1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-30 10:15:36 +01:00

Remove unused functions

This commit is contained in:
Michael Steenbeek
2018-01-11 11:27:56 +01:00
parent a0d43d2bd3
commit 47a23603ae
3 changed files with 0 additions and 186 deletions

View File

@@ -1256,29 +1256,6 @@ static bool footpath_disconnect_queue_from_path(sint32 x, sint32 y, rct_tile_ele
return false;
}
static bool footpath_is_queue_connected_to_path(sint32 x, sint32 y, rct_tile_element *tileElement, sint32 direction)
{
if (!footpath_element_is_queue(tileElement))
return false;
if (!(tileElement->properties.path.edges & (1 << direction)))
return false;
x += TileDirectionDelta[direction].x;
y += TileDirectionDelta[direction].y;
tileElement = map_get_path_element_at(x / 32, y / 32, tileElement->base_height);
if (tileElement == NULL)
return false;
if (footpath_element_is_queue(tileElement))
return false;
if (tileElement->properties.path.edges & ((1 << direction) ^ 2))
return true;
return false;
}
/**
*
* rct2: 0x006A6D7E

View File

@@ -180,155 +180,6 @@ sint32 map_smooth(sint32 l, sint32 t, sint32 r, sint32 b)
return raisedLand;
}
static sint32 map_get_corner_height(sint32 x, sint32 y, sint32 corner)
{
rct_tile_element *tileElement = map_get_surface_element_at(x, y);
sint32 baseHeight = tileElement->base_height;
sint32 slope = tileElement->properties.surface.slope;
sint32 doubleCorner = slope & TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT;
if (doubleCorner) {
if (!(slope & TILE_ELEMENT_SLOPE_N_CORNER_UP)) doubleCorner = 4;
else if (!(slope & TILE_ELEMENT_SLOPE_E_CORNER_UP)) doubleCorner = 8;
else if (!(slope & TILE_ELEMENT_SLOPE_S_CORNER_UP)) doubleCorner = 1;
else if (!(slope & TILE_ELEMENT_SLOPE_W_CORNER_UP)) doubleCorner = 2;
}
switch (corner) {
case 0:
return baseHeight + ((slope & TILE_ELEMENT_SLOPE_N_CORNER_UP) ? (doubleCorner == 1 ? 4 : 2) : 0);
case 1:
return baseHeight + ((slope & TILE_ELEMENT_SLOPE_W_CORNER_UP) ? (doubleCorner == 8 ? 4 : 2) : 0);
case 2:
return baseHeight + ((slope & TILE_ELEMENT_SLOPE_E_CORNER_UP) ? (doubleCorner == 2 ? 4 : 2) : 0);
case 3:
return baseHeight + ((slope & TILE_ELEMENT_SLOPE_S_CORNER_UP) ? (doubleCorner == 4 ? 4 : 2) : 0);
default:
return baseHeight;
}
}
/**
* There are non-smoothed tiles with this version, but diagonal land blocks end up being wavy.
*/
static sint32 map_smooth_wavy(sint32 l, sint32 t, sint32 r, sint32 b)
{
sint32 i, x, y, count, doubleCorner, raisedLand = 0;
uint8 highest, cornerHeights[4];
rct_tile_element *tileElement;
for (y = t; y < b; y++)
{
for (x = l; x < r; x++)
{
tileElement = map_get_surface_element_at(x, y);
tileElement->properties.surface.slope &= ~TILE_ELEMENT_SURFACE_SLOPE_MASK;
// Raise to edge height - 2
highest = tileElement->base_height;
highest = std::max(highest, map_get_surface_element_at(x - 1, y + 0)->base_height);
highest = std::max(highest, map_get_surface_element_at(x + 1, y + 0)->base_height);
highest = std::max(highest, map_get_surface_element_at(x + 0, y - 1)->base_height);
highest = std::max(highest, map_get_surface_element_at(x + 0, y + 1)->base_height);
if (tileElement->base_height < highest - 2) {
raisedLand = 1;
tileElement->base_height = tileElement->clearance_height = highest - 2;
}
// Check corners
doubleCorner = -1;
cornerHeights[0] = std::max(map_get_corner_height(x - 1, y - 1, 0), std::max(map_get_corner_height(x + 1, y + 0, 1), map_get_corner_height(x + 0, y + 1, 2)));
cornerHeights[1] = std::max(map_get_corner_height(x + 1, y - 1, 1), std::max(map_get_corner_height(x - 1, y + 0, 0), map_get_corner_height(x + 0, y + 1, 3)));
cornerHeights[2] = std::max(map_get_corner_height(x + 1, y + 1, 3), std::max(map_get_corner_height(x + 1, y + 0, 3), map_get_corner_height(x + 0, y - 1, 0)));
cornerHeights[3] = std::max(map_get_corner_height(x - 1, y + 1, 2), std::max(map_get_corner_height(x - 1, y + 0, 2), map_get_corner_height(x + 0, y - 1, 1)));
highest = tileElement->base_height;
for (i = 0; i < 4; i++)
highest = std::max(highest, cornerHeights[i]);
if (highest >= tileElement->base_height + 4) {
count = 0;
for (i = 0; i < 4; i++)
if (cornerHeights[i] == highest)
count++;
if (count == 1) {
if (tileElement->base_height < highest - 4) {
tileElement->base_height = tileElement->clearance_height = highest - 4;
raisedLand = 1;
}
if (cornerHeights[0] == highest && cornerHeights[2] <= cornerHeights[0] - 4)
doubleCorner = 0;
else if (cornerHeights[1] == highest && cornerHeights[3] <= cornerHeights[1] - 4)
doubleCorner = 1;
else if (cornerHeights[2] == highest && cornerHeights[0] <= cornerHeights[2] - 4)
doubleCorner = 2;
else if (cornerHeights[3] == highest && cornerHeights[1] <= cornerHeights[3] - 4)
doubleCorner = 3;
} else {
if (tileElement->base_height < highest - 2) {
tileElement->base_height = tileElement->clearance_height = highest - 2;
raisedLand = 1;
}
}
}
if (doubleCorner != -1) {
tileElement->properties.surface.slope |= TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT;
switch (doubleCorner) {
case 0:
tileElement->properties.surface.slope |= TILE_ELEMENT_SLOPE_N_CORNER_DN;
break;
case 1:
tileElement->properties.surface.slope |= TILE_ELEMENT_SLOPE_W_CORNER_DN;
break;
case 2:
tileElement->properties.surface.slope |= TILE_ELEMENT_SLOPE_S_CORNER_DN;
break;
case 3:
tileElement->properties.surface.slope |= TILE_ELEMENT_SLOPE_E_CORNER_DN;
break;
}
} else {
// Corners
if (
map_get_corner_height(x + 1, y + 1, 3) > tileElement->base_height ||
map_get_corner_height(x + 1, y + 0, 1) > tileElement->base_height ||
map_get_corner_height(x + 0, y + 1, 2) > tileElement->base_height
)
tileElement->properties.surface.slope |= TILE_ELEMENT_SLOPE_N_CORNER_UP;
if (
map_get_corner_height(x - 1, y + 1, 2) > tileElement->base_height ||
map_get_corner_height(x - 1, y + 0, 0) > tileElement->base_height ||
map_get_corner_height(x + 0, y + 1, 3) > tileElement->base_height
)
tileElement->properties.surface.slope |= TILE_ELEMENT_SLOPE_W_CORNER_UP;
if (
map_get_corner_height(x + 1, y - 1, 1) > tileElement->base_height ||
map_get_corner_height(x + 1, y + 0, 3) > tileElement->base_height ||
map_get_corner_height(x + 0, y - 1, 0) > tileElement->base_height
)
tileElement->properties.surface.slope |= TILE_ELEMENT_SLOPE_E_CORNER_UP;
if (
map_get_corner_height(x - 1, y - 1, 0) > tileElement->base_height ||
map_get_corner_height(x - 1, y + 0, 2) > tileElement->base_height ||
map_get_corner_height(x + 0, y - 1, 1) > tileElement->base_height
)
tileElement->properties.surface.slope |= TILE_ELEMENT_SLOPE_S_CORNER_UP;
// Raise
if (tileElement->properties.surface.slope == TILE_ELEMENT_SLOPE_ALL_CORNERS_UP)
{
tileElement->properties.surface.slope &= ~TILE_ELEMENT_SURFACE_SLOPE_MASK;
tileElement->base_height = tileElement->clearance_height += 2;
}
}
}
}
return raisedLand;
}
/**
* Raises the corners based on the height offset of neighbour tiles.
* This does not change the base height, unless all corners have been raised.

View File

@@ -916,20 +916,6 @@ static bool index_is_in_list(uint16 index, enum SPRITE_LIST sl)
return false;
}
static bool index_is_in_spatial_list(uint16 index, sint32 quadrant)
{
uint16 sprite_index = gSpriteSpatialIndex[quadrant];
while (sprite_index != SPRITE_INDEX_NULL)
{
if (sprite_index == index)
{
return true;
}
sprite_index = get_sprite(sprite_index)->unknown.next_in_quadrant;
}
return false;
}
sint32 check_for_sprite_list_cycles(bool fix)
{
for (sint32 i = 0; i < NUM_SPRITE_LISTS; i++) {