diff --git a/src/game.c b/src/game.c
index 650f0f8e02..f0fb5946fa 100644
--- a/src/game.c
+++ b/src/game.c
@@ -415,18 +415,7 @@ int game_do_command_p(int command, int *eax, int *ebx, int *ecx, int *edx, int *
}
if (sendPacket) {
- network_packet* packet = network_alloc_packet(9 * 4);
- uint32 *args = (uint32*)packet->data;
- args[0] = NETWORK_COMMAND_GAMECMD;
- args[1] = command;
- args[2] = *eax;
- args[3] = *ebx;
- args[4] = *ecx;
- args[5] = *edx;
- args[6] = *esi;
- args[7] = *edi;
- args[8] = *ebp;
- network_queue_packet(packet);
+ network_send_gamecmd((uint32)command, (uint32)*eax, (uint32)*ebx, (uint32)*ecx, (uint32)*edx, (uint32)*esi, (uint32)*edi, (uint32)*ebp);
if (gNetworkStatus == NETWORK_CLIENT)
return MONEY32_UNDEFINED;
diff --git a/src/localisation/localisation.c b/src/localisation/localisation.c
index 82ea9f0f54..141ce8805d 100644
--- a/src/localisation/localisation.c
+++ b/src/localisation/localisation.c
@@ -18,7 +18,6 @@
* along with this program. If not, see .
*****************************************************************************/
-#include
#include "../addresses.h"
#include "../config.h"
#include "../game.h"
diff --git a/src/network/network.c b/src/network/network.cpp
similarity index 64%
rename from src/network/network.c
rename to src/network/network.cpp
index d9f87918cd..578530ec69 100644
--- a/src/network/network.c
+++ b/src/network/network.cpp
@@ -20,6 +20,8 @@
#ifndef DISABLE_NETWORK
+#include
+extern "C" {
#include "../addresses.h"
#include "../game.h"
#include "../interface/window.h"
@@ -27,6 +29,7 @@
#include "../localisation/localisation.h"
#include "../management/news_item.h"
#include "../scenario.h"
+}
#include "network.h"
#pragma comment(lib, "Ws2_32.lib")
@@ -43,15 +46,111 @@ static WSADATA _wsaData;
static SOCKET _serverSocket;
static SOCKET _clientSocket;
static network_packet _inboundPacket;
-static char* _chunkBuffer = NULL;
+static std::vector _chunkBuffer;
+static NetworkConnection _serverConnection;
+static NetworkConnection _clientConnection;
-static int network_read_next_packet(network_packet *outPacket);
-static void network_process_packet(network_packet *packet);
-static void network_init_packet(network_packet* packet, int size);
-static void network_close_packet(network_packet *packet);
+static void network_process_packet(NetworkPacket& packet);
static int network_send_packet(network_packet *packet);
static void network_send_queued_packets();
+NetworkPacket::NetworkPacket()
+{
+ read = 0;
+ size = 0;
+ data = std::make_shared>();
+}
+
+uint8* NetworkPacket::GetData()
+{
+ return &(*data)[0];
+}
+
+int NetworkConnection::ReadPacket()
+{
+ if (inboundpacket.read < sizeof(inboundpacket.size)) {
+ // read packet size
+ int readBytes = recv(socket, &((char*)&inboundpacket.size)[inboundpacket.read], sizeof(inboundpacket.size) - inboundpacket.read, 0);
+ if (readBytes == SOCKET_ERROR || readBytes == 0) {
+ if (WSAGetLastError() != WSAEWOULDBLOCK) {
+ return NETWORK_DISCONNECTED;
+ } else {
+ return NETWORK_NO_DATA;
+ }
+ }
+ inboundpacket.read += readBytes;
+ if (inboundpacket.read == sizeof(inboundpacket.size)) {
+ inboundpacket.size = ntohs(inboundpacket.size);
+ inboundpacket.data->resize(inboundpacket.size);
+ }
+ } else {
+ // read packet data
+ if (inboundpacket.data->capacity() > 0) {
+ int readBytes = recv(socket, (char*)&inboundpacket.GetData()[inboundpacket.read - sizeof(inboundpacket.size)], sizeof(inboundpacket.size) + inboundpacket.size - inboundpacket.read, 0);
+ if (readBytes == SOCKET_ERROR || readBytes == 0) {
+ if (WSAGetLastError() != WSAEWOULDBLOCK) {
+ return NETWORK_DISCONNECTED;
+ } else {
+ return NETWORK_NO_DATA;
+ }
+ }
+ inboundpacket.read += readBytes;
+ }
+ if (inboundpacket.read == sizeof(inboundpacket.size) + inboundpacket.size) {
+ return NETWORK_SUCCESS;
+ }
+ }
+ return NETWORK_MORE_DATA;
+}
+
+int NetworkConnection::SendPacket(NetworkPacket& packet)
+{
+ if (gNetworkStatus == NETWORK_NONE) {
+ return 0;
+ }
+
+ while (1) {
+ if (packet.read < sizeof(packet.size)) {
+ // send packet size
+ uint16 size = htons(packet.size);
+ int sentBytes = send(socket, &((char*)&size)[packet.read], sizeof(size) - packet.read, 0);
+ if (sentBytes == SOCKET_ERROR) {
+ return 0;
+ }
+ packet.read += sentBytes;
+ } else {
+ // send packet data
+ int sentBytes = send(socket, (const char*)&packet.GetData()[packet.read - sizeof(packet.size)], packet.data->size(), 0);
+ if (sentBytes == SOCKET_ERROR) {
+ return 0;
+ }
+ packet.read += sentBytes;
+ if (packet.read == sizeof(packet.size) + packet.data->size()) {
+ return 1;
+ }
+ }
+ }
+ return 0;
+}
+
+void NetworkConnection::QueuePacket(std::unique_ptr packet)
+{
+ packet->size = packet->data->size();
+ outboundpackets.push_back(std::move(packet));
+}
+
+std::unique_ptr NetworkConnection::AllocatePacket()
+{
+ return std::move(std::unique_ptr(new NetworkPacket)); // can be converted to make_unique in C++14
+}
+
+void NetworkConnection::SendQueuedPackets()
+{
+ while (outboundpackets.size() > 0 && SendPacket(*(outboundpackets.front()).get())) {
+ outboundpackets.remove(outboundpackets.front());
+ }
+}
+
int network_init()
{
if (!_wsaInitialised) {
@@ -63,8 +162,6 @@ int network_init()
_wsaInitialised = 1;
}
- network_init_packet(&_inboundPacket, 0);
-
return 1;
}
@@ -114,6 +211,8 @@ int network_begin_client(const char *host, int port)
log_error("Failed to set non-blocking mode.");
}
+ _serverConnection.socket = _serverSocket;
+
gNetworkStatus = NETWORK_CLIENT;
return 1;
}
@@ -173,6 +272,9 @@ int network_begin_server(int port)
}
printf("Connected to client!\n");
+
+ _clientConnection.socket = _clientSocket;
+
gNetworkStatus = NETWORK_SERVER;
return 1;
}
@@ -185,17 +287,16 @@ void network_end_server()
void network_update()
{
- SOCKET socket;
int packetStatus;
static uint32 lastTickUpdate = 0;
if (gNetworkStatus == NETWORK_NONE)
return;
- socket = gNetworkStatus == NETWORK_CLIENT ? _serverSocket : _clientSocket;
+ NetworkConnection& networkconnection = gNetworkStatus == NETWORK_CLIENT ? _serverConnection : _clientConnection;
do {
- packetStatus = network_read_next_packet(&_inboundPacket);
+ packetStatus = networkconnection.ReadPacket();
switch(packetStatus) {
case NETWORK_DISCONNECTED:
network_print_error();
@@ -205,15 +306,13 @@ void network_update()
return;
} else if (gNetworkStatus == NETWORK_SERVER) {
network_end_server();
- printf("client disconnected...\n");
+ printf("Client disconnected...\n");
return;
}
break;
case NETWORK_SUCCESS:
// done reading in packet
- network_process_packet(&_inboundPacket);
- network_close_packet(&_inboundPacket);
- network_init_packet(&_inboundPacket, 0); // initialize the packet struct to be used again
+ network_process_packet(networkconnection.inboundpacket);
break;
case NETWORK_MORE_DATA:
// more data required to be read
@@ -230,56 +329,16 @@ void network_update()
}
}
- network_send_queued_packets();
+ networkconnection.SendQueuedPackets();
}
-static int network_read_next_packet(network_packet *packet)
-{
- SOCKET socket;
-
- socket = gNetworkStatus == NETWORK_CLIENT ? _serverSocket : _clientSocket;
-
- if (packet->read < sizeof(packet->size)) {
- // read packet size
- int readBytes = recv(socket, &((char*)&packet->size)[packet->read], sizeof(packet->size) - packet->read, 0);
- if (readBytes == SOCKET_ERROR || readBytes == 0) {
- if (WSAGetLastError() != WSAEWOULDBLOCK) {
- return NETWORK_DISCONNECTED;
- } else {
- return NETWORK_NO_DATA;
- }
- }
- packet->read += readBytes;
- } else {
- // read packet data
- if (!packet->data) {
- packet->size = ntohs(packet->size);
- packet->data = malloc(packet->size);
- }
- int dataread = packet->read - sizeof(packet->size);
- int readBytes = recv(socket, &packet->data[dataread], packet->size - dataread, 0);
- if (readBytes == SOCKET_ERROR || readBytes == 0) {
- if (WSAGetLastError() != WSAEWOULDBLOCK) {
- return NETWORK_DISCONNECTED;
- } else {
- return NETWORK_NO_DATA;
- }
- }
- packet->read += readBytes;
- if (packet->read == packet->size + sizeof(packet->size)) {
- return NETWORK_SUCCESS;
- }
- }
- return NETWORK_MORE_DATA;
-}
-
-static void network_process_packet(network_packet *packet)
+static void network_process_packet(NetworkPacket& packet)
{
uint32 *args;
int command;
rct_news_item newsItem;
- args = (uint32*)packet->data;
+ args = (uint32*)packet.GetData();
command = args[0];
switch (command) {
case NETWORK_COMMAND_AUTH:{
@@ -288,16 +347,17 @@ static void network_process_packet(network_packet *packet)
case NETWORK_COMMAND_MAP:{
uint32 size = args[1];
uint32 offset = args[2];
- if (!_chunkBuffer) {
- _chunkBuffer = malloc(0x600000);
- }
- if (_chunkBuffer) {
- int chunksize = packet->size - 4 - 4 - 4;
- if (offset + chunksize <= 0x600000) {
- memcpy(&_chunkBuffer[offset], packet->data + 4 + 4 + 4, chunksize);
+ if (offset > 0x600000) {
+ // too big
+ } else {
+ int chunksize = packet.size - 4 - 4 - 4;
+ if (offset + chunksize > _chunkBuffer.size()) {
+ _chunkBuffer.resize(offset + chunksize);
}
+ memcpy(&_chunkBuffer[offset], (void*)&packet.GetData()[4 + 4 + 4], chunksize);
if (offset + chunksize == size) {
- SDL_RWops* rw = SDL_RWFromMem(_chunkBuffer, size);
+ printf("Loading new map from network...\n");
+ SDL_RWops* rw = SDL_RWFromMem(&_chunkBuffer[0], size);
if (game_load_sv6(rw)) {
game_load_init();
}
@@ -313,135 +373,65 @@ static void network_process_packet(network_packet *packet)
newsItem.month_year = RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_YEAR, uint16);
newsItem.day = ((days_in_month[(newsItem.month_year & 7)] * RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_TICKS, uint16)) >> 16) + 1;
newsItem.colour = FORMAT_TOPAZ;
- strcpy(newsItem.text, packet->data + 4);
+ strcpy(newsItem.text, (char*)&packet.GetData()[4]);
news_item_add_to_queue_custom(&newsItem);
}break;
case NETWORK_COMMAND_GAMECMD:{
if (gNetworkStatus == NETWORK_CLIENT)
args[1] |= (1 << 31);
- game_do_command_p(args[1], &args[2], &args[3], &args[4], &args[5], &args[6], &args[7], &args[8]);
+ game_do_command_p(args[1], (int*)&args[2], (int*)&args[3], (int*)&args[4], (int*)&args[5], (int*)&args[6], (int*)&args[7], (int*)&args[8]);
}break;
case NETWORK_COMMAND_TICK:{
gNetworkServerTick = args[1];
}break;
}
-}
-
-network_packet* network_alloc_packet(int size)
-{
- network_packet* packet = malloc(sizeof(network_packet));
- network_init_packet(packet, size);
- return packet;
-}
-
-void network_init_packet(network_packet* packet, int size)
-{
- packet->read = 0;
- packet->size = size;
- packet->data = NULL;
- packet->next = NULL;
- if (size) {
- packet->data = malloc(size);
- }
-}
-
-void network_queue_packet(network_packet *packet)
-{
- if (!_packetQueue) {
- _packetQueue = packet;
- return;
- }
- network_packet* end_packet = _packetQueue;
- while (end_packet->next) {
- end_packet = end_packet->next;
- }
- end_packet->next = packet;
-}
-
-void network_send_queued_packets()
-{
- while (network_send_packet(_packetQueue)) {
- network_packet* sentPacket = _packetQueue;
- _packetQueue = _packetQueue->next;
- network_close_packet(sentPacket);
- free(sentPacket);
- }
-}
-
-void network_close_packet(network_packet *packet)
-{
- free(packet->data);
-}
-
-int network_send_packet(network_packet *packet)
-{
- if (!packet) {
- return 0;
- }
-
- SOCKET socket;
-
- if (gNetworkStatus == NETWORK_NONE)
- return 0;
-
- socket = gNetworkStatus == NETWORK_CLIENT ? _serverSocket : _clientSocket;
-
- while (1) {
- if (packet->read < sizeof(packet->size)) {
- // send packet size
- uint16 size = htons(packet->size);
- int sentBytes = send(socket, &((char*)&size)[packet->read], sizeof(size) - packet->read, 0);
- if (sentBytes == SOCKET_ERROR) {
- return 0;
- }
- packet->read += sentBytes;
- } else {
- // send packet data
- int datasent = packet->read - sizeof(packet->size);
- int sentBytes = send(socket, &packet->data[datasent], packet->size - datasent, 0);
- if (sentBytes == SOCKET_ERROR) {
- return 0;
- }
- packet->read += sentBytes;
- if (packet->read == packet->size + sizeof(packet->size)) {
- return 1;
- }
- }
- }
- return 0;
+ packet.read = 0;
+ packet.data->clear();
}
void network_send_tick()
{
- network_packet* packet = network_alloc_packet(4 + sizeof(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32)));
- *((uint32*)packet->data) = NETWORK_COMMAND_TICK;
- memcpy(packet->data + 4, (char*)&RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32), sizeof(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32)));
- network_queue_packet(packet);
+ std::unique_ptr packet = _clientConnection.AllocatePacket();
+ packet->Write((uint32)NETWORK_COMMAND_TICK);
+ packet->Write((uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32));
+ _clientConnection.QueuePacket(std::move(packet));
}
void network_send_map()
{
int buffersize = 0x600000;
- char* buffer = malloc(buffersize);
- if (!buffer) {
- return;
- }
- SDL_RWops* rw = SDL_RWFromMem(buffer, buffersize);
+ std::vector buffer(buffersize);
+ SDL_RWops* rw = SDL_RWFromMem(&buffer[0], buffersize);
scenario_save(rw, 0);
int size = (int)SDL_RWtell(rw);
int chunksize = 1000;
for (int i = 0; i < size; i += chunksize) {
int datasize = min(chunksize, size - i);
- network_packet* packet = network_alloc_packet(4 + 4 + 4 + datasize);
- *((uint32*)packet->data) = NETWORK_COMMAND_MAP;
- *((uint32*)packet->data + 1) = size;
- *((uint32*)packet->data + 1 + 1) = i;
- memcpy(packet->data + 4 + 4 + 4, &buffer[i], datasize);
- network_queue_packet(packet);
+ std::unique_ptr packet = _clientConnection.AllocatePacket();
+ packet->Write((uint32)NETWORK_COMMAND_MAP);
+ packet->Write((uint32)size);
+ packet->Write((uint32)i);
+ packet->Write(&buffer[i], datasize);
+ _clientConnection.QueuePacket(std::move(packet));
}
SDL_RWclose(rw);
- free(buffer);
+}
+
+void network_send_gamecmd(uint32 command, uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp)
+{
+ NetworkConnection& networkconnection = gNetworkStatus == NETWORK_CLIENT ? _serverConnection : _clientConnection;
+ std::unique_ptr packet = networkconnection.AllocatePacket();
+ packet->Write((uint32)NETWORK_COMMAND_GAMECMD);
+ packet->Write((uint32)command);
+ packet->Write((uint32)eax);
+ packet->Write((uint32)ebx);
+ packet->Write((uint32)ecx);
+ packet->Write((uint32)edx);
+ packet->Write((uint32)esi);
+ packet->Write((uint32)edi);
+ packet->Write((uint32)ebp);
+ networkconnection.QueuePacket(std::move(packet));
}
void network_print_error()
@@ -466,10 +456,10 @@ static void window_chat_host_textinput()
if (!result)
return;
- network_packet* packet = network_alloc_packet(4 + strlen(text) + 1);
- *((uint32*)packet->data) = NETWORK_COMMAND_CHAT;
- strcpy(packet->data + 4, text);
- network_queue_packet(packet);
+ std::unique_ptr packet = _clientConnection.AllocatePacket();
+ packet->Write((uint32)NETWORK_COMMAND_CHAT);
+ packet->Write((uint8*)text, strlen(text) + 1);
+ _clientConnection.QueuePacket(std::move(packet));
window_close(w);
}
diff --git a/src/network/network.h b/src/network/network.h
index c6235992a1..f2e758f8ae 100644
--- a/src/network/network.h
+++ b/src/network/network.h
@@ -23,10 +23,47 @@
#ifndef DISABLE_NETWORK
-#include
-
#include "../common.h"
+#ifdef __cplusplus
+
+#include
+#include
+#include
+
+class NetworkPacket
+{
+public:
+ NetworkPacket();
+ uint8* GetData();
+ template
+ void Write(T value) { uint8* bytes = (uint8*)&value; data->insert(data->end(), bytes, bytes + sizeof(value)); }
+ void Write(uint8* bytes, unsigned int size) { data->insert(data->end(), bytes, bytes + size); }
+
+ uint16 size;
+ std::shared_ptr> data;
+ int read;
+};
+
+class NetworkConnection
+{
+public:
+ int ReadPacket();
+ void QueuePacket(std::unique_ptr packet);
+ std::unique_ptr AllocatePacket();
+ void SendQueuedPackets();
+
+ SOCKET socket;
+ NetworkPacket inboundpacket;
+
+private:
+ int SendPacket(NetworkPacket& packet);
+ std::list> outboundpackets;
+};
+
+extern "C" {
+#endif
+
typedef struct network_packet network_packet;
typedef struct network_packet {
@@ -73,16 +110,19 @@ int network_begin_server(int port);
void network_end_server();
void network_update();
-network_packet* network_alloc_packet(int size);
-void network_queue_packet(network_packet *packet);
void network_send_tick();
void network_send_map();
+void network_send_gamecmd(uint32 command, uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp);
void network_open_chat_box();
void network_print_error();
+#ifdef __cplusplus
+}
+#endif
+
#endif /* DISABLE_NETWORK */
#endif
\ No newline at end of file
diff --git a/src/ride/ride.h b/src/ride/ride.h
index 2166b8a37a..1d060c9409 100644
--- a/src/ride/ride.h
+++ b/src/ride/ride.h
@@ -858,7 +858,7 @@ enum {
#define STATION_DEPART_MASK (~STATION_DEPART_FLAG)
// rct2: 0x009ACFA4
-rct_ride_type **gRideTypeList;
+extern rct_ride_type **gRideTypeList;
// rct2: 0x013628F8
extern rct_ride* g_ride_list;