duncanspumpkin
08d81f9bca
Refactor place entrance
2016-09-26 19:35:56 +01:00
duncanspumpkin
1e244a60db
Check for park entrances before placing to prevent ghosts
2016-09-26 18:51:31 +01:00
Ted John
ce74ca9d5d
Merge pull request #4460 from manuelVo/fix-walk-on-provisional-path
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Fix peep interactions with provisional paths
2016-09-26 12:46:52 +01:00
Michael Steenbeek
a170eeb367
Merge pull request #4302 from wolfreak99/render_rain_toggle
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Add option to disable weather gloom and rain effects
2016-09-24 13:17:49 +02:00
Ted John
60b8ef6c0b
Use more precise seed for random map generation
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Clicking generate map quickly would generate roughly the same map twice in a row because the seed was using second precision timing rather than millisecond.
2016-09-24 12:11:48 +01:00
Manuel Vögele
c531898c3b
Peeps no longer interact with provisional paths
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In most cases peeps treaded provisional paths like paths that were
already built. Since provisional paths aren't synced in muliplayer mode
this caused a lot of desync.
2016-09-21 21:23:38 +02:00
wolfreak99
ce85e0e743
Make lightning disabled while weather effects are disabled (Gymnasiast
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suggestion)
Interpreting Gymnasiast part 2
2016-09-21 10:36:35 -04:00
Manuel Vögele
88ee99db82
Replaced (1 << 6) with constant GAME_COMMAND_FLAG_GHOST
2016-09-20 02:04:37 +02:00
Michał Janiszewski
453e508716
Check access to duck_move_offset
2016-09-18 20:01:22 +02:00
Marijn van der Werf
487d6d8f15
Remove unnecessary addresses.h imports
2016-09-17 20:59:55 +01:00
Marijn van der Werf
a3a8484059
Complete integration of 0x009A3B04
2016-09-17 19:54:44 +02:00
duncanspumpkin
4473fcb275
Integrate remaining address in entrance.c
2016-09-15 19:39:57 +01:00
Michał Janiszewski
aa3dd894ee
Optimise tweening by skipping get_sprite() and its assert
2016-09-14 23:25:37 +01:00
zsilencer
318adc3fa8
Fix #4434 : Crash when sprite limit is reached
2016-09-14 15:48:15 -06:00
Michał Janiszewski
aa346e2bef
Fix NO_RCT2 macro check in sprite.c
2016-09-12 21:59:19 +02:00
Ted John
54612789f6
Use ifdef, not if
2016-09-12 20:38:25 +01:00
Ted John
aa310f6544
Conditionally integrate sprite list so original drawing still works
2016-09-12 18:56:52 +01:00
Ted John
7edcd11aa7
Integrate entertainer costumes
2016-09-11 00:40:51 +01:00
Ted John
65cd3705b1
Integrate sprite list
2016-09-11 00:23:18 +01:00
Ted John
51277227eb
Remove unused globals
2016-09-10 21:57:43 +01:00
Ted John
6af50c1135
Integrate variables in map.c
2016-09-10 21:50:21 +01:00
Ted John
4350e53392
Integrate gS6Info
2016-09-10 18:30:53 +01:00
Ted John
f36485557d
Integrate remaining globals in ride window
2016-09-10 18:21:05 +01:00
Ted John
17198cfdb2
Integrate gTrackDesignSaveMode
2016-09-10 18:03:25 +01:00
Ted John
20c35b10eb
Integrate variables in park.c
2016-09-10 17:46:34 +01:00
Ted John
708efdd08c
Integrate unknown game variables
2016-09-10 14:46:53 +01:00
Ted John
9f4a70d642
Integrate more ride construction variables
2016-09-10 14:30:16 +01:00
Ted John
d0950af9df
Integrate gClearSceneryCost and gLandRightsCost
2016-09-10 12:28:01 +01:00
Michał Janiszewski
163e314379
Remove unused or set-but-not-read variables
2016-09-07 13:39:29 +01:00
Ted John
00bfe1befb
Use RCT2_ADDRESS macro so mmap works correctly
2016-09-06 00:10:58 +01:00
Ted John
eebdf8be7f
x64: Fix set sign name by removing RCT2_GLOBAL use
2016-09-05 20:57:30 +01:00
Michał Janiszewski
0f6f23d588
Integrate gBanners
2016-09-04 21:19:19 +02:00
Michał Janiszewski
b7497f6654
Reduce inclusions of addresses.h
2016-09-04 21:19:19 +02:00
Ted John
6a665330c2
Integrate gCommonStringFormatBuffer
2016-09-04 15:55:37 +01:00
Ted John
b38416426f
x64: Fix game_command_set_banner_name
2016-09-04 15:51:52 +01:00
Ted John
ae0eb1804c
Integrate gParkRatingCasualtyPenalty
2016-09-04 15:44:59 +01:00
Ted John
3c80df07d4
Integrate gSavedAge
2016-09-04 15:11:15 +01:00
Ted John
9c645e0a0f
Refactor track_design_draw_preview
2016-09-04 12:16:56 +01:00
Michał Janiszewski
f8145b6edc
Refactor inclusion of addresses.h
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addresses.h is now only included when necessary, limiting scope as much
as possible.
2016-09-03 21:25:19 +01:00
Michał Janiszewski
599b092487
Conditionally integrate some variables
2016-09-03 18:40:23 +01:00
Ted John
17b69d257b
Merge pull request #4097 from marijnvdwerf/clean/string-ids-2
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Continue string ID cleanup
2016-08-28 14:05:13 +01:00
Ted John
8cf7e87b5c
Fix many warnings for x64
2016-08-27 23:32:15 +01:00
jensj12
13979397de
Allow corner tiles when using mountain tool
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The tile selection was limited to full tiles when using the mountain tool on a single tile. The game now allows selecting and raising/lowering corner tiles and the smoothing algorithm is modified to support that. The cost is the same as the old single-tile mountain tool. A bug where the mountain tool sometimes creates sharp edges has also been fixed.
2016-08-23 19:30:09 +01:00
Ted John
25328bccc9
Merge pull request #4221 from zaxcav/pathfind
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Path finding fixes and optimisations
2016-08-21 21:34:12 +01:00
zaxcav
b1da59d25a
Ignore isolated footpath tiles in the wide processing.
2016-08-21 22:24:40 +02:00
zaxcav
60acab8676
Remove if statements originally used to overlay grid of non-wide paths.
2016-08-21 22:24:19 +02:00
zaxcav
86be86331e
Remove exlusions from path tiles being flagged wide based on tile coordinates.
2016-08-21 22:23:38 +02:00
zaxcav
a768be5e88
Fix the peep path finding
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In the heuristic search, tiles in wide path were always being handled as junctions. Changed to handle junctions according to the path thinning.
There was no search loop detection. Added loop detection for returning to the starting location and any of the junctions visited in the current search path.
Various other optimisations added.
2016-08-21 22:23:38 +02:00
Marijn van der Werf
3a7fa512a2
Use rct_string_id as type where applicable
2016-08-21 16:33:37 +02:00
Ted John
112b70c15b
Merge pull request #4068 from gDanix/refactor-clear_elements_at
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Refactor clear_elements_at()
2016-08-21 13:59:07 +01:00