Duncan Frost
a8a8385899
Fix memory not being freed.
...
This was breaking the installed object list creation as it would quickly run out of rct2 memory. Scenario text was incorrectly using rct2_free this has also been fixed.
2015-06-27 10:30:33 +01:00
Duncan Frost
ab7e1da84e
Implemented object unload.
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Refactored calls to the function. No need to pass the object type.
2015-06-26 17:45:38 +01:00
Duncan Frost
132236f9c8
Tidied up function and labelled.
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Unsure when this information is used so not completely convinced this has been done correct.
2015-06-25 21:06:50 +01:00
Gymnasiast
ca1b88fc53
Don't modify flags when in select_by_track_type mode; make it switchable in-game again.
2015-06-25 11:46:17 +02:00
IntelOrca
474d300578
change enabledTrackPieces to 64 bit integer in ride type struct
2015-06-24 16:43:21 +01:00
Gymnasiast
a6225ebf06
Add option to select by track type (RCT1 style); correct misspellings of 'separate'
2015-06-24 12:41:19 +02:00
Duncan Frost
f7bbfa80a8
Start refactoring
2015-06-19 21:34:37 +01:00
IntelOrca
dc3fe2a6c8
remove commented out CALLPROCs and CALLFUNCs
2015-06-09 15:09:45 +01:00
Duncan Frost
97966ac707
Implemented scenery_set_setup for research.
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I've also labelled ride_type->flags.
2015-06-07 19:19:16 +01:00
IntelOrca
101fed0dd9
refactor g1Elements pointer and implement sub_68371D
2015-05-28 00:17:22 +01:00
zsilencer
a8a434e261
game_command_place_banner
2015-04-25 09:21:35 -06:00
zsilencer
ed709b8353
game_command_remove_large_scenery
2015-04-25 09:21:11 -06:00
Timmy Weerwag
930a9d61dd
Fixes for a couple of warnings
2015-04-12 23:26:15 +02:00
Duncan Frost
54262ecd84
Fix object unload which broke object unpack.
2015-04-07 20:00:31 +01:00
IntelOrca
509b2a1c6d
implement research_populate_list_random
2015-03-31 17:09:16 +01:00
Duncan Frost
39c87ac8cf
Fix peep loading positions for rides with 16bit no_positions
2015-03-29 13:17:39 +01:00
Duncan Frost
a5adb1857c
Fix peep loading positions
2015-03-26 18:01:26 +00:00
Duncan Frost
37c429842f
Started peep_update_ride_sub_state_1. Labelled known functions/offsets
2015-03-25 18:36:09 +00:00
IntelOrca
7d383a586e
implement map_update_tiles, grass growing and scenery aging
2015-03-22 17:04:50 +00:00
Duncan Frost
ddcf766fea
More refactoring of object.c
2015-03-07 09:44:34 +00:00
Duncan Frost
e7db42f0fe
Refactor of object.c
2015-03-05 22:00:32 +00:00
Duncan Frost
fa7448bc97
Add remaining paint functions
2015-03-04 21:22:27 +00:00
Duncan Frost
fe21c56e5d
Fix large bug.
2015-03-03 22:00:11 +00:00
Duncan Frost
d3bd6f8259
Fix small mistake.
2015-03-03 21:43:40 +00:00
Duncan Frost
ffb1370a7b
Implemented paint_wall.
2015-03-03 18:25:14 +00:00
Duncan Frost
d36807333a
Implemented paint_large_scenery
2015-03-02 18:21:32 +00:00
Duncan Frost
fe8bcf4d85
Implemented paint_small_scenery
2015-03-01 21:59:30 +00:00
Duncan Frost
013be11aed
Refactored water and entrance paint functions
2015-03-01 21:06:51 +00:00
Duncan Frost
3ad1655379
Refactor paint_stex.
2015-03-01 18:08:36 +00:00
Duncan Frost
c0e957299f
Refactored paint_path. Labelled known offsets
2015-03-01 17:45:45 +00:00
Duncan Frost
9378f8698e
Refactor of object_paint_ride.
2015-03-01 14:24:05 +00:00
Gericom
961a251dd0
Added rct_balloon and rct_duck structs
2015-02-28 11:47:09 +01:00
Gericom
ff79e98819
Implemented a couple of functions, memory leak fix
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- create_duck
- viewport_set_underground_flag (0x006E7A15)
Free dpi in paint_park_entrance_entry
2015-02-27 16:34:52 +01:00
Duncan Frost
4905e85cd9
Refactor sub_6A9DE1. Now uses known structures.
2015-02-26 18:42:25 +00:00
Gericom
ac2415a949
More cleaning up for paint_*_entry functions
2015-02-26 15:58:13 +01:00
Gericom
ec3e7edcec
Implemented paint_ride_entry
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Translated ride names and descriptions! (only the names in the scenario
editor are still in english somehow)
2015-02-26 14:47:34 +01:00
Gericom
fb84fd785d
Implemented paint_park_entrance_entry
2015-02-25 15:52:19 +01:00
Gericom
b070ffa08f
Reverted old dutch language file, more object stuff
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Implemented paint_water_entry
2015-02-25 15:24:01 +01:00
Gericom
ac6fa31292
Object related stuff and better dutch translation
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Implemented: paint_path_entry
Implemented: paint_stex_entry
-> Scenarios texts are now shown correctly localized
Better dutch translation based on the original dutch rct2
2015-02-25 15:06:29 +01:00
IntelOrca
a66b29076b
move osinterface code to shared or windows
2015-02-12 20:51:40 +00:00
IntelOrca
51802aac45
fix object order and add object dat name to object selection window, closes #440
2015-02-11 18:54:31 +00:00
IntelOrca
9c06699dce
implement more events for object selection window
2015-02-11 16:02:57 +00:00
IntelOrca
f27c63e119
add more verbose logging
2015-02-04 17:44:39 +00:00
Duncan Frost
68fe54cfdd
refactor object loading, part 2
2014-12-07 21:58:19 +00:00
IntelOrca
1ed6e443ca
refactor object loading, part 1
2014-12-07 21:45:42 +00:00
Duncan Frost
8354304299
Added object_load_list. Fixes various object loading related bugs
2014-11-30 21:16:36 +00:00
IntelOrca
d00001fed2
remove unnecessary header includes
2014-11-30 20:27:14 +00:00
Duncan Frost
743e27040f
Possible fix to #543
2014-11-30 18:42:51 +00:00
Duncan Frost
913adaffa0
Added error messages to loading objects
2014-11-21 19:09:20 +00:00
IntelOrca
ece2522273
refactor window search functions
2014-10-16 02:02:43 +01:00