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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-04 13:42:55 +01:00

game_command_remove_large_scenery

This commit is contained in:
zsilencer
2015-04-17 00:47:23 -06:00
parent ea75926a6c
commit ed709b8353
8 changed files with 145 additions and 10 deletions

View File

@@ -918,7 +918,7 @@ static uint32 game_do_command_table[58] = {
0x006E519A,
0,
0x006B893C,
0x006B8E1B,
0,
0,
0,
0x006D13FE,
@@ -981,7 +981,7 @@ static GAME_COMMAND_POINTER* new_game_command_table[58] = {
game_command_emptysub,
game_command_remove_fence,
game_command_emptysub,
game_command_emptysub,
game_command_remove_large_scenery,
game_command_set_current_loan,
game_command_set_research_funding,
game_command_emptysub,

View File

@@ -68,7 +68,7 @@ enum GAME_COMMAND {
GAME_COMMAND_41,
GAME_COMMAND_REMOVE_FENCE,
GAME_COMMAND_43,
GAME_COMMAND_44,
GAME_COMMAND_REMOVE_LARGE_SCENERY,
GAME_COMMAND_SET_CURRENT_LOAN, // 45
GAME_COMMAND_SET_RESEARCH_FUNDING, // 46
GAME_COMMAND_47,

View File

@@ -512,7 +512,7 @@ static void viewport_interaction_remove_large_scenery(rct_map_element *mapElemen
1 | ((mapElement->type & 0x3) << 8),
y,
mapElement->base_height | ((mapElement->properties.scenerymultiple.type >> 10) << 8),
GAME_COMMAND_44,
GAME_COMMAND_REMOVE_LARGE_SCENERY,
0,
0
);

View File

@@ -907,7 +907,7 @@ int paint_large_scenery(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo*
chunk += 1038;
}
scenery_type->large_scenery.var_0C = (uint32)chunk;
scenery_type->large_scenery.tiles = (rct_large_scenery_tile*)chunk;
while (*((uint16*)chunk) != 0xFFFF){
chunk += 9;
@@ -937,7 +937,7 @@ int paint_large_scenery(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo*
rct_scenery_entry* scenery_type = (rct_scenery_entry*)esi;
scenery_type->name = 0;
scenery_type->image = 0;
scenery_type->large_scenery.var_0C = 0;
scenery_type->large_scenery.tiles = 0;
scenery_type->large_scenery.scenery_tab_id = 0;
scenery_type->large_scenery.var_12 = 0;
scenery_type->large_scenery.var_16 = 0;

View File

@@ -256,7 +256,7 @@ static void window_sign_mouseup()
1 | ((map_element->type&0x3) << 8),
y,
map_element->base_height | ((map_element->properties.scenerymultiple.type >> 10) << 8),
GAME_COMMAND_44,
GAME_COMMAND_REMOVE_LARGE_SCENERY,
0,
0);
break;

View File

@@ -641,6 +641,133 @@ void game_command_remove_scenery(int* eax, int* ebx, int* ecx, int* edx, int* es
*ebx = (RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32) & PARK_FLAGS_NO_MONEY ? 0 : cost);
}
/**
*
* rct2: 0x006B8E1B
*/
void game_command_remove_large_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
uint8 base_height = *edx;
uint8 scenerymultiple_index = *edx >> 8;
uint8 map_element_direction = *ebx >> 8;
int x = *eax;
int y = *ecx;
int z = map_element_height(x, y);
RCT2_GLOBAL(0x009DEA5E, uint16) = x + 16;
RCT2_GLOBAL(0x009DEA60, uint16) = y + 16;
RCT2_GLOBAL(0x009DEA62, uint16) = z;
RCT2_GLOBAL(RCT2_ADDRESS_NEXT_EXPENDITURE_TYPE, uint8) = 12;
if (!(*ebx & 0x40) && RCT2_GLOBAL(RCT2_ADDRESS_GAME_PAUSED, uint8) != 0) {
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
*ebx = MONEY32_UNDEFINED;
return;
}
rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
while(map_element_get_type(map_element) != MAP_ELEMENT_TYPE_SCENERY_MULTIPLE ||
map_element->base_height != base_height ||
map_element->properties.scenerymultiple.type >> 10 != scenerymultiple_index ||
(map_element->type & MAP_ELEMENT_DIRECTION_MASK) != map_element_direction){
map_element++;
if((map_element - 1)->flags & MAP_ELEMENT_FLAG_LAST_TILE){
*ebx = 0;
return;
}
}
if((*ebx & 0x40) && !(map_element->flags & 0x10)){
*ebx = 0;
return;
}
int ecx2 = map_element->properties.scenerymultiple.type >> 10;
rct_scenery_entry* scenery_entry = RCT2_ADDRESS(RCT2_ADDRESS_LARGE_SCENERY_ENTRIES, rct_scenery_entry*)[map_element->properties.scenerymultiple.type & 0x3FF];
if(scenery_entry->large_scenery.var_11 != 0xFF){
uint8 banner_num = map_element->type & MAP_ELEMENT_QUADRANT_MASK;
banner_num |= (map_element->properties.scenerymultiple.colour[0] & 0xE0) >> 2;
banner_num |= (map_element->properties.scenerymultiple.colour[1] & 0xE0) >> 5;
if(gBanners[banner_num].type != BANNER_NULL){
window_close_by_number(WC_BANNER, banner_num);
gBanners[banner_num].type = BANNER_NULL;
user_string_free(gBanners[banner_num].string_idx);
}
}
int x2 = scenery_entry->large_scenery.tiles[ecx2].x_offset;
int y2 = scenery_entry->large_scenery.tiles[ecx2].y_offset;
int z2 = (base_height * 8) - scenery_entry->large_scenery.tiles[ecx2].z_offset;
switch(map_element->type & MAP_ELEMENT_DIRECTION_MASK){
case MAP_ELEMENT_DIRECTION_WEST:
break;
case MAP_ELEMENT_DIRECTION_NORTH:{
int temp = x2;
x2 = y2;
y2 = -temp;
}break;
case MAP_ELEMENT_DIRECTION_EAST:
x2 = -x2;
y2 = -y2;
break;
case MAP_ELEMENT_DIRECTION_SOUTH:{
int temp = y2;
y2 = x2;
x2 = -temp;
}break;
}
x2 = -x2 + x;
y2 = -y2 + y;
int i = 0;
while(1){
if(scenery_entry->large_scenery.tiles[i].x_offset == -1){
*ebx = scenery_entry->large_scenery.removal_price * 10;
if(RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32) & PARK_FLAGS_NO_MONEY){
*ebx = 0;
}
return;
}
int x3 = scenery_entry->large_scenery.tiles[i].x_offset;
int y3 = scenery_entry->large_scenery.tiles[i].y_offset;
int z3 = scenery_entry->large_scenery.tiles[i].z_offset;
switch(map_element->type & MAP_ELEMENT_DIRECTION_MASK){
case MAP_ELEMENT_DIRECTION_WEST:
break;
case MAP_ELEMENT_DIRECTION_NORTH:{
int temp = x3;
x3 = y3;
y3 = -temp;
}break;
case MAP_ELEMENT_DIRECTION_EAST:
x3 = -x3;
y3 = -y3;
break;
case MAP_ELEMENT_DIRECTION_SOUTH:{
int temp = y3;
y3 = x3;
x3 = -temp;
}break;
}
x3 += x2;
y3 += y2;
z3 += z2;
if(!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR)){
if(!map_is_location_owned(x3, y3, z3)){
*ebx = MONEY32_UNDEFINED;
return;
}
if(*ebx & GAME_COMMAND_FLAG_APPLY){
rct_map_element* map_element = map_get_first_element_at(x3 / 32, y3 / 32);
while(map_element_get_type(map_element) != MAP_ELEMENT_TYPE_SCENERY_MULTIPLE ||
(map_element->type & MAP_ELEMENT_DIRECTION_MASK) != map_element_direction ||
map_element->properties.scenerymultiple.type >> 10 != i ||
map_element->base_height != base_height){
map_element++;
}
map_invalidate_tile_full(x3, y3);
map_element_remove(map_element);
}
}
i++;
}
}
money32 sub_6A67C0(int x, int y, int z, int flags)
{
int eax, ebx, ecx, edx, esi, edi, ebp;
@@ -1218,8 +1345,8 @@ void game_command_remove_fence(int* eax, int* ebx, int* ecx, int* edx, int* esi,
return;
}
}
rct_object_entry_extended* object_entry = RCT2_ADDRESS(RCT2_ADDRESS_WALL_SCENERY_ENTRIES, rct_object_entry_extended*)[map_element->properties.fence.slope];
if((uint8)object_entry->checksum != 0xFF){
rct_scenery_entry* scenery_entry = RCT2_ADDRESS(RCT2_ADDRESS_WALL_SCENERY_ENTRIES, rct_scenery_entry*)[map_element->properties.fence.slope];
if(scenery_entry->wall.var_0D != 0xFF){
rct_banner* banner = &gBanners[map_element->properties.fence.item[0]];
if(banner->type != BANNER_NULL){
window_close_by_number(WC_BANNER, map_element->properties.fence.item[0]);

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@@ -275,6 +275,7 @@ int map_can_construct_with_clear_at(int x, int y, int zLow, int zHigh, void *cle
int map_can_construct_at(int x, int y, int zLow, int zHigh, uint8 bl);
void game_command_remove_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_remove_large_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_clear_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_change_surface_style(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_raise_land(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);

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@@ -58,12 +58,19 @@ typedef enum {
SMALL_SCENERY_FLAG_HAS_SECONDARY_COLOUR = (1 << 19), // 0x80000
} SMALL_SCENERY_FLAGS;
typedef struct {
sint16 x_offset;
sint16 y_offset;
sint16 z_offset;
uint8 pad_6[3];
} rct_large_scenery_tile;
typedef struct {
uint8 tool_id; // 0x06
uint8 flags; // 0x07
sint16 price; // 0x08
sint16 removal_price; // 0x0A
uint32 var_0C;
rct_large_scenery_tile* tiles; // 0x0C
uint8 scenery_tab_id; // 0x10
uint8 var_11;
uint32 var_12;