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Fix small mistake.
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@@ -784,7 +784,7 @@ int paint_small_scenery(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo*
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// Object Load
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rct_scenery_entry* scenery_type = (rct_scenery_entry*)esi;
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uint8* chunk = (uint8*)(esi + 0x1A);
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uint8* chunk = (uint8*)(esi + 0x1C);
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scenery_type->name = object_get_localised_text(&chunk, ecx, ebx, 0);
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