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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-15 11:03:00 +01:00
Implement small scenery set colour action
This commit is contained in:
@@ -33,6 +33,7 @@
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#include <openrct2/actions/LoadOrQuitAction.hpp>
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#include <openrct2/actions/PauseToggleAction.hpp>
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#include <openrct2/actions/SmallSceneryPlaceAction.hpp>
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#include <openrct2/actions/SmallScenerySetColourAction.hpp>
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#include <openrct2/actions/SurfaceSetStyleAction.hpp>
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#include <openrct2/actions/WallPlaceAction.hpp>
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#include <openrct2/actions/WaterLowerAction.hpp>
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@@ -1010,11 +1011,11 @@ static void repaint_scenery_tool_down(int16_t x, int16_t y, rct_widgetindex widg
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return;
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uint8_t quadrant = tile_element->AsSmallScenery()->GetSceneryQuadrant();
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gGameCommandErrorTitle = STR_CANT_REPAINT_THIS;
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game_do_command(
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grid_x, GAME_COMMAND_FLAG_APPLY | quadrant << 8, grid_y,
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tile_element->base_height | (tile_element->AsSmallScenery()->GetEntryIndex() << 8),
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GAME_COMMAND_SET_SCENERY_COLOUR, 0, gWindowSceneryPrimaryColour | (gWindowScenerySecondaryColour << 8));
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auto repaintScenery = SmallScenerySetColourAction(
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{ grid_x, grid_y, tile_element->base_height * 8 }, quadrant, tile_element->AsSmallScenery()->GetEntryIndex(),
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gWindowSceneryPrimaryColour, gWindowScenerySecondaryColour);
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GameActions::Execute(&repaintScenery);
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break;
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}
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case VIEWPORT_INTERACTION_ITEM_WALL:
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@@ -644,9 +644,8 @@ void game_log_multiplayer_command(int command, const int* eax, const int* ebx, c
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network_append_server_log(log_msg);
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}
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else if (
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command == GAME_COMMAND_SET_SCENERY_COLOUR || command == GAME_COMMAND_SET_WALL_COLOUR
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|| command == GAME_COMMAND_SET_LARGE_SCENERY_COLOUR || command == GAME_COMMAND_SET_BANNER_COLOUR
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|| command == GAME_COMMAND_SET_BANNER_STYLE)
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command == GAME_COMMAND_SET_WALL_COLOUR || command == GAME_COMMAND_SET_LARGE_SCENERY_COLOUR
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|| command == GAME_COMMAND_SET_BANNER_COLOUR || command == GAME_COMMAND_SET_BANNER_STYLE)
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{
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// Log editing scenery
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char* args[1] = {
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@@ -1292,7 +1291,7 @@ GAME_COMMAND_POINTER* new_game_command_table[GAME_COMMAND_COUNT] = {
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game_command_place_maze_design,
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game_command_place_banner,
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game_command_remove_banner,
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game_command_set_scenery_colour,
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nullptr,
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game_command_set_wall_colour,
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game_command_set_large_scenery_colour,
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game_command_set_banner_colour,
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@@ -71,7 +71,7 @@ enum GAME_COMMAND
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GAME_COMMAND_PLACE_MAZE_DESIGN,
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GAME_COMMAND_PLACE_BANNER,
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GAME_COMMAND_REMOVE_BANNER,
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GAME_COMMAND_SET_SCENERY_COLOUR,
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GAME_COMMAND_SET_SCENERY_COLOUR, // GA
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GAME_COMMAND_SET_WALL_COLOUR,
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GAME_COMMAND_SET_LARGE_SCENERY_COLOUR,
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GAME_COMMAND_SET_BANNER_COLOUR,
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@@ -51,6 +51,7 @@
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#include "SignSetStyleAction.hpp"
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#include "SmallSceneryPlaceAction.hpp"
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#include "SmallSceneryRemoveAction.hpp"
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#include "SmallScenerySetColourAction.hpp"
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#include "StaffFireAction.hpp"
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#include "StaffHireNewAction.hpp"
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#include "StaffSetColourAction.hpp"
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@@ -115,6 +116,7 @@ namespace GameActions
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Register<WallRemoveAction>();
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Register<SmallSceneryPlaceAction>();
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Register<SmallSceneryRemoveAction>();
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Register<SmallScenerySetColourAction>();
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Register<LargeSceneryRemoveAction>();
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Register<LandLowerAction>();
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Register<LandRaiseAction>();
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116
src/openrct2/actions/SmallScenerySetColourAction.hpp
Normal file
116
src/openrct2/actions/SmallScenerySetColourAction.hpp
Normal file
@@ -0,0 +1,116 @@
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/*****************************************************************************
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* Copyright (c) 2014-2019 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include "../Cheats.h"
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#include "../OpenRCT2.h"
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#include "../common.h"
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#include "../core/MemoryStream.h"
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#include "../interface/Window.h"
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#include "../localisation/Localisation.h"
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#include "../localisation/StringIds.h"
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#include "../management/Finance.h"
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#include "../ride/Ride.h"
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#include "../ride/TrackDesign.h"
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#include "../world/MapAnimation.h"
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#include "../world/Park.h"
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#include "../world/SmallScenery.h"
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#include "../world/Sprite.h"
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#include "../world/Surface.h"
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#include "../world/TileElement.h"
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#include "GameAction.h"
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DEFINE_GAME_ACTION(SmallScenerySetColourAction, GAME_COMMAND_SET_SCENERY_COLOUR, GameActionResult)
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{
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private:
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CoordsXYZ _loc;
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uint8_t _quadrant;
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uint8_t _sceneryType;
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uint8_t _primaryColour;
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uint8_t _secondaryColour;
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public:
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SmallScenerySetColourAction() = default;
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SmallScenerySetColourAction(
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CoordsXYZ loc, uint8_t quadrant, uint8_t sceneryType, uint8_t primaryColour, uint8_t secondaryColour)
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: _loc(loc)
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, _quadrant(quadrant)
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, _sceneryType(sceneryType)
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, _primaryColour(primaryColour)
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, _secondaryColour(secondaryColour)
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{
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}
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uint16_t GetActionFlags() const override
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{
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return GameAction::GetActionFlags() | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED;
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}
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void Serialise(DataSerialiser & stream) override
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_loc) << DS_TAG(_quadrant) << DS_TAG(_sceneryType) << DS_TAG(_primaryColour)
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<< DS_TAG(_secondaryColour);
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}
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GameActionResult::Ptr Query() const override
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{
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return QueryExecute(false);
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}
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GameActionResult::Ptr Execute() const override
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{
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return QueryExecute(true);
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}
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private:
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GameActionResult::Ptr QueryExecute(bool isExecuting) const
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{
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auto res = MakeResult();
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res->ExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
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res->Position.x = _loc.x + 16;
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res->Position.y = _loc.y + 16;
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res->Position.z = _loc.z;
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res->ErrorTitle = STR_CANT_REPAINT_THIS;
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if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode)
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{
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if (!map_is_location_owned(_loc.x, _loc.y, _loc.z))
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{
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return MakeResult(GA_ERROR::NOT_OWNED, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK);
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}
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}
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auto sceneryElement = map_get_small_scenery_element_at(_loc.x, _loc.y, _loc.z / 8, _sceneryType, _quadrant);
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if (sceneryElement == nullptr)
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{
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log_error("Small scenery not found at: x = %d, y = %d, z = %d", _loc.x, _loc.y, _loc.z);
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return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_REPAINT_THIS);
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}
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if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(sceneryElement->IsGhost()))
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{
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return res;
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}
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if (isExecuting)
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{
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sceneryElement->SetPrimaryColour(_primaryColour);
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sceneryElement->SetSecondaryColour(_secondaryColour);
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map_invalidate_tile_full(_loc.x, _loc.y);
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}
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return res;
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}
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};
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@@ -191,8 +191,6 @@ void game_command_set_land_ownership(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
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void game_command_remove_banner(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
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void game_command_set_scenery_colour(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
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void game_command_set_wall_colour(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
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void game_command_set_large_scenery_colour(
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@@ -24,60 +24,6 @@
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#include "Scenery.h"
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#include "Surface.h"
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static money32 SmallScenerySetColour(
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int16_t x, int16_t y, uint8_t baseHeight, uint8_t quadrant, uint8_t sceneryType, uint8_t primaryColour,
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uint8_t secondaryColour, uint8_t flags)
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{
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gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
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int32_t z = baseHeight * 8;
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gCommandPosition.x = x + 16;
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gCommandPosition.y = y + 16;
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gCommandPosition.z = z;
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if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode)
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{
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if (!map_is_location_owned(x, y, z))
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{
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return MONEY32_UNDEFINED;
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}
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}
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auto tileElement = map_get_small_scenery_element_at(x, y, baseHeight, sceneryType, quadrant);
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if (tileElement == nullptr)
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{
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return 0;
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}
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if ((flags & GAME_COMMAND_FLAG_GHOST) && !(tileElement->IsGhost()))
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{
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return 0;
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}
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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tileElement->SetPrimaryColour(primaryColour);
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tileElement->SetSecondaryColour(secondaryColour);
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map_invalidate_tile_full(x, y);
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}
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return 0;
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}
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/**
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*
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* rct2: 0x006E0F26
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*/
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void game_command_set_scenery_colour(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, [[maybe_unused]] int32_t* esi, [[maybe_unused]] int32_t* edi,
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int32_t* ebp)
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{
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*ebx = SmallScenerySetColour(
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*eax & 0xFFFF, *ecx & 0xFFFF, *edx & 0xFF, ((*ebx >> 8) & 0xFF), (*edx >> 8) & 0xFF, *ebp & 0xFF, (*ebp >> 8) & 0xFF,
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*ebx & 0xFF);
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}
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/**
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*
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* rct2: 0x006E0D6E, 0x006B8D88
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