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Make placing scenery set virtual floor height

This commit is contained in:
Jeroen D Stout
2017-09-29 04:45:20 +02:00
committed by Aaron van Geffen
parent 2849561eb6
commit d67aba09ad

View File

@@ -1284,6 +1284,9 @@ static void sub_6E1F34(sint16 x, sint16 y, uint16 selected_scenery, sint16* grid
*parameter_1 = (selected_scenery & 0xFF) << 8;
*parameter_2 = (cl ^ (1 << 1)) | (gWindowSceneryPrimaryColour << 8);
*parameter_3 = rotation | (gWindowScenerySecondaryColour << 16);
map_set_virtual_floor_height(gSceneryPlaceZ);
return;
}
@@ -1534,6 +1537,8 @@ static void sub_6E1F34(sint16 x, sint16 y, uint16 selected_scenery, sint16* grid
break;
}
}
map_set_virtual_floor_height(gSceneryPlaceZ);
}
/**