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Ignore isolated footpath tiles in the wide processing.
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@@ -1751,6 +1751,9 @@ void footpath_update_path_wide_flags(int x, int y)
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if (footpath_element_is_sloped(mapElement))
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continue;
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if ((mapElement->properties.path.edges & 0xF) == 0)
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continue;
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uint8 height = mapElement->base_height;
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// pathList is a list of elements, set by sub_6A8ACF adjacent to x,y
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