Hielke Morsink
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04ee748c0c
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Add build-time verifications for shortcut keys
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2021-12-03 00:28:43 +01:00 |
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Hielke Morsink
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9615dda192
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Reimplement hotkey handler for toggling visibility
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2021-12-03 00:24:56 +01:00 |
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Hielke Morsink
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1035725fd2
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Fix shortcuts for top-toolbar buttons
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2021-12-03 00:18:54 +01:00 |
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Hielke Morsink
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e4fc0d8388
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Fix #16083: Tile Inspector shortcuts mapped incorrectly
This really needs to be refactored so that this does not need manual updating every time the order of widgets changes.
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2021-12-01 09:51:40 +01:00 |
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OpenRCT2 git bot
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8d48a82796
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Merge Localisation/master into OpenRCT2/develop
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2021-12-01 04:11:00 +00:00 |
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Michael Steenbeek
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fb9d02cab5
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Fix #15998: Map action only accepts 998×998 instead of 999×999
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2021-11-30 21:27:46 +01:00 |
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Hielke Morsink
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fea0a1480f
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Merge pull request #16072
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2021-11-30 20:28:13 +01:00 |
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Hielke Morsink
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68c7279f4f
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Properly handle clicking below the list
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2021-11-30 19:07:39 +01:00 |
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Hielke Morsink
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2592b3a4ab
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Use ScreenRect::Contains to check for clicked area
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2021-11-30 19:06:26 +01:00 |
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Duncan
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60ef13ed0c
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Load placeholder empty images if CSG not linked (#16071)
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2021-11-30 13:27:16 +00:00 |
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OpenRCT2 git bot
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c58f96c029
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Merge Localisation/master into OpenRCT2/develop
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2021-11-30 04:07:43 +00:00 |
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Hielke Morsink
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a15d417d55
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Update existing changelog entry to reflect this change
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2021-11-30 00:06:39 +01:00 |
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Hielke Morsink
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43537830c5
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Replace visibility button with checkboxes per element
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2021-11-30 00:06:39 +01:00 |
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GalBr
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c2fa54057a
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Remove vehicle_colour and replace references to VehicleColour (#16055)
This is done because we had two identical structs: vehicle_colour and
VehicleColour. We now only use VehicleColour.
See: #16028
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2021-11-29 22:04:31 +00:00 |
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Michael Steenbeek
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25cfa06830
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Fix #16063: Broken Object Selection preview for glass
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2021-11-29 22:27:54 +01:00 |
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Gymnasiast
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1a580e3999
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Add some missing NSF issues to changelog
[ci skip]
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2021-11-29 12:38:14 +01:00 |
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OpenRCT2 git bot
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c30d574480
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Merge Localisation/master into OpenRCT2/develop
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2021-11-29 04:09:27 +00:00 |
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Duncan
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7037524759
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Remove and cleanup RCT2 string code
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2021-11-28 22:53:40 +01:00 |
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Duncan
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cc22b584fd
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Introduce RCT2 namespace (#16037)
* Introduce RCT2 namespace
* Drop RCT2:: prefix where possible
* Drop RCT2 from structure names
* Reduce header includes
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2021-11-28 16:51:38 +00:00 |
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Alib234
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c7851983e4
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Added missing #include for limits
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2021-11-28 15:08:45 +01:00 |
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ζeh Matt
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15ee72a688
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Merge pull request #16031 from ZehMatt/refactor/entity-4
Refactor entity painting code
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2021-11-27 08:54:07 -08:00 |
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Duncan
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eba42a9584
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Introduce Limits headers. (#15329)
* Move RCT12 limits to seperate file and namespace
* Remove prefix from constants
* Add rct1 limits file
* Rename constants to remove prefix
* Add RCT2 limits file
* Remove RCT2 prefix from constants
* Move constant to correct header
* Fix rebase mistakes
* Drop prefix
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2021-11-27 16:20:05 +00:00 |
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ζeh Matt
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9f2e8372ae
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Rename sprite_paint_setup to EntityPaintSetup
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2021-11-27 16:17:02 +02:00 |
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ζeh Matt
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7a0fb048f8
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Move reorganize structure of Paint.Sprite
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2021-11-27 16:16:10 +02:00 |
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ζeh Matt
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d2bf07a9ce
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Fix mistake
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2021-11-27 16:08:29 +02:00 |
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ζeh Matt
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1395ace71b
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Use paint function
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2021-11-27 16:08:25 +02:00 |
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ζeh Matt
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e3eff3cddf
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Refactor entity paint setup
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2021-11-27 16:07:53 +02:00 |
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ζeh Matt
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5fce6d340d
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Add Paint function to Vehicle entity
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2021-11-27 16:00:35 +02:00 |
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ζeh Matt
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fd2f3edbf2
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Remove Paint.Litter.cpp
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2021-11-27 15:55:42 +02:00 |
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ζeh Matt
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a1ea1dc4fb
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Move painting to Litter entity
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2021-11-27 15:55:24 +02:00 |
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ζeh Matt
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846a270cb3
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Remove Paint.Peep.cpp
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2021-11-27 15:52:31 +02:00 |
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ζeh Matt
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95a2967b75
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Move painting into Peep entity
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2021-11-27 15:51:54 +02:00 |
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ζeh Matt
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97bcfcff82
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Remove Paint.Misc.cpp
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2021-11-27 15:47:23 +02:00 |
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ζeh Matt
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53e4bf1bbf
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Move painting for MoneyEffect entity
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2021-11-27 15:47:05 +02:00 |
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ζeh Matt
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686e15fd1a
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Move painting for SteamParticle entity
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2021-11-27 15:43:39 +02:00 |
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ζeh Matt
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effddb4a1f
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Move painting for VehicleCrashParticle entity
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2021-11-27 15:42:16 +02:00 |
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ζeh Matt
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3db8ef1a75
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Move painting for ExplosionCloud entity
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2021-11-27 15:39:48 +02:00 |
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ζeh Matt
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0e1dbf7cf1
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Move painting for SplashCrash entity
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2021-11-27 15:38:58 +02:00 |
|
ζeh Matt
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4ba2314eba
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Move painting for explosion flare entity
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2021-11-27 15:37:32 +02:00 |
|
ζeh Matt
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bbd95f1910
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Move painting for Fountain entity
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2021-11-27 15:37:12 +02:00 |
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ζeh Matt
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30349f80f5
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Move painting for Balloon entity
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2021-11-27 15:29:33 +02:00 |
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ζeh Matt
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eaff0a343d
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Move painting for Duck entity
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2021-11-27 15:27:41 +02:00 |
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ζeh Matt
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dcae493fa0
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Move litter sprite definitions into sprites.h
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2021-11-27 15:22:59 +02:00 |
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ζeh Matt
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a9f76712b5
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Add paint function to entities
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2021-11-27 15:20:17 +02:00 |
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ζeh Matt
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496fdfd3eb
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Move remaining EntityBase functions to EntityBase.cpp
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2021-11-27 15:12:57 +02:00 |
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ζeh Matt
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bcb527d331
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Fix truncation of coordinates (#16004)
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2021-11-27 07:26:52 +00:00 |
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ζeh Matt
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28c821fea6
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Merge pull request #16016 from ZehMatt/refactor/entity-3
Move entity management to EntityRegistry
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2021-11-26 11:50:35 -08:00 |
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ζeh Matt
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c4ad5fcd15
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Adjust includes
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2021-11-26 21:01:44 +02:00 |
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ζeh Matt
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d12d538d84
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Rename Entity.cpp to EntityBase.cpp
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2021-11-26 19:41:39 +02:00 |
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ζeh Matt
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cb76165448
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Move code from Entity.h into EntityRegistry.h
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2021-11-26 19:41:36 +02:00 |
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