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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-06 06:32:56 +01:00

map loading over network

This commit is contained in:
zsilencer
2015-07-05 09:19:01 -06:00
parent 99f2b87043
commit df7f576e05
11 changed files with 307 additions and 87 deletions

View File

@@ -167,8 +167,8 @@ void update_rain_animation()
*/
static void draw_light_rain(int left, int top, int width, int height)
{
int x_start = -RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) + 8;
int y_start = (RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) * 3) + 7;
int x_start = -(int)RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, uint32) + 8;
int y_start = (RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, uint32) * 3) + 7;
y_start = -y_start;
x_start += left;
@@ -176,8 +176,8 @@ static void draw_light_rain(int left, int top, int width, int height)
gfx_draw_rain(left, top, width, height, x_start, y_start);
x_start = -RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) + 0x18;
y_start = (RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) * 4) + 0x0D;
x_start = -(int)RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, uint32) + 0x18;
y_start = (RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, uint32) * 4) + 0x0D;
y_start = -y_start;
x_start += left;
@@ -191,8 +191,8 @@ static void draw_light_rain(int left, int top, int width, int height)
*/
static void draw_heavy_rain(int left, int top, int width, int height)
{
int x_start = -RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int);
int y_start = RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) * 5;
int x_start = -(int)RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, uint32);
int y_start = RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, uint32) * 5;
y_start = -y_start;
x_start += left;
@@ -200,8 +200,8 @@ static void draw_heavy_rain(int left, int top, int width, int height)
gfx_draw_rain(left, top, width, height, x_start, y_start);
x_start = -RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) + 0x10;
y_start = (RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) * 6) + 5;
x_start = -(int)RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, uint32) + 0x10;
y_start = (RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, uint32) * 6) + 5;
y_start = -y_start;
x_start += left;
@@ -209,8 +209,8 @@ static void draw_heavy_rain(int left, int top, int width, int height)
gfx_draw_rain(left, top, width, height, x_start, y_start);
x_start = -RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) + 8;
y_start = (RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) * 3) + 7;
x_start = -(int)RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, uint32) + 8;
y_start = (RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, uint32) * 3) + 7;
y_start = -y_start;
x_start += left;
@@ -218,8 +218,8 @@ static void draw_heavy_rain(int left, int top, int width, int height)
gfx_draw_rain(left, top, width, height, x_start, y_start);
x_start = -RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) + 0x18;
y_start = (RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) * 4) + 0x0D;
x_start = -(int)RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, uint32) + 0x18;
y_start = (RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, uint32) * 4) + 0x0D;
y_start = -y_start;
x_start += left;

View File

@@ -233,6 +233,13 @@ void game_update()
numUpdates = clamp(1, numUpdates, 4);
}
if (gNetworkStatus == NETWORK_CLIENT) {
if (gNetworkServerTick - RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) >= 10) {
// make sure client doesn't fall behind the server too much
numUpdates += 10;
}
}
// Update the game one or more times
if (RCT2_GLOBAL(RCT2_ADDRESS_GAME_PAUSED, uint8) == 0) {
for (i = 0; i < numUpdates; i++) {
@@ -271,7 +278,7 @@ void game_update()
// the flickering frequency is reduced by 4, compared to the original
// it was done due to inability to reproduce original frequency
// and decision that the original one looks too fast
if (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, sint32) % 4 == 0)
if (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) % 4 == 0)
RCT2_GLOBAL(RCT2_ADDRESS_WINDOW_MAP_FLASHING_FLAGS, uint16) ^= (1 << 15);
// Handle guest map flashing
@@ -303,8 +310,14 @@ void game_update()
void game_logic_update()
{
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, sint32)++;
RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, sint32)++;
if (gNetworkStatus == NETWORK_CLIENT) {
if (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) == gNetworkServerTick) {
return;
}
}
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32)++;
RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, uint32)++;
RCT2_GLOBAL(0x009DEA66, sint16)++;
if (RCT2_GLOBAL(0x009DEA66, sint16) == 0)
RCT2_GLOBAL(0x009DEA66, sint16)--;
@@ -402,18 +415,18 @@ int game_do_command_p(int command, int *eax, int *ebx, int *ecx, int *edx, int *
}
if (sendPacket) {
network_packet packet;
packet.size = 8 * 4;
uint32 *args = (uint32*)&packet.data;
args[0] = command;
args[1] = *eax;
args[2] = *ebx;
args[3] = *ecx;
args[4] = *edx;
args[5] = *esi;
args[6] = *edi;
args[7] = *ebp;
network_send_packet(&packet);
network_packet* packet = network_alloc_packet(9 * 4);
uint32 *args = (uint32*)packet->data;
args[0] = NETWORK_COMMAND_GAMECMD;
args[1] = command;
args[2] = *eax;
args[3] = *ebx;
args[4] = *ecx;
args[5] = *edx;
args[6] = *esi;
args[7] = *edi;
args[8] = *ebp;
network_queue_packet(packet);
if (gNetworkStatus == NETWORK_CLIENT)
return MONEY32_UNDEFINED;
@@ -741,6 +754,9 @@ int game_load_sv6(SDL_RWops* rw)
reset_0x69EBE4();
openrct2_reset_object_tween_locations();
game_convert_strings_to_utf8();
if (gNetworkStatus == NETWORK_SERVER) {
network_send_map();
}
return 1;
}
@@ -750,8 +766,6 @@ int game_load_sv6(SDL_RWops* rw)
*/
int game_load_save(const char *path)
{
rct_window *mainWindow;
log_verbose("loading saved game, %s", path);
strcpy((char*)0x0141EF68, path);
@@ -776,6 +790,14 @@ int game_load_save(const char *path)
}
SDL_RWclose(rw);
game_load_init();
return 1;
}
void game_load_init()
{
rct_window *mainWindow;
RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) = SCREEN_FLAGS_PLAYING;
viewport_init_all();
game_create_windows();
@@ -814,7 +836,6 @@ int game_load_save(const char *path)
gGameSpeed = 1;
scenario_set_filename((char*)0x0135936C);
return 1;
}
/*

View File

@@ -112,6 +112,7 @@ void game_reduce_game_speed();
void game_load_or_quit_no_save_prompt();
int game_load_sv6(SDL_RWops* rw);
int game_load_save(const char *path);
void game_load_init();
void game_pause_toggle(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
void pause_toggle();
int save_game();

View File

@@ -48,5 +48,5 @@ void date_reset()
{
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_YEAR, sint16) = MONTH_MARCH;
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_TICKS, sint16) = 0;
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, sint32) = 0;
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) = 0;
}

View File

@@ -26,6 +26,7 @@
#include "../localisation/date.h"
#include "../localisation/localisation.h"
#include "../management/news_item.h"
#include "../scenario.h"
#include "network.h"
#pragma comment(lib, "Ws2_32.lib")
@@ -34,14 +35,22 @@ int gNetworkStart = NETWORK_NONE;
char gNetworkStartHost[128];
int gNetworkStartPort = NETWORK_DEFAULT_PORT;
int gNetworkStatus = NETWORK_NONE;
uint32 gNetworkServerTick = 0;
static network_packet* _packetQueue = NULL;
static int _wsaInitialised = 0;
static WSADATA _wsaData;
static SOCKET _serverSocket;
static SOCKET _clientSocket;
static network_packet _inboundPacket;
static char* _chunkBuffer = NULL;
static int network_get_next_packet(network_packet *outPacket);
static int network_read_next_packet(network_packet *outPacket);
static void network_process_packet(network_packet *packet);
static void network_init_packet(network_packet* packet, int size);
static void network_close_packet(network_packet *packet);
static int network_send_packet(network_packet *packet);
static void network_send_queued_packets();
int network_init()
{
@@ -54,6 +63,8 @@ int network_init()
_wsaInitialised = 1;
}
network_init_packet(&_inboundPacket, 0);
return 1;
}
@@ -93,6 +104,8 @@ int network_begin_client(const char *host, int port)
if (connect(_serverSocket, (SOCKADDR*)&serverAddress, sizeof(SOCKADDR_IN)) != 0) {
log_error("Unable to connect to host.");
return 0;
} else {
printf("Connected to server!\n");
}
iMode = 1;
@@ -174,7 +187,7 @@ void network_update()
{
SOCKET socket;
int packetStatus;
network_packet packet;
static uint32 lastTickUpdate = 0;
if (gNetworkStatus == NETWORK_NONE)
return;
@@ -182,8 +195,9 @@ void network_update()
socket = gNetworkStatus == NETWORK_CLIENT ? _serverSocket : _clientSocket;
do {
packetStatus = network_get_next_packet(&packet);
if (packetStatus == NETWORK_DISCONNECTED) {
packetStatus = network_read_next_packet(&_inboundPacket);
switch(packetStatus) {
case NETWORK_DISCONNECTED:
network_print_error();
if (gNetworkStatus == NETWORK_CLIENT) {
network_end_client();
@@ -194,31 +208,69 @@ void network_update()
printf("client disconnected...\n");
return;
}
} else if (packetStatus == NETWORK_SUCCESS) {
network_process_packet(&packet);
break;
case NETWORK_SUCCESS:
// done reading in packet
network_process_packet(&_inboundPacket);
network_close_packet(&_inboundPacket);
network_init_packet(&_inboundPacket, 0); // initialize the packet struct to be used again
break;
case NETWORK_MORE_DATA:
// more data required to be read
break;
case NETWORK_NO_DATA:
break;
}
} while (packetStatus == NETWORK_SUCCESS);
} while (packetStatus == NETWORK_MORE_DATA || packetStatus == NETWORK_SUCCESS);
if (gNetworkStatus == NETWORK_SERVER) {
if (SDL_GetTicks() - lastTickUpdate >= 100) {
lastTickUpdate = SDL_GetTicks();
network_send_tick();
}
}
network_send_queued_packets();
}
static int network_get_next_packet(network_packet *outPacket)
static int network_read_next_packet(network_packet *packet)
{
SOCKET socket;
int readBytes;
socket = gNetworkStatus == NETWORK_CLIENT ? _serverSocket : _clientSocket;
readBytes = recv(socket, (char*)&outPacket->size, sizeof(outPacket->size), 0);
if (readBytes == SOCKET_ERROR && WSAGetLastError() != WSAEWOULDBLOCK)
return NETWORK_DISCONNECTED;
if (readBytes != sizeof(outPacket->size))
return NETWORK_NO_DATA;
readBytes = recv(socket, (char*)&outPacket->data, outPacket->size, 0);
if (readBytes != outPacket->size)
return NETWORK_NO_DATA;
return NETWORK_SUCCESS;
if (packet->read < sizeof(packet->size)) {
// read packet size
int readBytes = recv(socket, &((char*)&packet->size)[packet->read], sizeof(packet->size) - packet->read, 0);
if (readBytes == SOCKET_ERROR || readBytes == 0) {
if (WSAGetLastError() != WSAEWOULDBLOCK) {
return NETWORK_DISCONNECTED;
} else {
return NETWORK_NO_DATA;
}
}
packet->read += readBytes;
} else {
// read packet data
if (!packet->data) {
packet->size = ntohs(packet->size);
packet->data = malloc(packet->size);
}
int dataread = packet->read - sizeof(packet->size);
int readBytes = recv(socket, &packet->data[dataread], packet->size - dataread, 0);
if (readBytes == SOCKET_ERROR || readBytes == 0) {
if (WSAGetLastError() != WSAEWOULDBLOCK) {
return NETWORK_DISCONNECTED;
} else {
return NETWORK_NO_DATA;
}
}
packet->read += readBytes;
if (packet->read == packet->size + sizeof(packet->size)) {
return NETWORK_SUCCESS;
}
}
return NETWORK_MORE_DATA;
}
static void network_process_packet(network_packet *packet)
@@ -227,39 +279,169 @@ static void network_process_packet(network_packet *packet)
int command;
rct_news_item newsItem;
args = (uint32*)&packet->data;
args = (uint32*)packet->data;
command = args[0];
switch (command) {
case 700:
newsItem.type = NEWS_ITEM_BLANK;
newsItem.flags = 1;
newsItem.assoc = 0;
newsItem.ticks = 0;
newsItem.month_year = RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_YEAR, uint16);
newsItem.day = ((days_in_month[(newsItem.month_year & 7)] * RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_TICKS, uint16)) >> 16) + 1;
newsItem.colour = FORMAT_TOPAZ;
strcpy(newsItem.text, packet->data + 4);
news_item_add_to_queue_custom(&newsItem);
break;
default:
if (gNetworkStatus == NETWORK_CLIENT)
command |= (1 << 31);
case NETWORK_COMMAND_AUTH:{
game_do_command_p(command, &args[1], &args[2], &args[3], &args[4], &args[5], &args[6], &args[7]);
break;
}break;
case NETWORK_COMMAND_MAP:{
uint32 size = args[1];
uint32 offset = args[2];
if (!_chunkBuffer) {
_chunkBuffer = malloc(0x600000);
}
if (_chunkBuffer) {
int chunksize = packet->size - 4 - 4 - 4;
if (offset + chunksize <= 0x600000) {
memcpy(&_chunkBuffer[offset], packet->data + 4 + 4 + 4, chunksize);
}
if (offset + chunksize == size) {
SDL_RWops* rw = SDL_RWFromMem(_chunkBuffer, size);
if (game_load_sv6(rw)) {
game_load_init();
}
SDL_RWclose(rw);
}
}
}break;
case NETWORK_COMMAND_CHAT:{
newsItem.type = NEWS_ITEM_BLANK;
newsItem.flags = 1;
newsItem.assoc = 0;
newsItem.ticks = 0;
newsItem.month_year = RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_YEAR, uint16);
newsItem.day = ((days_in_month[(newsItem.month_year & 7)] * RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_TICKS, uint16)) >> 16) + 1;
newsItem.colour = FORMAT_TOPAZ;
strcpy(newsItem.text, packet->data + 4);
news_item_add_to_queue_custom(&newsItem);
}break;
case NETWORK_COMMAND_GAMECMD:{
if (gNetworkStatus == NETWORK_CLIENT)
args[1] |= (1 << 31);
game_do_command_p(args[1], &args[2], &args[3], &args[4], &args[5], &args[6], &args[7], &args[8]);
}break;
case NETWORK_COMMAND_TICK:{
gNetworkServerTick = args[1];
}break;
}
}
void network_send_packet(network_packet *packet)
network_packet* network_alloc_packet(int size)
{
network_packet* packet = malloc(sizeof(network_packet));
network_init_packet(packet, size);
return packet;
}
void network_init_packet(network_packet* packet, int size)
{
packet->read = 0;
packet->size = size;
packet->data = NULL;
packet->next = NULL;
if (size) {
packet->data = malloc(size);
}
}
void network_queue_packet(network_packet *packet)
{
if (!_packetQueue) {
_packetQueue = packet;
return;
}
network_packet* end_packet = _packetQueue;
while (end_packet->next) {
end_packet = end_packet->next;
}
end_packet->next = packet;
}
void network_send_queued_packets()
{
while (network_send_packet(_packetQueue)) {
network_packet* sentPacket = _packetQueue;
_packetQueue = _packetQueue->next;
network_close_packet(sentPacket);
free(sentPacket);
}
}
void network_close_packet(network_packet *packet)
{
free(packet->data);
}
int network_send_packet(network_packet *packet)
{
if (!packet) {
return 0;
}
SOCKET socket;
if (gNetworkStatus == NETWORK_NONE)
return;
return 0;
socket = gNetworkStatus == NETWORK_CLIENT ? _serverSocket : _clientSocket;
send(socket, (char*)packet, 2 + packet->size, 0);
while (1) {
if (packet->read < sizeof(packet->size)) {
// send packet size
uint16 size = htons(packet->size);
int sentBytes = send(socket, &((char*)&size)[packet->read], sizeof(size) - packet->read, 0);
if (sentBytes == SOCKET_ERROR) {
return 0;
}
packet->read += sentBytes;
} else {
// send packet data
int datasent = packet->read - sizeof(packet->size);
int sentBytes = send(socket, &packet->data[datasent], packet->size - datasent, 0);
if (sentBytes == SOCKET_ERROR) {
return 0;
}
packet->read += sentBytes;
if (packet->read == packet->size + sizeof(packet->size)) {
return 1;
}
}
}
return 0;
}
void network_send_tick()
{
network_packet* packet = network_alloc_packet(4 + sizeof(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32)));
*((uint32*)packet->data) = NETWORK_COMMAND_TICK;
memcpy(packet->data + 4, (char*)&RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32), sizeof(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32)));
network_queue_packet(packet);
}
void network_send_map()
{
int buffersize = 0x600000;
char* buffer = malloc(buffersize);
if (!buffer) {
return;
}
SDL_RWops* rw = SDL_RWFromMem(buffer, buffersize);
scenario_save(rw, 0);
int size = (int)SDL_RWtell(rw);
int chunksize = 1000;
for (int i = 0; i < size; i += chunksize) {
int datasize = min(chunksize, size - i);
network_packet* packet = network_alloc_packet(4 + 4 + 4 + datasize);
*((uint32*)packet->data) = NETWORK_COMMAND_MAP;
*((uint32*)packet->data + 1) = size;
*((uint32*)packet->data + 1 + 1) = i;
memcpy(packet->data + 4 + 4 + 4, &buffer[i], datasize);
network_queue_packet(packet);
}
SDL_RWclose(rw);
free(buffer);
}
void network_print_error()
@@ -284,12 +466,10 @@ static void window_chat_host_textinput()
if (!result)
return;
network_packet packet;
packet.size = 4 + strlen(text) + 1;
*((uint32*)packet.data) = 700;
strcpy(packet.data + 4, text);
network_send_packet(&packet);
network_packet* packet = network_alloc_packet(4 + strlen(text) + 1);
*((uint32*)packet->data) = NETWORK_COMMAND_CHAT;
strcpy(packet->data + 4, text);
network_queue_packet(packet);
window_close(w);
}

View File

@@ -27,9 +27,13 @@
#include "../common.h"
typedef struct {
typedef struct network_packet network_packet;
typedef struct network_packet {
uint16 size;
uint8 data[128];
uint8* data;
int read;
network_packet* next;
} network_packet;
#define NETWORK_DEFAULT_PORT 11753
@@ -43,13 +47,23 @@ enum {
enum {
NETWORK_SUCCESS,
NETWORK_NO_DATA,
NETWORK_MORE_DATA,
NETWORK_DISCONNECTED
};
enum {
NETWORK_COMMAND_AUTH,
NETWORK_COMMAND_MAP,
NETWORK_COMMAND_CHAT,
NETWORK_COMMAND_GAMECMD,
NETWORK_COMMAND_TICK
};
extern int gNetworkStart;
extern char gNetworkStartHost[128];
extern int gNetworkStartPort;
extern int gNetworkStatus;
extern uint32 gNetworkServerTick;
int network_init();
void network_close();
@@ -59,7 +73,11 @@ int network_begin_server(int port);
void network_end_server();
void network_update();
void network_send_packet(network_packet *packet);
network_packet* network_alloc_packet(int size);
void network_queue_packet(network_packet *packet);
void network_send_tick();
void network_send_map();
void network_open_chat_box();

View File

@@ -3739,7 +3739,7 @@ static void peep_update_entering_park(rct_peep* peep){
peep_window_state_update(peep);
peep->var_2A = 0;
peep->time_in_park = RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, sint32);
peep->time_in_park = RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, uint32);
RCT2_GLOBAL(RCT2_ADDRESS_GUESTS_IN_PARK, uint16)++;
RCT2_GLOBAL(RCT2_ADDRESS_GUESTS_HEADING_FOR_PARK, uint16)--;
RCT2_GLOBAL(RCT2_ADDRESS_BTM_TOOLBAR_DIRTY_FLAGS, uint16) |= BTM_TB_DIRTY_FLAG_PEEP_COUNT;

View File

@@ -74,7 +74,7 @@ int rct2_init()
{
log_verbose("initialising game");
RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, int) = 0;
RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, uint32) = 0;
RCT2_GLOBAL(0x009AC310, char*) = RCT2_GLOBAL(RCT2_ADDRESS_CMDLINE, char*);
get_system_time();
srand((unsigned int)time(0));

View File

@@ -420,7 +420,7 @@ static void window_game_bottom_toolbar_draw_park_rating(rct_drawpixelinfo *dpi,
bar_width = (factor * (90 + WIDTH_MOD)) / 256;
gfx_fill_rect_inset(dpi, x, y + 1, x + (93 + WIDTH_MOD), y + 9, w->colours[1], 48);
if (!(colour & 0x80000000) || RCT2_GLOBAL(RCT2_ADDRESS_GAME_PAUSED, uint8) != 0 || (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint8) & 8)) {
if (!(colour & 0x80000000) || RCT2_GLOBAL(RCT2_ADDRESS_GAME_PAUSED, uint8) != 0 || (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) & 8)) {
if (bar_width > 2)
gfx_fill_rect_inset(dpi, x + 2, y + 2, x + bar_width - 1, y + 8, colour & 0x7FFFFFFF, 0);
}

View File

@@ -168,7 +168,7 @@ void climate_update()
RCT2_GLOBAL(RCT2_ADDRESS_CLIMATE_UPDATE_TIMER, sint16)--;
} else if (!(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, sint32) & 0x7F)) {
} else if (!(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) & 0x7F)) {
if (temperature == target_temperature) {
if (cur_gloom == next_gloom) {

View File

@@ -539,7 +539,7 @@ void park_update()
return;
// Every 5 seconds approximately
if (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint8) % 512 == 0) {
if (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) % 512 == 0) {
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_PARK_RATING, uint16) = calculate_park_rating();
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_PARK_VALUE, money32) = calculate_park_value();
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_COMPANY_VALUE, money32) = calculate_company_value();