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https://github.com/OpenRCT2/OpenRCT2
synced 2025-12-23 15:52:55 +01:00
Remove direct calls to Execute Query on action.
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@@ -1328,8 +1328,10 @@ static money32 lower_land(
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newSlope &= TILE_ELEMENT_SURFACE_SLOPE_MASK;
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auto landSetHeightAction = LandSetHeightAction({ x_coord, y_coord }, height, newSlope);
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auto res = (flags & GAME_COMMAND_FLAG_APPLY) ? landSetHeightAction.Execute() : landSetHeightAction.Query();
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landSetHeightAction.SetFlags(flags);
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auto res = (flags & GAME_COMMAND_FLAG_APPLY) ? GameActions::Execute(&landSetHeightAction, false)
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: GameActions::Query(&landSetHeightAction, false);
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if (res->Error != GA_ERROR::OK)
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{
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return MONEY32_UNDEFINED;
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@@ -1580,7 +1582,9 @@ static money32 smooth_land_tile(
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}
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auto landSetHeightAction = LandSetHeightAction({ x, y }, targetBaseZ, slope);
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auto res = (flags & GAME_COMMAND_FLAG_APPLY) ? landSetHeightAction.Execute() : landSetHeightAction.Query();
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landSetHeightAction.SetFlags(flags);
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auto res = (flags & GAME_COMMAND_FLAG_APPLY) ? GameActions::Execute(&landSetHeightAction, false)
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: GameActions::Query(&landSetHeightAction, false);
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if (res->Error == GA_ERROR::OK)
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{
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@@ -1725,8 +1729,9 @@ static money32 smooth_land_row_by_edge(
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}
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}
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auto landSetHeightAction = LandSetHeightAction({ x, y }, targetBaseZ, slope);
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auto res = (flags & GAME_COMMAND_FLAG_APPLY) ? landSetHeightAction.Execute() : landSetHeightAction.Query();
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landSetHeightAction.SetFlags(flags);
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auto res = (flags & GAME_COMMAND_FLAG_APPLY) ? GameActions::Execute(&landSetHeightAction, false)
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: GameActions::Query(&landSetHeightAction, false);
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if (res->Error == GA_ERROR::OK)
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{
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totalCost += res->Cost;
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