1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-24 00:03:11 +01:00
Commit Graph

15935 Commits

Author SHA1 Message Date
Tom Lankhorst
045692993a Make template params adhere to code style 2019-02-03 21:16:09 +01:00
Tom Lankhorst
422d5f2ef1 Replace '_N' by '_num' 2019-02-01 21:54:00 +01:00
Tom Lankhorst
d660c9d45f Merge branch 'refactor-random' of github.com:tomlankhorst/OpenRCT2 into refactor-random 2019-02-01 21:51:28 +01:00
Tom Lankhorst
1e65db371b Use single underscore prefix for template parameters 2019-02-01 21:51:01 +01:00
Tom Lankhorst
ec8caa5636 Drop <sstream> 2019-02-01 21:47:47 +01:00
Tom Lankhorst
dfe7f0614c Consistency 2019-02-01 21:00:19 +01:00
Tom Lankhorst
16691b22ba Use state struct 2019-02-01 19:29:43 +01:00
Tom Lankhorst
2ea347f15f MSVC SFINAE compatibility 2019-02-01 15:50:09 +01:00
Tom Lankhorst
1a81d60609 Expose gScenarioRand, add <algorithm> 2019-02-01 14:48:45 +01:00
Tom Lankhorst
6a42a95495 Refactor random engine
Introduce RotateEngine and Rct2Engine, FixedSeedSequence and Rct2Seed.
Adhere respectively to requirements `RandomNumberEngine` and `SeedSequence`.
Can be used with C++11 adaptors and distributions in <random>.
2019-02-01 14:32:04 +01:00
Tom Lankhorst
0233795add Fix #8642: Likely mistake in entrance fee check 2019-01-28 11:15:49 +01:00
Tom Lankhorst
4c015edaf6 Templatise rorN and rolN with N in {8, 16, 32, 64} 2019-01-28 10:55:24 +01:00
OpenRCT2 git bot
fd12b012e6 Merge Localisation/master into OpenRCT2/develop. 2019-01-28 04:00:25 +00:00
Tom Lankhorst
367b496d6b Exclude typical cmake build dirs (#8646) 2019-01-27 12:08:03 +01:00
Michael Steenbeek
3d9702dfd4 Fix #8141: Attempting to build entrance/exit on station 2 does not work 2019-01-27 10:38:47 +01:00
Michael Steenbeek
3b176cd6eb Fix #8585: Part of track missing on air powered vertical coaster (#8635) 2019-01-25 22:09:12 +01:00
Gymnasiast
66c571370e Fix #8572: Steel Twister track pieces ID 64 and 65 drawn incorrectly 2019-01-24 20:25:01 +01:00
Tom Lankhorst
01a52d236c Use vector<string> in InteractiveConsole
Issue #8597 shows Valgrind result indicating a memory leak in
InteractiveConsole. This is fixed in #8619 by ensuring that free() is
called appropriately.
This commit takes that a step further by removing all manual memory
management in favour of using vector<string>.

- argc is now gone in favour of argv.empty()/argv.size()
- argv_t is a vector of strings of utf8's
- console_command_func's signature is changed accordingly
2019-01-24 16:12:49 +01:00
Michael Steenbeek
247e89eb53 Revert duck fix 2019-01-24 10:40:04 +01:00
Tom Lankhorst
22fac20907 Include ICU include dirs in testpaint (#8622)
`testpaint` uses ICU headers, so add the ICU_INCLUDE_DIR to the target.
2019-01-23 14:30:49 +01:00
Michał Janiszewski
bca8870667 Merge pull request #8458 from janisozaur/benchmark
Add sprite sorting benchmark
2019-01-22 21:30:17 +01:00
Tom Lankhorst
83cace393d Name entries in Travis' build matrix (#8621)
* Name entries in Travis' build matrix

* State the compiler in Docker64 entry

* Mention Xcode

* Don't specify build type for MinGW

* Don't specify build type for Ubuntu Clang and Docker64

* Consistently mention flags in job name
2019-01-22 19:56:44 +01:00
Michał Janiszewski
8e3170ca4d Add changelog entry for sprite sorting benchmark 2019-01-22 19:55:57 +01:00
Michał Janiszewski
cba2dd96ec Allow specyfing more than one input file for sprite sort benchmark 2019-01-22 19:54:12 +01:00
Michał Janiszewski
b38e600b15 Update sprite sort benchmark to accept filename 2019-01-22 19:45:56 +01:00
Gymnasiast
d2e39392f3 Fix Xcode project 2019-01-22 19:45:56 +01:00
Michał Janiszewski
304840069d Add sprite sorting benchmark 2019-01-22 19:45:56 +01:00
Michał Janiszewski
f2233d3cc3 Update MSVC project to use Google benchmark 2019-01-22 19:45:56 +01:00
Michał Janiszewski
a5c7ea04e5 Update MSVC libraries to v19 to add Google benchmark 2019-01-22 19:45:56 +01:00
OpenRCT2 git bot
d7520c13b0 Merge Localisation/master into OpenRCT2/develop. 2019-01-22 04:00:26 +00:00
Tom Lankhorst
55af6ad0e1 Free allocated memory when 'argc' == 0 (#8619)
Fixes leak in #8597, InteractiveConsole allocates memory for arguments,
but frees it only if the argument count is greater than zero.
2019-01-21 23:03:12 +00:00
OpenRCT2 git bot
57193aa439 Merge Localisation/master into OpenRCT2/develop. 2019-01-21 04:00:27 +00:00
Michael Steenbeek
4e9d2ce764 Split footpath object into two internally 2019-01-20 21:38:38 +01:00
Michael Steenbeek
cd58d81cdb Merge pull request #8615 from Gymnasiast/cleanup/path-drawing
More path drawing cleanup
2019-01-20 20:21:43 +01:00
Gymnasiast
cd8227c756 Clean up magic numbers in footpath corner drawing 2019-01-20 17:54:30 +01:00
Gymnasiast
d000457fb5 Rename more occurrences to railingEntry 2019-01-20 17:23:27 +01:00
Gymnasiast
ad2698df0d Move 'should draw path over supports' to tile element 2019-01-20 17:23:27 +01:00
Gymnasiast
1f6d4caf7c Rename some variables 2019-01-20 17:23:27 +01:00
Gymnasiast
2f0b6a9652 Rename FOOTPATH_ENTRY_FLAG_HAS_PATH_BASE_SPRITE 2019-01-20 17:23:27 +01:00
Gymnasiast
73e25399d3 Rename footpathEntry to railingEntry where appropriate 2019-01-20 17:23:27 +01:00
Gymnasiast
9da5b5d513 Rename path_paint_{box,pole}_support parameter 2019-01-20 17:23:27 +01:00
deurklink
5e39147b76 Fix #8584: Ducks spawning function doesnt check tiles 0..63 (original bug) (#8614) 2019-01-20 13:20:01 +01:00
Michael Steenbeek
f16116a321 Add #8588 to changelog [ci skip] 2019-01-20 11:56:26 +01:00
Tom Lankhorst
ddf4c32644 Fix #8588: Guest list scrolling breaks above ~2000 guests 2019-01-20 11:55:29 +01:00
Tom Lankhorst
2695142fbf Fix console opening when only opening and closing debugging tools dropdown 2019-01-20 11:22:25 +01:00
Lars Toenning
7de115263e Fix #8377: Change number of autosaves that are stored (#8440) 2019-01-19 14:31:12 +01:00
Michael Steenbeek
6ef01b3cd3 Name some path drawing variables 2019-01-18 20:35:43 +01:00
Michael Steenbeek
b4bef2fe7d Merge pull request #8560 from richard-fine/directions
Begin cleanup of direction handling
2019-01-18 19:09:39 +01:00
Ted John
92412d4bab Store ride index inside ride struct 2019-01-18 11:46:18 +01:00
ζeh Matt
a34422dc26 Fix #8591: Game loop does not run at a consistent tick rate of 40 Hz (#8594)
* Fix #8591: Run game loop at consistent tick rate of 40hz.

* Update distribution/changelog.txt

Co-Authored-By: ZehMatt <m.moninger.h@gmail.com>
2019-01-17 23:22:27 +01:00