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Commit Graph

13713 Commits

Author SHA1 Message Date
Aaron van Geffen
4d219c3abe Refactor name and path into std::string, too. 2018-01-11 20:27:40 +01:00
Aaron van Geffen
eb0ad92e6d Use std::vector as LoadSaveListItem container. 2018-01-11 20:27:40 +01:00
Aaron van Geffen
fce2996a73 Format braces in LoadSave.cpp. 2018-01-11 20:27:40 +01:00
Aaron van Geffen
6a404eb5dc Make MINGW happy, too. 2018-01-11 20:27:40 +01:00
Richard Jenkins
4a4aa80f31 Fix Windows implementation 2018-01-11 20:27:40 +01:00
Aaron van Geffen
aa82df2647 Experimental: use system date/time settings on Windows. 2018-01-11 20:27:40 +01:00
Aaron van Geffen
ada31ede29 Change header/sort button appearance. 2018-01-11 20:27:40 +01:00
Aaron van Geffen
9d96377e9b Infer optimal date width when opening load/save window.
In order to accomodate MSVC, we're not using strptime.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
004e60ccc6 Use virtual columns to align date and time.
This also makes the date column use a fixed width. Useful when resizing.
2018-01-11 20:27:40 +01:00
Aaron van Geffen
ca172b46c1 Make load/save window resizeable. 2018-01-11 20:27:40 +01:00
Aaron van Geffen
c77b00898d Show formatted dates in load/save window. 2018-01-11 20:27:40 +01:00
Michał Janiszewski
c8048df5a6 Rename header files for testpaint 2018-01-11 16:29:52 +01:00
Michael Steenbeek
9a3e85f4f9 Fix Xcode 2018-01-11 16:29:52 +01:00
Michał Janiszewski
f817bf8483 Rename hook.c to Hook.cpp 2018-01-11 16:29:52 +01:00
Michał Janiszewski
a2aa8a0fb0 Rename compat.c to Compat.cpp 2018-01-11 16:29:52 +01:00
Michał Janiszewski
13ab77fe30 Rename addresses.c to Addresses.cpp 2018-01-11 16:29:52 +01:00
Michał Janiszewski
6951bf11f2 Rename data.c to Data.cpp 2018-01-11 16:29:52 +01:00
Michael Steenbeek
1787af8084 Fix #7003: Building sloped paths trough flat ones causes glitches 2018-01-11 16:30:11 +01:00
Michael Steenbeek
47a23603ae Remove unused functions 2018-01-11 13:25:09 +01:00
Michael Steenbeek
a0d43d2bd3 Fix Math::Clamp calls 2018-01-11 13:25:09 +01:00
Michael Steenbeek
cd5a1ba888 Compile files in world folder as C++ 2018-01-11 13:25:09 +01:00
Michael Steenbeek
1dada17bb0 Update changelog [ci skip] 2018-01-11 12:35:03 +01:00
Aaron van Geffen
1d7bec8a11 Make the virtual floor optional, on by default. 2018-01-11 10:37:40 +01:00
Aaron van Geffen
0fc596d758 Add changelog entry; add JeroenDStout to contributors.
[ci skip]
2018-01-11 10:37:40 +01:00
Aaron van Geffen
0527f50c7f Take previous virtual floor area into account when invalidating. 2018-01-11 10:37:40 +01:00
Aaron van Geffen
87ad60be31 Adjust virtual floor height by path construction direction. 2018-01-11 10:37:40 +01:00
Richard Jenkins
9e5502afe3 Enable virtual floor for paths 2018-01-11 10:37:40 +01:00
Aaron van Geffen
cccaab37fe Fix track height computation for non-track rides. 2018-01-11 10:37:40 +01:00
Michael Steenbeek
a410872fec Move VirtualFloor.cpp to the paint folder and fix Xcode project 2018-01-11 10:37:40 +01:00
Aaron van Geffen
c835832e79 Compile the virtual floor code as C++.
Add a proper header file for the virtual floor in the process.
2018-01-11 10:37:40 +01:00
Aaron van Geffen
84026529b4 Introduce new variable gMapVirtualFloorVisible to determine visibility.
This addresses compilation issues for projects that contain no UI code.
Also working towards better invalidation for the software renderer.
2018-01-11 10:37:40 +01:00
Aaron van Geffen
4246b84130 Invalidate virtual floor once selection has changed.
Cache the position of the last invalidate call to prevent a big dip in performance.
2018-01-11 10:37:40 +01:00
Jeroen D Stout
fb745d1575 Implement invalidate virtual floor tiles function 2018-01-11 10:37:40 +01:00
Jeroen D Stout
dd2e69cf7a Place virtual floor at the effective z-position when placing track pieces 2018-01-11 10:37:40 +01:00
Michał Janiszewski
c031f6c5fa Don't reference virtual floor from testpaint 2018-01-11 10:37:40 +01:00
Jeroen D Stout
ea37c599e3 Let virtual floor set height function take visibility into account 2018-01-11 10:37:40 +01:00
Jeroen D Stout
3516cb944c Correct check for virtual floor in map 2018-01-11 10:37:40 +01:00
Jeroen D Stout
c8785bac55 Add virtual floor removal check to input 2018-01-11 10:37:40 +01:00
Jeroen D Stout
4354aae958 Correct the handling of edges 2018-01-11 10:37:40 +01:00
Jeroen D Stout
e4b53dc68a Add more generic virtual floor tile check 2018-01-11 10:37:40 +01:00
Jeroen D Stout
d31a911725 Add remove virtual function and clarify invalidate todo 2018-01-11 10:37:40 +01:00
Jeroen D Stout
c8e63de802 Refactor tile property checks and code conventions 2018-01-11 10:37:40 +01:00
Jeroen D Stout
8e8dc89068 Improve floor visuals with glassy transparent surface 2018-01-11 10:37:40 +01:00
Jeroen D Stout
b9faed7437 Mark being inside a piece of sloped terrain as being occupied 2018-01-11 10:37:40 +01:00
Jeroen D Stout
d00a282c1c Add optimised edge sprites 2018-01-11 10:37:40 +01:00
Jeroen D Stout
cee9129601 Improve visual quality of virtual floor 2018-01-11 10:37:40 +01:00
Jeroen D Stout
0268be92cb Prevent ride construction from setting tiles when scenery tool is active 2018-01-11 10:37:40 +01:00
Jeroen D Stout
58321ec2cd Fix underground check for sloped surfaces / clipping improvement 2018-01-11 10:37:40 +01:00
Jeroen D Stout
79fa16138a Move virtual_floor_paint to own file / add edge highlighting 2018-01-11 10:37:40 +01:00
Jeroen D Stout
d67aba09ad Make placing scenery set virtual floor height 2018-01-11 10:37:40 +01:00