mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-04 13:42:55 +01:00
convert network to c++
This commit is contained in:
13
src/game.c
13
src/game.c
@@ -415,18 +415,7 @@ int game_do_command_p(int command, int *eax, int *ebx, int *ecx, int *edx, int *
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}
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if (sendPacket) {
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network_packet* packet = network_alloc_packet(9 * 4);
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uint32 *args = (uint32*)packet->data;
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args[0] = NETWORK_COMMAND_GAMECMD;
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args[1] = command;
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args[2] = *eax;
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args[3] = *ebx;
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args[4] = *ecx;
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args[5] = *edx;
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args[6] = *esi;
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args[7] = *edi;
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args[8] = *ebp;
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network_queue_packet(packet);
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network_send_gamecmd((uint32)command, (uint32)*eax, (uint32)*ebx, (uint32)*ecx, (uint32)*edx, (uint32)*esi, (uint32)*edi, (uint32)*ebp);
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if (gNetworkStatus == NETWORK_CLIENT)
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return MONEY32_UNDEFINED;
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@@ -18,7 +18,6 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include <windows.h>
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#include "../addresses.h"
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#include "../config.h"
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#include "../game.h"
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@@ -20,6 +20,8 @@
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#ifndef DISABLE_NETWORK
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#include <math.h>
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extern "C" {
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#include "../addresses.h"
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#include "../game.h"
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#include "../interface/window.h"
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@@ -27,6 +29,7 @@
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#include "../localisation/localisation.h"
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#include "../management/news_item.h"
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#include "../scenario.h"
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}
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#include "network.h"
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#pragma comment(lib, "Ws2_32.lib")
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@@ -43,15 +46,111 @@ static WSADATA _wsaData;
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static SOCKET _serverSocket;
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static SOCKET _clientSocket;
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static network_packet _inboundPacket;
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static char* _chunkBuffer = NULL;
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static std::vector<uint8> _chunkBuffer;
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static NetworkConnection _serverConnection;
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static NetworkConnection _clientConnection;
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static int network_read_next_packet(network_packet *outPacket);
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static void network_process_packet(network_packet *packet);
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static void network_init_packet(network_packet* packet, int size);
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static void network_close_packet(network_packet *packet);
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static void network_process_packet(NetworkPacket& packet);
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static int network_send_packet(network_packet *packet);
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static void network_send_queued_packets();
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NetworkPacket::NetworkPacket()
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{
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read = 0;
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size = 0;
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data = std::make_shared<std::vector<uint8>>();
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}
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uint8* NetworkPacket::GetData()
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{
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return &(*data)[0];
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}
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int NetworkConnection::ReadPacket()
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{
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if (inboundpacket.read < sizeof(inboundpacket.size)) {
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// read packet size
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int readBytes = recv(socket, &((char*)&inboundpacket.size)[inboundpacket.read], sizeof(inboundpacket.size) - inboundpacket.read, 0);
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if (readBytes == SOCKET_ERROR || readBytes == 0) {
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if (WSAGetLastError() != WSAEWOULDBLOCK) {
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return NETWORK_DISCONNECTED;
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} else {
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return NETWORK_NO_DATA;
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}
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}
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inboundpacket.read += readBytes;
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if (inboundpacket.read == sizeof(inboundpacket.size)) {
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inboundpacket.size = ntohs(inboundpacket.size);
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inboundpacket.data->resize(inboundpacket.size);
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}
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} else {
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// read packet data
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if (inboundpacket.data->capacity() > 0) {
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int readBytes = recv(socket, (char*)&inboundpacket.GetData()[inboundpacket.read - sizeof(inboundpacket.size)], sizeof(inboundpacket.size) + inboundpacket.size - inboundpacket.read, 0);
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if (readBytes == SOCKET_ERROR || readBytes == 0) {
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if (WSAGetLastError() != WSAEWOULDBLOCK) {
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return NETWORK_DISCONNECTED;
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} else {
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return NETWORK_NO_DATA;
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}
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}
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inboundpacket.read += readBytes;
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}
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if (inboundpacket.read == sizeof(inboundpacket.size) + inboundpacket.size) {
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return NETWORK_SUCCESS;
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}
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}
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return NETWORK_MORE_DATA;
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}
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int NetworkConnection::SendPacket(NetworkPacket& packet)
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{
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if (gNetworkStatus == NETWORK_NONE) {
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return 0;
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}
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while (1) {
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if (packet.read < sizeof(packet.size)) {
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// send packet size
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uint16 size = htons(packet.size);
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int sentBytes = send(socket, &((char*)&size)[packet.read], sizeof(size) - packet.read, 0);
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if (sentBytes == SOCKET_ERROR) {
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return 0;
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}
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packet.read += sentBytes;
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} else {
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// send packet data
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int sentBytes = send(socket, (const char*)&packet.GetData()[packet.read - sizeof(packet.size)], packet.data->size(), 0);
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if (sentBytes == SOCKET_ERROR) {
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return 0;
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}
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packet.read += sentBytes;
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if (packet.read == sizeof(packet.size) + packet.data->size()) {
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return 1;
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}
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}
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}
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return 0;
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}
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void NetworkConnection::QueuePacket(std::unique_ptr<NetworkPacket> packet)
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{
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packet->size = packet->data->size();
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outboundpackets.push_back(std::move(packet));
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}
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std::unique_ptr<NetworkPacket> NetworkConnection::AllocatePacket()
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{
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return std::move(std::unique_ptr<NetworkPacket>(new NetworkPacket)); // can be converted to make_unique in C++14
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}
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void NetworkConnection::SendQueuedPackets()
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{
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while (outboundpackets.size() > 0 && SendPacket(*(outboundpackets.front()).get())) {
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outboundpackets.remove(outboundpackets.front());
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}
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}
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int network_init()
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{
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if (!_wsaInitialised) {
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@@ -63,8 +162,6 @@ int network_init()
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_wsaInitialised = 1;
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}
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network_init_packet(&_inboundPacket, 0);
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return 1;
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}
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@@ -114,6 +211,8 @@ int network_begin_client(const char *host, int port)
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log_error("Failed to set non-blocking mode.");
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}
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_serverConnection.socket = _serverSocket;
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gNetworkStatus = NETWORK_CLIENT;
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return 1;
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}
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@@ -173,6 +272,9 @@ int network_begin_server(int port)
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}
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printf("Connected to client!\n");
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_clientConnection.socket = _clientSocket;
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gNetworkStatus = NETWORK_SERVER;
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return 1;
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}
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@@ -185,17 +287,16 @@ void network_end_server()
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void network_update()
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{
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SOCKET socket;
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int packetStatus;
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static uint32 lastTickUpdate = 0;
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if (gNetworkStatus == NETWORK_NONE)
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return;
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socket = gNetworkStatus == NETWORK_CLIENT ? _serverSocket : _clientSocket;
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NetworkConnection& networkconnection = gNetworkStatus == NETWORK_CLIENT ? _serverConnection : _clientConnection;
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do {
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packetStatus = network_read_next_packet(&_inboundPacket);
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packetStatus = networkconnection.ReadPacket();
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switch(packetStatus) {
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case NETWORK_DISCONNECTED:
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network_print_error();
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@@ -205,15 +306,13 @@ void network_update()
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return;
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} else if (gNetworkStatus == NETWORK_SERVER) {
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network_end_server();
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printf("client disconnected...\n");
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printf("Client disconnected...\n");
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return;
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}
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break;
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case NETWORK_SUCCESS:
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// done reading in packet
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network_process_packet(&_inboundPacket);
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network_close_packet(&_inboundPacket);
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network_init_packet(&_inboundPacket, 0); // initialize the packet struct to be used again
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network_process_packet(networkconnection.inboundpacket);
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break;
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case NETWORK_MORE_DATA:
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// more data required to be read
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@@ -230,56 +329,16 @@ void network_update()
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}
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}
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network_send_queued_packets();
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networkconnection.SendQueuedPackets();
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}
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static int network_read_next_packet(network_packet *packet)
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{
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SOCKET socket;
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socket = gNetworkStatus == NETWORK_CLIENT ? _serverSocket : _clientSocket;
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if (packet->read < sizeof(packet->size)) {
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// read packet size
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int readBytes = recv(socket, &((char*)&packet->size)[packet->read], sizeof(packet->size) - packet->read, 0);
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if (readBytes == SOCKET_ERROR || readBytes == 0) {
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if (WSAGetLastError() != WSAEWOULDBLOCK) {
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return NETWORK_DISCONNECTED;
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} else {
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return NETWORK_NO_DATA;
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}
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}
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packet->read += readBytes;
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} else {
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// read packet data
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if (!packet->data) {
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packet->size = ntohs(packet->size);
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packet->data = malloc(packet->size);
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}
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int dataread = packet->read - sizeof(packet->size);
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int readBytes = recv(socket, &packet->data[dataread], packet->size - dataread, 0);
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if (readBytes == SOCKET_ERROR || readBytes == 0) {
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if (WSAGetLastError() != WSAEWOULDBLOCK) {
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return NETWORK_DISCONNECTED;
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} else {
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return NETWORK_NO_DATA;
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}
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}
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packet->read += readBytes;
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if (packet->read == packet->size + sizeof(packet->size)) {
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return NETWORK_SUCCESS;
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}
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}
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return NETWORK_MORE_DATA;
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}
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static void network_process_packet(network_packet *packet)
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static void network_process_packet(NetworkPacket& packet)
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{
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uint32 *args;
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int command;
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rct_news_item newsItem;
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args = (uint32*)packet->data;
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args = (uint32*)packet.GetData();
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command = args[0];
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switch (command) {
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case NETWORK_COMMAND_AUTH:{
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@@ -288,16 +347,17 @@ static void network_process_packet(network_packet *packet)
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case NETWORK_COMMAND_MAP:{
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uint32 size = args[1];
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uint32 offset = args[2];
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if (!_chunkBuffer) {
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_chunkBuffer = malloc(0x600000);
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}
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if (_chunkBuffer) {
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int chunksize = packet->size - 4 - 4 - 4;
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if (offset + chunksize <= 0x600000) {
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memcpy(&_chunkBuffer[offset], packet->data + 4 + 4 + 4, chunksize);
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if (offset > 0x600000) {
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// too big
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} else {
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int chunksize = packet.size - 4 - 4 - 4;
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if (offset + chunksize > _chunkBuffer.size()) {
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_chunkBuffer.resize(offset + chunksize);
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}
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memcpy(&_chunkBuffer[offset], (void*)&packet.GetData()[4 + 4 + 4], chunksize);
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if (offset + chunksize == size) {
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SDL_RWops* rw = SDL_RWFromMem(_chunkBuffer, size);
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printf("Loading new map from network...\n");
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SDL_RWops* rw = SDL_RWFromMem(&_chunkBuffer[0], size);
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if (game_load_sv6(rw)) {
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game_load_init();
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}
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@@ -313,135 +373,65 @@ static void network_process_packet(network_packet *packet)
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newsItem.month_year = RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_YEAR, uint16);
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newsItem.day = ((days_in_month[(newsItem.month_year & 7)] * RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_TICKS, uint16)) >> 16) + 1;
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newsItem.colour = FORMAT_TOPAZ;
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strcpy(newsItem.text, packet->data + 4);
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strcpy(newsItem.text, (char*)&packet.GetData()[4]);
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news_item_add_to_queue_custom(&newsItem);
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}break;
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case NETWORK_COMMAND_GAMECMD:{
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if (gNetworkStatus == NETWORK_CLIENT)
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args[1] |= (1 << 31);
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game_do_command_p(args[1], &args[2], &args[3], &args[4], &args[5], &args[6], &args[7], &args[8]);
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game_do_command_p(args[1], (int*)&args[2], (int*)&args[3], (int*)&args[4], (int*)&args[5], (int*)&args[6], (int*)&args[7], (int*)&args[8]);
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}break;
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case NETWORK_COMMAND_TICK:{
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gNetworkServerTick = args[1];
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}break;
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}
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}
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network_packet* network_alloc_packet(int size)
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{
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network_packet* packet = malloc(sizeof(network_packet));
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network_init_packet(packet, size);
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return packet;
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}
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void network_init_packet(network_packet* packet, int size)
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{
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packet->read = 0;
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packet->size = size;
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packet->data = NULL;
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packet->next = NULL;
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if (size) {
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packet->data = malloc(size);
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}
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}
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void network_queue_packet(network_packet *packet)
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{
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if (!_packetQueue) {
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_packetQueue = packet;
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return;
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}
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network_packet* end_packet = _packetQueue;
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while (end_packet->next) {
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end_packet = end_packet->next;
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}
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end_packet->next = packet;
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}
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|
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void network_send_queued_packets()
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{
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while (network_send_packet(_packetQueue)) {
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network_packet* sentPacket = _packetQueue;
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_packetQueue = _packetQueue->next;
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network_close_packet(sentPacket);
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free(sentPacket);
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}
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}
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|
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void network_close_packet(network_packet *packet)
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{
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free(packet->data);
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}
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|
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int network_send_packet(network_packet *packet)
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{
|
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if (!packet) {
|
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return 0;
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}
|
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|
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SOCKET socket;
|
||||
|
||||
if (gNetworkStatus == NETWORK_NONE)
|
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return 0;
|
||||
|
||||
socket = gNetworkStatus == NETWORK_CLIENT ? _serverSocket : _clientSocket;
|
||||
|
||||
while (1) {
|
||||
if (packet->read < sizeof(packet->size)) {
|
||||
// send packet size
|
||||
uint16 size = htons(packet->size);
|
||||
int sentBytes = send(socket, &((char*)&size)[packet->read], sizeof(size) - packet->read, 0);
|
||||
if (sentBytes == SOCKET_ERROR) {
|
||||
return 0;
|
||||
}
|
||||
packet->read += sentBytes;
|
||||
} else {
|
||||
// send packet data
|
||||
int datasent = packet->read - sizeof(packet->size);
|
||||
int sentBytes = send(socket, &packet->data[datasent], packet->size - datasent, 0);
|
||||
if (sentBytes == SOCKET_ERROR) {
|
||||
return 0;
|
||||
}
|
||||
packet->read += sentBytes;
|
||||
if (packet->read == packet->size + sizeof(packet->size)) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
packet.read = 0;
|
||||
packet.data->clear();
|
||||
}
|
||||
|
||||
void network_send_tick()
|
||||
{
|
||||
network_packet* packet = network_alloc_packet(4 + sizeof(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32)));
|
||||
*((uint32*)packet->data) = NETWORK_COMMAND_TICK;
|
||||
memcpy(packet->data + 4, (char*)&RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32), sizeof(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32)));
|
||||
network_queue_packet(packet);
|
||||
std::unique_ptr<NetworkPacket> packet = _clientConnection.AllocatePacket();
|
||||
packet->Write((uint32)NETWORK_COMMAND_TICK);
|
||||
packet->Write((uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32));
|
||||
_clientConnection.QueuePacket(std::move(packet));
|
||||
}
|
||||
|
||||
void network_send_map()
|
||||
{
|
||||
int buffersize = 0x600000;
|
||||
char* buffer = malloc(buffersize);
|
||||
if (!buffer) {
|
||||
return;
|
||||
}
|
||||
SDL_RWops* rw = SDL_RWFromMem(buffer, buffersize);
|
||||
std::vector<uint8> buffer(buffersize);
|
||||
SDL_RWops* rw = SDL_RWFromMem(&buffer[0], buffersize);
|
||||
scenario_save(rw, 0);
|
||||
int size = (int)SDL_RWtell(rw);
|
||||
int chunksize = 1000;
|
||||
for (int i = 0; i < size; i += chunksize) {
|
||||
int datasize = min(chunksize, size - i);
|
||||
network_packet* packet = network_alloc_packet(4 + 4 + 4 + datasize);
|
||||
*((uint32*)packet->data) = NETWORK_COMMAND_MAP;
|
||||
*((uint32*)packet->data + 1) = size;
|
||||
*((uint32*)packet->data + 1 + 1) = i;
|
||||
memcpy(packet->data + 4 + 4 + 4, &buffer[i], datasize);
|
||||
network_queue_packet(packet);
|
||||
std::unique_ptr<NetworkPacket> packet = _clientConnection.AllocatePacket();
|
||||
packet->Write((uint32)NETWORK_COMMAND_MAP);
|
||||
packet->Write((uint32)size);
|
||||
packet->Write((uint32)i);
|
||||
packet->Write(&buffer[i], datasize);
|
||||
_clientConnection.QueuePacket(std::move(packet));
|
||||
}
|
||||
SDL_RWclose(rw);
|
||||
free(buffer);
|
||||
}
|
||||
|
||||
void network_send_gamecmd(uint32 command, uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp)
|
||||
{
|
||||
NetworkConnection& networkconnection = gNetworkStatus == NETWORK_CLIENT ? _serverConnection : _clientConnection;
|
||||
std::unique_ptr<NetworkPacket> packet = networkconnection.AllocatePacket();
|
||||
packet->Write((uint32)NETWORK_COMMAND_GAMECMD);
|
||||
packet->Write((uint32)command);
|
||||
packet->Write((uint32)eax);
|
||||
packet->Write((uint32)ebx);
|
||||
packet->Write((uint32)ecx);
|
||||
packet->Write((uint32)edx);
|
||||
packet->Write((uint32)esi);
|
||||
packet->Write((uint32)edi);
|
||||
packet->Write((uint32)ebp);
|
||||
networkconnection.QueuePacket(std::move(packet));
|
||||
}
|
||||
|
||||
void network_print_error()
|
||||
@@ -466,10 +456,10 @@ static void window_chat_host_textinput()
|
||||
if (!result)
|
||||
return;
|
||||
|
||||
network_packet* packet = network_alloc_packet(4 + strlen(text) + 1);
|
||||
*((uint32*)packet->data) = NETWORK_COMMAND_CHAT;
|
||||
strcpy(packet->data + 4, text);
|
||||
network_queue_packet(packet);
|
||||
std::unique_ptr<NetworkPacket> packet = _clientConnection.AllocatePacket();
|
||||
packet->Write((uint32)NETWORK_COMMAND_CHAT);
|
||||
packet->Write((uint8*)text, strlen(text) + 1);
|
||||
_clientConnection.QueuePacket(std::move(packet));
|
||||
|
||||
window_close(w);
|
||||
}
|
||||
@@ -23,10 +23,47 @@
|
||||
|
||||
#ifndef DISABLE_NETWORK
|
||||
|
||||
#include <winsock.h>
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
class NetworkPacket
|
||||
{
|
||||
public:
|
||||
NetworkPacket();
|
||||
uint8* GetData();
|
||||
template <class T>
|
||||
void Write(T value) { uint8* bytes = (uint8*)&value; data->insert(data->end(), bytes, bytes + sizeof(value)); }
|
||||
void Write(uint8* bytes, unsigned int size) { data->insert(data->end(), bytes, bytes + size); }
|
||||
|
||||
uint16 size;
|
||||
std::shared_ptr<std::vector<uint8>> data;
|
||||
int read;
|
||||
};
|
||||
|
||||
class NetworkConnection
|
||||
{
|
||||
public:
|
||||
int ReadPacket();
|
||||
void QueuePacket(std::unique_ptr<NetworkPacket> packet);
|
||||
std::unique_ptr<NetworkPacket> AllocatePacket();
|
||||
void SendQueuedPackets();
|
||||
|
||||
SOCKET socket;
|
||||
NetworkPacket inboundpacket;
|
||||
|
||||
private:
|
||||
int SendPacket(NetworkPacket& packet);
|
||||
std::list<std::unique_ptr<NetworkPacket>> outboundpackets;
|
||||
};
|
||||
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct network_packet network_packet;
|
||||
|
||||
typedef struct network_packet {
|
||||
@@ -73,16 +110,19 @@ int network_begin_server(int port);
|
||||
void network_end_server();
|
||||
|
||||
void network_update();
|
||||
network_packet* network_alloc_packet(int size);
|
||||
void network_queue_packet(network_packet *packet);
|
||||
|
||||
void network_send_tick();
|
||||
void network_send_map();
|
||||
void network_send_gamecmd(uint32 command, uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp);
|
||||
|
||||
void network_open_chat_box();
|
||||
|
||||
void network_print_error();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* DISABLE_NETWORK */
|
||||
|
||||
#endif
|
||||
@@ -858,7 +858,7 @@ enum {
|
||||
#define STATION_DEPART_MASK (~STATION_DEPART_FLAG)
|
||||
|
||||
// rct2: 0x009ACFA4
|
||||
rct_ride_type **gRideTypeList;
|
||||
extern rct_ride_type **gRideTypeList;
|
||||
|
||||
// rct2: 0x013628F8
|
||||
extern rct_ride* g_ride_list;
|
||||
|
||||
Reference in New Issue
Block a user