CANT_REPAINT_THIS;
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res->Position.x = _loc.x + 16;
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res->Position.y = _loc.y + 16;
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res->Position.z = _loc.z;
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res->ExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
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if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !map_is_location_in_park({ _loc.x, _loc.y })
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&& !gCheatsSandboxMode)
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{
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return MakeResult(GA_ERROR::NOT_OWNED, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK);
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}
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auto wallElement = map_get_wall_element_at(_loc.x, _loc.y, _loc.z / 8, _loc.direction);
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if (wallElement == nullptr)
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{
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log_error(
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"Could not find wall element at: x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z,
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_loc.direction);
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return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_REPAINT_THIS);
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}
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if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(wallElement->IsGhost()))
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{
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return res;
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}
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rct_scenery_entry* sceneryEntry = wallElement->GetEntry();
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if (sceneryEntry == nullptr)
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{
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log_error("Could not find wall object");
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return MakeResult(GA_ERROR::UNKNOWN, STR_CANT_REPAINT_THIS);
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}
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if (_primaryColour > 31)
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{
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log_error("Primary colour invalid: colour = %d", _primaryColour);
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return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_REPAINT_THIS);
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}
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if (_secondaryColour > 31)
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{
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log_error("Secondary colour invalid: colour = %d", _secondaryColour);
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return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_REPAINT_THIS);
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}
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if (sceneryEntry->wall.flags & WALL_SCENERY_HAS_TERNARY_COLOUR)
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{
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if (_tertiaryColour > 31)
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{
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log_error("Tertiary colour invalid: colour = %d", _tertiaryColour);
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return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_REPAINT_THIS);
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}
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}
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return res;
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}
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GameActionResult::Ptr Execute() const override
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{
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auto res = MakeResult();
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res->ErrorTitle = STR_CANT_REPAINT_THIS;
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res->Position.x = _loc.x + 16;
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res->Position.y = _loc.y + 16;
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res->Position.z = _loc.z;
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res->ExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
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auto wallElement = map_get_wall_element_at(_loc.x, _loc.y, _loc.z / 8, _loc.direction);
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if (wallElement == nullptr)
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{
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log_error(
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"Could not find wall element at: x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z,
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_loc.direction);
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return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_REPAINT_THIS);
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}
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if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(wallElement->IsGhost()))
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{
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return res;
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}
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rct_scenery_entry* sceneryEntry = wallElement->GetEntry();
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if (sceneryEntry == nullptr)
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{
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log_error("Could not find wall object");
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return MakeResult(GA_ERROR::UNKNOWN, STR_CANT_REPAINT_THIS);
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}
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wallElement->SetPrimaryColour(_primaryColour);
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wallElement->SetSecondaryColour(_secondaryColour);
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if (sceneryEntry->wall.flags & WALL_SCENERY_HAS_TERNARY_COLOUR)
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{
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wallElement->SetTertiaryColour(_tertiaryColour);
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}
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map_invalidate_tile_zoom1(_loc.x, _loc.y, _loc.z, _loc.z + 72);
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return res;
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}
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private:
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};
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@@ -191,8 +191,6 @@ void game_command_set_land_ownership(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
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void game_command_remove_banner(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
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void game_command_set_wall_colour(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
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void game_command_set_large_scenery_colour(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
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void game_command_set_banner_colour(
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@@ -29,49 +29,6 @@
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#include "Surface.h"
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#include "Wall.h"
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static money32 WallSetColour(
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int16_t x, int16_t y, uint8_t baseHeight, uint8_t direction, uint8_t primaryColour, uint8_t secondaryColour,
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uint8_t tertiaryColour, uint8_t flags)
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{
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gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
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int32_t z = baseHeight * 8;
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gCommandPosition.x = x + 16;
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gCommandPosition.y = y + 16;
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gCommandPosition.z = z;
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if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !map_is_location_in_park({ x, y }) && !gCheatsSandboxMode)
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{
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return MONEY32_UNDEFINED;
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}
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auto wallElement = map_get_wall_element_at(x, y, baseHeight, direction);
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if (wallElement == nullptr)
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{
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return 0;
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}
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if ((flags & GAME_COMMAND_FLAG_GHOST) && !(wallElement->IsGhost()))
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{
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return 0;
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}
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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rct_scenery_entry* scenery_entry = wallElement->GetEntry();
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wallElement->SetPrimaryColour(primaryColour);
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wallElement->SetSecondaryColour(secondaryColour);
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if (scenery_entry->wall.flags & WALL_SCENERY_HAS_TERNARY_COLOUR)
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{
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wallElement->SetTertiaryColour(tertiaryColour);
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}
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map_invalidate_tile_zoom1(x, y, z, z + 72);
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}
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return 0;
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}
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/**
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*
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* rct2: 0x006E588E
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@@ -136,19 +93,6 @@ void wall_remove_intersecting_walls(int32_t x, int32_t y, int32_t z0, int32_t z1
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} while (!(tileElement++)->IsLastForTile());
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}
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/**
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*
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* rct2: 0x006E56B5
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*/
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void game_command_set_wall_colour(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, [[maybe_unused]] int32_t* esi, [[maybe_unused]] int32_t* edi,
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int32_t* ebp)
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{
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*ebx = WallSetColour(
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*eax & 0xFFFF, *ecx & 0xFFFF, (*edx >> 8) & 0xFF, *edx & 0xFF, (*ebx >> 8) & 0xFF, *ebp & 0xFF, (*ebp >> 8) & 0xFF,
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*ebx & 0xFF);
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}
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uint8_t WallElement::GetSlope() const
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{
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return (type & TILE_ELEMENT_QUADRANT_MASK) >> 6;
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