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Fix object unload which broke object unpack.
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@@ -710,7 +710,7 @@ int paint_ride_entry(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dp
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rideVehicleEntry->no_vehicle_images = 0;
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rideVehicleEntry->var_16 = 0;
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if (rideVehicleEntry->var_12 & 0x400){
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if (!(rideVehicleEntry->var_12 & 0x400)){
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rideVehicleEntry->var_0E = 0;
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rideVehicleEntry->var_0F = 0;
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rideVehicleEntry->var_10 = 0;
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